Aetheria/Assets/Materials/UI/Map Gravity Lines.mat
Reinier Vens ecd52b20c8 UI Improvements
Target box now has bars for visibility and HP
Hit indicator appears when target is damaged by player's weapons
WIP narrative integration
2021-04-27 16:44:44 +01:00

111 lines
3 KiB
Text

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Map Gravity Lines
m_Shader: {fileID: 4800000, guid: f5505d3747493e24c91b7cb141fd7b8c, type: 3}
m_ShaderKeywords: SCREEN_SPACE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 8400000, guid: ed3d896ce7cb4a84aa4de8515a60f59c, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TintTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _Angle2Fade: 1.1
- _Angle2Width: 0.5
- _AngleFade: 1.15
- _AngleWidth: 0.05
- _BumpScale: 1
- _ClipDistance: 1000
- _ColorMask: 15
- _Cutoff: 0.5
- _DangerSteepness: 1.5
- _DepthRange: 500
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _HeightRange: 50
- _LineFade: 5
- _LineWidth: 0.3
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Scale: 2.7380018
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _StartDepth: 420
- _StartHeight: 0
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _TintExponent: 3
- _TintIntensity: 4.54
- _UVSec: 0
- _UseScreenSpace: 1
- _UseUIAlphaClip: 0
- _ZWrite: 1
m_Colors:
- _AngleColor: {r: 0.248, g: 0, b: 0.21104322, a: 1}
- _Color: {r: 0, g: 0.4, b: 0.6, a: 1}
- _DangerColor: {r: 2.9960785, g: 0.26666668, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []