Added MPL license headers SectorRenderer renders entities in sector, manages particle systems for ship thrusters Thrusters apply torque based on orientation and position relative to ship center of mass GameManager controls the player ship's thrusters Player can dock with station if they are near
28 lines
767 B
C#
28 lines
767 B
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.EventSystems;
|
|
|
|
public class ClickableCollider : MonoBehaviour
|
|
{
|
|
public event Action<ClickableCollider, PointerEventData> OnClick;
|
|
|
|
public void Click(PointerEventData eventData) => OnClick?.Invoke(this, eventData);
|
|
|
|
public void Clear()
|
|
{
|
|
OnClick = null;
|
|
}
|
|
|
|
void Start()
|
|
{
|
|
var proto = GetComponent<Prototype>();
|
|
if(proto != null)
|
|
proto.OnReturnToPool += () => OnClick = null;
|
|
}
|
|
}
|