Aetheria/Assets/Scripts/ProjectileManager.cs
2021-01-08 12:44:10 +00:00

25 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ProjectileManager : MonoBehaviour
{
public Prototype ProjectilePrototype;
public void Launch(ProjectileWeaponData data, EquippedItem item, EntityInstance source)
{
var p = ProjectilePrototype.Instantiate<Projectile>();
p.SourceEntity = source.Entity;
var hp = source.Entity.Hardpoints[item.Position.x, item.Position.y];
var barrel = source.GetBarrel(hp);
p.Range = source.Entity.ItemManager.Evaluate(data.Range, item.EquippableItem, source.Entity);
p.StartPosition = p.transform.position = barrel.position;
p.Velocity = barrel.forward * source.Entity.ItemManager.Evaluate(data.Velocity, item.EquippableItem, source.Entity);
p.Damage = source.Entity.ItemManager.Evaluate(data.Damage, item.EquippableItem, source.Entity);
p.Penetration = source.Entity.ItemManager.Evaluate(data.Penetration, item.EquippableItem, source.Entity);
p.Spread = source.Entity.ItemManager.Evaluate(data.DamageSpread, item.EquippableItem, source.Entity);
p.DamageType = data.DamageType;
p.Zone = source.Entity.Zone;
p.Trail.Clear();
}
}