Created wwise project Integrated inventory UI sounds Improved projectile weapon behavior (randomized start position, stopped them from self-destructing at target range when airburst is disabled)
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-rwvens" (connect: 0.91s, validation: 0.06s, handshake: 1.86s)
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[Licensing::Module] Connected to LicensingClient (PId: 28216, launch time: 0.00, total connection time: 2.83s)
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Entitlement-based licensing initiated
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[LicensingClient] Licenses updated successfully
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LICENSE SYSTEM [2021227 15:39:32] Next license update check is after 2020-10-06T21:41:33
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LICENSE SYSTEM [2021227 15:39:32] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
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Built from '2020.2/release' branch; Version is '2020.2.1f1 (270dd8c3da1c) revision 2559448'; Using compiler version '192528614'; Build Type 'Release'
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OS: 'Windows 10 (10.0.0) 64bit' Language: 'en' Physical Memory: 32716 MB
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[Licensing::Module] Serial number assigned to: "F4-TFQ5-M5KS-G49H-Q5VK-XXXX"
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Unity.exe
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-batchmode
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-logFile
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logRunSetup.txt
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E:\Projects\Aetheria-Economy_WwiseIntegrationTemp
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-executeMethod
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WwiseSetupWizard.RunSetup
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-quit
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Using Asset Import Pipeline V2.
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Start importing Assets/Wwise/Deployment/API/Handwritten using Guid(decc5927c7308f24999c47759bd04f8e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '28bc1e8ebe7bb48445eb4f5fa9c5defd') in 0.008578 seconds
|
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Start importing Assets/Wwise/Deployment/API/Generated using Guid(ffcde2add0efe794ca3f04b79ca2c54c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4c90dae6f6e8568fc935973ba068a2bd') in 0.008532 seconds
|
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common using Guid(1367e390a89eb6f49afcec4c429d6b88) Importer(-1,00000000000000000000000000000000) -> (artifact id: '68b51fc44e58c3294a8dd457d826158f') in 0.007770 seconds
|
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Start importing Assets/Wwise/Deployment/Plugins/Mac/Release using Guid(74c4c6499f2d3714fa58e7987a1ce095) Importer(-1,00000000000000000000000000000000) -> (artifact id: '714f241e637237782f29728ebf239679') in 0.009536 seconds
|
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Start importing Assets/Wwise/Deployment/API/Generated/Windows using Guid(05b51ffc69f3a8f4994515cbec50c82f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd529da4254735b89dd9037e513b34b6c') in 0.008627 seconds
|
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86 using Guid(474c32a9449961a4a89c7d2d04f28064) Importer(-1,00000000000000000000000000000000) -> (artifact id: '44834f65e9dd480f4333f0fdbba69c40') in 0.008931 seconds
|
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Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP using Guid(77c7cbd79ec9d01439b852feedae966b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0c92435b162525f3e071fc4a99508270') in 0.009394 seconds
|
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Start importing Assets/Wwise/Deployment/API/Generated/Common using Guid(984a6869d50ae124c934e124fb24f312) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e758fb2c74eb80738426258dad7dc152') in 0.010245 seconds
|
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Start importing Assets/Wwise/Deployment/API/Handwritten/Windows using Guid(99ba66c9d2119714b8a1e94599195312) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'aaa6bb21c2c2ea4055f2b37c6a604a02') in 0.010446 seconds
|
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64 using Guid(3adfaea767fac8342ae823ebaac51a69) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6459993cd21c328dc2f62a2ddb595ce2') in 0.008915 seconds
|
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Start importing Assets/Wwise/Deployment/API/Generated/Mac using Guid(1bb50f353abab9a4a89785eaf504cf75) Importer(-1,00000000000000000000000000000000) -> (artifact id: '25169befe0793c67f0c56aaff8ae879e') in 0.010550 seconds
|
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Start importing Assets/Wwise/Deployment/API/Handwritten/Mac using Guid(abd4e24bb3307994e8b018ee89d94c57) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5c958a1a9871174229e054443d43c06a') in 0.011276 seconds
|
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Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile using Guid(9d74504f0321e5a4fbd6e4ae5ccf7a58) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b5d59c5113664ed15755a8290014f090') in 0.010782 seconds
|
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Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug using Guid(9dc6f900249a02944bae75b8791d64d3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5998a32128c96ba367a3582ddfdd4055') in 0.011340 seconds
|
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Start importing Assets/Wwise/Deployment/API/Handwritten/WAAPI using Guid(4f848f069e58245468bdfc086a6f49cf) Importer(-1,00000000000000000000000000000000) -> (artifact id: '54e3a7910bfac143a50db96c8fa1c471') in 0.010988 seconds
|
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Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle using Guid(409fa304e610bf34d8f70d88124b18bf) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle
|
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Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle
|
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-> (artifact id: '2ed225a5a3b081e3a36231e099a9a64e') in 0.030420 seconds
|
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP using Guid(60c5d0d585a52da4c95a67b8854fa8d2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0a42ac4b0fcebb6359290426ae73ce22') in 0.010590 seconds
|
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Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle using Guid(c0453449937eb954fbd561f79211f7e0) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle
|
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Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle
|
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-> (artifact id: 'f68d913e0adaa550781be25239097269') in 0.028404 seconds
|
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Timeline using Guid(c189a1d547caca846b58fdf546b232f4) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c0f48b8d5c74775eaffe4021727b9122') in 0.010550 seconds
|
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes using Guid(547add351e62e2847b5dfbd11c8e8b65) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8c4d628d471a4f72610deb2cf2005507') in 0.011685 seconds
|
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects using Guid(b468db3f75dd9e047b504ed7847c7f68) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f4579a47db5f15451387d251035e5e26') in 0.010048 seconds
|
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug using Guid(c46cf00144c1a3548850fd7de1a9fb6d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '945a2cd8ed623a0390ea8edefd36b1f4') in 0.012115 seconds
|
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug using Guid(d46234d0706a70f49958c8c94e4832a9) Importer(-1,00000000000000000000000000000000) -> (artifact id: '09e353a81a5c92312f5eabd807cf8238') in 0.009786 seconds
|
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP using Guid(05970319246b518498b4ffa5d21398ce) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2bc358d521b9c40a1252f86028835dce') in 0.010748 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile using Guid(25d5d5e2941da6b47b9999c1530cab52) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9be7902e1e642d7f7a6690d1ef8f1480') in 0.010413 seconds
|
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Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle using Guid(a6bdde0ae9188e84ebe8573dabf5abd3) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle
|
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Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle
|
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-> (artifact id: '2f9fd83c89749f9e1a2d9a85002db798') in 0.015875 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle.dSYM using Guid(2726bdafe0bd81f4f8d9eb2f06bdf324) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f6bb103b52dd26908bb5b8938817f80a') in 0.011998 seconds
|
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Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle.dSYM using Guid(972dd9d483e4bfa44b9d495163a5638d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2cd9fc39c979ca35fad8931545552f0a') in 0.010441 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle using Guid(38fdccb83a2f6434793444988076921d) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle
|
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|
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle
|
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-> (artifact id: 'e205dcf832993e377fff4ca6f800b450') in 0.016525 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release using Guid(d8b441dc28edae247898d26a0afdb613) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5432858e774dc2febdd59bcd8d3cb0aa') in 0.011244 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle.dSYM using Guid(6960e6e3801787a4a96888ace78ae5ae) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5086a5e7dc7728bc8c64727c7ca54d43') in 0.012252 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle.dSYM using Guid(9af87a3f28cee4042a5463197acffcf7) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd0086331195d7c6d3b6b06f4d44432bc') in 0.011944 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle.dSYM using Guid(3b961790d1a63fa49855a719d527bfa6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7d2d67cbe9e1dd0163f9299940d69f9b') in 0.010527 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle.dSYM using Guid(ebf2e0d4c6120cf43a4c7a2dff5c5861) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ce5c035e1d019d4e605efde3945af246') in 0.012613 seconds
|
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release using Guid(cc73363cad524084fadf10ed847b6f8d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9e379c4745a379b720942d44d3272b5f') in 0.010344 seconds
|
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays using Guid(3eabe256e07fd08409d2783bd87ebdba) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8312d46233d7a3388dd1475bcb2f8da4') in 0.010937 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile using Guid(8e61cc4ec9040094b946deeb954e5c52) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ecb46b33b950d180c7eab069a781d0e0') in 0.010143 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle using Guid(9e16a889d43817d40b9f16dcff22a4b4) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle
|
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|
|
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle
|
|
|
|
-> (artifact id: 'a716bdbd2dc4bfe02a3d2ff96f4db269') in 0.016804 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle using Guid(4fa32636777e9014ba4014d19bc6454d) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle
|
|
|
|
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle
|
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|
|
-> (artifact id: '09a44dbccf9c59e8936f74e9a9180dd9') in 0.016593 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle.dSYM/Contents using Guid(519ef5333c9ad68499dc505b433c60a6) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bed5f29627d97fbbec4b5854aa33c5db') in 0.009802 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle.dSYM/Contents using Guid(e3923fc787d577b4284a064a60d182bd) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ba58dd57854923b7900b2beec96269f6') in 0.011257 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle/Contents using Guid(e38a3964f91e89f4c9aae1e94625537b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '61b2fcf1dc50344d11fafc31e9d6a98f') in 0.009416 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle.dSYM/Contents using Guid(1499edded5e67b442ae80b9cd04a4842) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5bc7960d313f2e102af41b89893cfdc3') in 0.010307 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle/Contents using Guid(29146bae45fa6b845b1b4ea24362650e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2e58bf9017e6908cd53fa594fefc0e25') in 0.010141 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle/Contents using Guid(39c5629f149d7134d8744c0b23079692) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'add60b9c6975ec5b6d4beaeb38830ca1') in 0.008236 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle.dSYM/Contents using Guid(49e8d45c9339ab045a1168bb1817b851) Importer(-1,00000000000000000000000000000000) -> (artifact id: '120c36fde6ef9377481e8df3413eb885') in 0.010713 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle.dSYM/Contents using Guid(aa86b87ffab893640bbd88aa81c089b9) Importer(-1,00000000000000000000000000000000) -> (artifact id: '28ad84204d5425fb1bc19aff42e9a0ed') in 0.009139 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle/Contents using Guid(1b2e8157f420a104f8fc7e26096890c1) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e5979f9637e8b7c62181fad8f4239fb7') in 0.007877 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle.dSYM/Contents using Guid(7d0ae4c4e1bbf814ea01f817194d5562) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8c52c985c6262867af62f307584622c3') in 0.009291 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle/Contents using Guid(6f19e272e3de0274694de3cd5b55381a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '81ab69edcae60ca58e5683233046dbc6') in 0.007975 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle/Contents using Guid(8fb448dee70ffac4dbd441fb0ec32a96) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f55b2ef921c1489038de3d537e1a4056') in 0.010965 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle.dSYM/Contents/Resources using Guid(01b360e213625d045829fb48c2aa999e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '002eb908a1d7a7d39fe72b63efe40bff') in 0.008656 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle.dSYM/Contents/Resources using Guid(95d29cb5776b8824eb2ef5c84f2a5e60) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'dff591aabdfc947084f4e27831ab7816') in 0.008171 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle.dSYM/Contents/Resources using Guid(564272fd4e1abea439dee1d610ac7847) Importer(-1,00000000000000000000000000000000) -> (artifact id: '187ae126d14a1fa9a668bd0a8c866ff7') in 0.008890 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle.dSYM/Contents/Resources using Guid(48ab56bb32b91384fb1464410e7fc352) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e8fbdfb1133dbd094c1088a06b95b8a4') in 0.009119 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle/Contents/MacOS using Guid(58b3c973de94e174bbd31da4f057680e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0859f7a7f3a45c7246ab6caf2ea13bb3') in 0.010415 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle/Contents/MacOS using Guid(c8d9a32d2128ac04b9811e1154ee642b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '59e5f2e4f63eddf5415a3f1f08e790f8') in 0.007340 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle.dSYM/Contents/Resources using Guid(f8548b198fa2cb745baed5a9c9587540) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a23dd1f1e97fc6e9438be9b51165d2f2') in 0.008714 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle.dSYM/Contents/Resources using Guid(f9b0beb78c27d9842832723a73cdaca9) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f4cb8f47d7cfc8796969a78be8d6e506') in 0.008501 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle/Contents/MacOS using Guid(fbca9c0f0382fa34385c8d155f7069ab) Importer(-1,00000000000000000000000000000000) -> (artifact id: '30be3062960fc4dc03c9be1793e71840') in 0.008406 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle/Contents/MacOS using Guid(dc4da22682b0b9f4ea9208cb7ea377f3) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c67db7760d047f65bba87cb0a54a8882') in 0.007442 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle/Contents/MacOS using Guid(cda5b3d4c5b94504f822db468847adf9) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9b9bbf086facc2d7b4d689d2feb610f4') in 0.008086 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle/Contents/MacOS using Guid(ee238f26d0e227b4b821e416b42bcc66) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0655241a5e05326c4bd678df4ff9013d') in 0.008376 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll using Guid(2008afdefaa9314478e6c3f013af568a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '57216ae4d25b2f0d2bb9008c2386b88b') in 0.023522 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll using Guid(600cbefc6a0e75d4193f21f40faffb53) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5efc6523a89125f06bd6a6b59d222919') in 0.022254 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll using Guid(11d06bc2fa5735a4a834b13467bf57bf) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f11885898fcb864fb17ac8cd9f8b0dee') in 0.025153 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll using Guid(2199df7a80be7954aaea0ea14a427157) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c2c3ee035204208ab402f0168a7d22db') in 0.025365 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll using Guid(41c49fa464f6d1e45b91220cab3ad2fa) Importer(-1,00000000000000000000000000000000) -> (artifact id: '306ef4c575ef1612fb3d2770073a3381') in 0.029218 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll using Guid(d13ecc1b92e451543a53ab59036b1acf) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ad43816c124909e7b1d39d43e8fddb89') in 0.029149 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll using Guid(f1ef1a99e7917394d9ce3fae8a3ebb89) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'fbdbe0074707924889094c0ca7f78228') in 0.025698 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle.dSYM/Contents/Resources/DWARF using Guid(220b7f5abe8eb824da603475c74de7cf) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0a0ac1339d4cc15c9a9dab11155d3e0b') in 0.007790 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle.dSYM/Contents/Resources/DWARF using Guid(b212504b11aba4f48aa7727467abea58) Importer(-1,00000000000000000000000000000000) -> (artifact id: '46bc9deaa436fef3acc1cfd247f299f1') in 0.009945 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAuro.bundle using Guid(e255562a52b79514288fde36261886c0) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAuro.bundle
|
|
|
|
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAuro.bundle
|
|
|
|
-> (artifact id: 'f255f6302059b07f463ca5db252bfe1f') in 0.021799 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll using Guid(f23798a81d383ac409ecbd952ca0d6fb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '06f6b0d23d8f0f6193603300ce4ebf57') in 0.013530 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll using Guid(0362c908865854748b5cc016028171d4) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bb4dd2834ac785c834a6a49827e52895') in 0.024527 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkWaapiClient.dll using Guid(038705e663d72a549a2cd4555463316a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a11d20bd5bd7d057ce9e49953bfab4cd') in 0.023147 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll using Guid(03df01d47c2c02141b6772ab148e3f2d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5e061b8abb05ee7bf260107dd5ec0faa') in 0.020828 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll using Guid(338772f06d9e3654e9a6502eb2a173a8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ed01b794c72270d2677976ca29d76ad0') in 0.013731 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll using Guid(63bca32047d2fb045b52eeb8c1bd7a49) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4c7ee3e90be848f5d97f8a713e02efd2') in 0.021046 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll using Guid(735dabfcc890381408f5f4cc80e33200) Importer(-1,00000000000000000000000000000000) -> (artifact id: '48a5e11258b4546336dad0060a3c6df2') in 0.030332 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle.dSYM/Contents/Resources/DWARF using Guid(b3aa804f65f902e4fab1f044a5a3f985) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a6d19adfc60465c89a7aa8b639704c05') in 0.010148 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll using Guid(54756cab463cdba49b79b3415b9cf66f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '92f710967236eca420827fce468ca4e5') in 0.026796 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll using Guid(15387942e05713a4e94249600c9b9165) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5503b81215d7e9daac22bb29326407ae') in 0.027678 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll using Guid(35d08331e94539b4ea78bf60a251d521) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0e42970f35472ade5693c2da98a02ec8') in 0.014878 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll using Guid(65a87589f5377a44583bedf36b261d24) Importer(-1,00000000000000000000000000000000) -> (artifact id: '43c67aa7c246b22c1878b8d9ee29f0d4') in 0.027142 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTremolo.bundle using Guid(f58c81189bd2ab04789a68c764333870) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTremolo.bundle
|
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Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTremolo.bundle
|
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|
|
-> (artifact id: '7765a0640ac1ca8f998b2187a7f40e54') in 0.025868 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll using Guid(f58d415c2a81c2843b9256ad40f403eb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'abcff2ba2aa13b44eb80e186d00c890a') in 0.015580 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll using Guid(16aaecc35b7f97e4f82fdc9fc6e8f15e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '39759c83d55f52dbf138946f99568278') in 0.014808 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRecorder.bundle using Guid(163d184472aa9634fb4ed5db746b595a) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRecorder.bundle
|
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Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRecorder.bundle
|
|
|
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-> (artifact id: '06d378ffb273eef9e3ebdd535230807f') in 0.028791 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libMcDSP.bundle using Guid(5638a02ea0d6bb341a67cc84e0ca6891) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libMcDSP.bundle
|
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Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libMcDSP.bundle
|
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-> (artifact id: 'de7e53ac5fd0b8f1b26b5d5d4bc0192d') in 0.022470 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll using Guid(a6dc1395d0f194a4a91f0475758f62f7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '15bd3fe695f5164601f91cc2e90ae8a3') in 0.011038 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll using Guid(072e0f739a07a10418cfb49a0009b5b7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '07a83b16b619bd6b26d35eb81a0e57ab') in 0.017706 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll using Guid(1761f69cbe3f3e1469f7fbf275c82f8b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '394cf0950ae884ffe9bbf40c0bc49fcb') in 0.025260 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll using Guid(2770be53a7891094380e78c3da8024e5) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f6a405b62dfdf977e51f6c3dfb15eef3') in 0.011746 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll using Guid(7797bdd90594bda499481600ba98f9cd) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b2fb655844d885d938ff22151cb4e158') in 0.010980 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll using Guid(873e44f19d8f1c34e89d86146d56063b) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bad7268a39371d385885a6c4e751fac9') in 0.020134 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll using Guid(a75ce8949a712dd46a50d8a622d27f32) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8276c44e2473878b9188b02b6efae1ab') in 0.010739 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll using Guid(d787fdf7d7e6fc8499764a9a636cd49e) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e378efbe4a9d30f8c8bf8dad2280e811') in 0.011475 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll using Guid(08d2b91d84ce2654c89f312215a0c83b) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f37133ff54239dcd516979a2b3ba522e') in 0.011897 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll using Guid(08a594f4d0356684d8d225301012e5f2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '45acaa314d42759ff333138a087c9999') in 0.020771 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll using Guid(383c60d70df45954eb7b22a787fc977b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '56b0c1c725b05cb77da6b33cc647305d') in 0.012623 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll using Guid(4844848e3bc31c84fac8d9dc7d72d567) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'be9cabfdda5194ae9a61c7f86baa65a9') in 0.019991 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll using Guid(7812c439c49ee8b4aa8c76f56e595762) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4a52789950c05505eab16c28e962d408') in 0.011672 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSynthOne.bundle using Guid(88868cb8798f2cb4388a485f6e676ec5) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSynthOne.bundle
|
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|
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSynthOne.bundle
|
|
|
|
-> (artifact id: 'ebd773e13a0943ee3893438737d5aff2') in 0.021006 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll using Guid(c85e6eadd92fbcd42a47664b12429029) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd0bb0aa8a736c8ad5af0e354130be5f8') in 0.019359 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkStereoDelay.bundle using Guid(d85deef7279b85b40949601b7469bde0) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkStereoDelay.bundle
|
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|
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkStereoDelay.bundle
|
|
|
|
-> (artifact id: 'c6e40c432fda4c17bad1edb68ab02c9f') in 0.022368 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedImpact.bundle using Guid(e852ea5a977365d4d96b42e1de4a64fb) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedImpact.bundle
|
|
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|
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedImpact.bundle
|
|
|
|
-> (artifact id: 'cd716ee9a1a402494cd98048d0f70a49') in 0.021707 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll using Guid(e8f648d93ea525847bcf9583757b58af) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3b0b9cfe897e9b3eb4e5bf26f7a6b3de') in 0.013183 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedAir.bundle using Guid(29f3060c7d32e0d458f434862990c819) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedAir.bundle
|
|
|
|
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedAir.bundle
|
|
|
|
-> (artifact id: 'a4120ea3af1f4ec3efad5cc9bec6d299') in 0.020486 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle.dSYM/Contents/Resources/DWARF using Guid(29a902e057868314b8b14371a048fe44) Importer(-1,00000000000000000000000000000000) -> (artifact id: '83eb3d1df2d8cd3093a605e8d1f9fe90') in 0.007538 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll using Guid(99963c37cf4284e40bcb6fa9e65f6dc0) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e3823c6d53632938317f342ac3ef3e9c') in 0.020236 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRoomVerb.bundle using Guid(b93326077fea9c742ada931dc1f21c9d) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRoomVerb.bundle
|
|
|
|
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRoomVerb.bundle
|
|
|
|
-> (artifact id: '419ecad2ecbb7a2a9bc956fa751d79bf') in 0.019282 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll using Guid(1a71c5a9f9f6af44980e6b76b627c5a1) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ba0a70798cf8c1b0985a5e712a5c12ab') in 0.012678 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkReflect.bundle using Guid(2a86103927aba8741a19354e6a7a835d) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkReflect.bundle
|
|
|
|
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkReflect.bundle
|
|
|
|
-> (artifact id: '418ae085e3017c79fcd12f59c5f26cb3') in 0.021578 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll using Guid(7ad2254056a3796499560116508f770c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f2ed1139b04eefb0163f6b3185c61e1e') in 0.012391 seconds
|
|
Start importing Assets/Wwise/Deployment/AkWwiseSDKVersion.h using Guid(9a96c75f8f12f2a4aa0bdd71a05fd862) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f023e2e118b2cd347ab7a4be58438172') in 0.020860 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkPitchShifter.bundle using Guid(aa4cca52dadd8744aa73f0340b28bb28) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkPitchShifter.bundle
|
|
|
|
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkPitchShifter.bundle
|
|
|
|
-> (artifact id: 'bb4ed8d7d16fd662d56dace8397f461d') in 0.024934 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll using Guid(ba0641c2a5cc77d4a9162719267c212b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '10e6c5ee292a9b473d4af0bbdcb4f741') in 0.011580 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll using Guid(caf2a29a27908b446a6204b7302ad48c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6773a6db1a11544048e364d261b0d009') in 0.011936 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll using Guid(da02d405c5335e3458b561da6eb7ccd8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e2cd2d8151b686a87b2e183f5fb36b56') in 0.027330 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle.dSYM/Contents/Resources/DWARF using Guid(8b56d3066a47c9f4ba43ab170393e6dc) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a0c44c13d83889f88afb75597347940c') in 0.007700 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkConvolutionReverb.bundle using Guid(cbbe8722780d7154098af4a2a66e2797) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkConvolutionReverb.bundle
|
|
|
|
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkConvolutionReverb.bundle
|
|
|
|
-> (artifact id: 'b473f31aa475a9f7ba5f06b93ad33526') in 0.023289 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll using Guid(1cb9dc88efb81554ea9a7514ffae891d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8b1cf938d70fbdb86535a4f2eb53fff6') in 0.010545 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libMasteringSuite.bundle using Guid(5c600aec08190e94e968272ffb3b7d3d) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libMasteringSuite.bundle
|
|
|
|
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libMasteringSuite.bundle
|
|
|
|
-> (artifact id: '11cfffc1766e18b39d5595130b3805fc') in 0.019933 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkFlanger.bundle using Guid(6cdbc0b7cae15d941845225a5046b362) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkFlanger.bundle
|
|
|
|
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkFlanger.bundle
|
|
|
|
-> (artifact id: '49aa9e1eae51ea53f1b0950a3df733c1') in 0.019546 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll using Guid(9c056c13cc3398042b0d89fa899adadb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '56bd57e78e5ee8f9eebadf5ced327b1e') in 0.015765 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll using Guid(dc9ce3e5a915d9a47abc96c3b2013a6e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '80ec01d460f58b86505e1849b7baac39') in 0.012463 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll using Guid(1d2e6677341459d4297d8d4f822ed519) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd2f7ed88165ad544213fcbc7bdce85ee') in 0.010273 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTimeStretch.bundle using Guid(2db4cf13e2fab574094289813416c713) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTimeStretch.bundle
|
|
|
|
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTimeStretch.bundle
|
|
|
|
-> (artifact id: 'a3753c3f73c7830ad3d00ef3953bcda6') in 0.021543 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libiZotope.bundle using Guid(cd62d025ed2285141870e33820e09458) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libiZotope.bundle
|
|
|
|
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libiZotope.bundle
|
|
|
|
-> (artifact id: '94096db1d1a3dfed129e7b51600212f0') in 0.019853 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkGuitarDistortion.bundle using Guid(cdac5268899283c40b00d027a310da81) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkGuitarDistortion.bundle
|
|
|
|
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkGuitarDistortion.bundle
|
|
|
|
-> (artifact id: '629d44cfd3b34eb3637cacdddf0151b8') in 0.019047 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll using Guid(eddccf52eb876734db95ff13044fae41) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5bc074e7a401dc17e5a1cf1dae65179b') in 0.011245 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll using Guid(8e0f889c9f64e5e4591bd6193252af9d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '50946841f065242cdeda843533091ccd') in 0.015550 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll using Guid(9ef7dafe986df9f49b5b5b6968e9de43) Importer(-1,00000000000000000000000000000000) -> (artifact id: '338abbeb1a192f7ffd5dbf17806d5e9a') in 0.010148 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll using Guid(ae0c1e3df47eb454dbff52b1dc753c15) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ff3aa3b210405c4238c9fad13ab64355') in 0.011266 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedGrain.bundle using Guid(ee88fd7ceaf5a7544b5a2fdb30caca48) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedGrain.bundle
|
|
|
|
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedGrain.bundle
|
|
|
|
-> (artifact id: '69844cf90fe44dde78384fb26d6bbae7') in 0.020705 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle.dSYM/Contents/Resources/DWARF using Guid(feed1390f4a17f14db34133144128f50) Importer(-1,00000000000000000000000000000000) -> (artifact id: '050f3ece962a3579f5b73f9fd6f76dd6') in 0.009835 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll using Guid(4fb020aba33984842af725ca1eb43bcb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cafae7bc8e11984578861997af929a53') in 0.017145 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkHarmonizer.bundle using Guid(5f4adbc0dda59234aa8873325eccaab8) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkHarmonizer.bundle
|
|
|
|
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkHarmonizer.bundle
|
|
|
|
-> (artifact id: 'bb2484228b24be64bbe12ecdd5a158ec') in 0.021466 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll using Guid(6f4530516d941a9459e12fbf9e4dfc23) Importer(-1,00000000000000000000000000000000) -> (artifact id: '206e21555bcf905d41ae90d57896558a') in 0.014984 seconds
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll using Guid(af804a15797216e41b2720bf0d4d4397) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bbf3f0f090a1364b9b193ed592447089') in 0.018815 seconds
|
|
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkBankContent.cs using Guid(009731e54ee91e74c969d6b687561512) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bd71865744b4bf4bd10381639fcac8c9') in 0.018003 seconds
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Start importing Assets/Wwise/Deployment/Components/AkTriggerDisable.cs using Guid(207e43f79e918e047b626dda69d96646) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0ac20951042928452d0490ffd79f5bc5') in 0.018098 seconds
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Start importing Assets/Wwise/Editor/WwiseTypes/EventDrawer.cs using Guid(5020a9865159d1e428e92aeb3cae00be) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e15dd977d50336dd92c385bd2fba4c94') in 0.020092 seconds
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Start importing Assets/Wwise/Deployment/Components/AkTriggerCollisionEnter.cs using Guid(7019647fb669bac48a729fd8c3342149) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f9a5ad9d1ede567d58d8367c2d4cfec7') in 0.021640 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkMIDIPostArray.cs using Guid(706958941ff3a2c4397a316c31b9daa2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '17d30c5295a9b7757020f3b1ba890479') in 0.021846 seconds
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Start importing Assets/Wwise/Deployment/Components/AkEventCallbackData.cs using Guid(8022e50aa139bfb4e86bd242328af5d1) Importer(-1,00000000000000000000000000000000) -> (artifact id: '162e2a9ae3b9e8e23c3d4c97a7a97904') in 0.019934 seconds
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Start importing Assets/Wwise/Editor/WwiseComponents/AkRTPCPlayableInspector.cs using Guid(809f76667a58d2243bd7eccda41aedb1) Importer(-1,00000000000000000000000000000000) -> (artifact id: '97b80779be8a3229cecf545eab12c1ba') in 0.021714 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkChannelConfigType.cs using Guid(a030a8e47c381e54b852e60412682ecc) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a6ab7850c34f2e9731e0fde7ec2b1d9c') in 0.019022 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseCallbackFlags.cs using Guid(a017ea5cca1b30b4d89e217848d37691) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd5732fea75fe661eece28e4a9cf03449') in 0.020882 seconds
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Start importing Assets/Wwise/Deployment/Components/AkTriggerHandler.cs using Guid(a0ca8fb3dc0eca6489e84aa65e5fabb2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '720d4cf54007c584caaf1a4b4a95be8d') in 0.018574 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Windows/AkSoundEngine.cs using Guid(b05269b6c1babda43af19241293cb966) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5a0a04ea48eac647a8d2a4ee062fd7d0') in 0.017164 seconds
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Start importing Assets/Wwise/Editor/WwiseMenu/Common/AkUnityPluginInstallerBase.cs using Guid(c0d6cd500cf97354b80abc434da2f1c2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '51f8f2c3311bfa2478730e81f59fe183') in 0.019457 seconds
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Start importing Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs using Guid(d0d48ff16ff37354cae0635a64035666) Importer(-1,00000000000000000000000000000000) -> (artifact id: '774feaad68a5c3c1bc2fe7e615433075') in 0.016152 seconds
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Start importing Assets/Wwise/Editor/WwiseComponents/AkStateInspector.cs using Guid(d03d5ad92777aa048a1bcd6e4193595b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '21424bde3413ccfbfaf24920d10973e7') in 0.016736 seconds
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Start importing Assets/Wwise/Deployment/Components/AkGameObjPositionOffsetData.cs using Guid(e02507456ba3ebb4b8633735008da5d0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5a947aa213a932c2511db4cbfc1fe85b') in 0.047603 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkSegmentInfo.cs using Guid(e08d3b3ff70861f42ab3b3b24c0c7bd6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5a1601e021eecb6ae08bc9812ad01020') in 0.018710 seconds
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Start importing Assets/Wwise/Deployment/Components/AkSoundEngineController.cs using Guid(e0bddedd415524746b63c64ff8d9b2ce) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd9ec62eeecf3a36645c5dcc781916885') in 0.018729 seconds
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Start importing Assets/Wwise/Deployment/Components/AkEventPlayableBehavior.cs using Guid(113bb9ce9e3ffd5439e59243cad7e522) Importer(-1,00000000000000000000000000000000) -> (artifact id: '75216e8e3e0ea9f7eadf3ba0f614631a') in 0.018048 seconds
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Start importing Assets/Wwise/Deployment/Components/AkSpatialAudioDebugDraw.cs using Guid(114c31abbe4bbf947afdba0ae901ecb0) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd599bf86037c39777c0e8c2ac0189ea1') in 0.024146 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMIDIEvent.cs using Guid(212d71562a815cc4d88f996d15e87846) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e2ccd3583bbea149f9b2da78d68471fb') in 0.019726 seconds
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Start importing Assets/Wwise/Deployment/Components/AkTriggerBase.cs using Guid(419c445312767f04da6b3c5212a07418) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e6425d71f2ca2f4fbf9002ec98a50b4a') in 0.017429 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkRoomParams.cs using Guid(51c01eabff2e7b443a570b57bdfbb080) Importer(-1,00000000000000000000000000000000) -> (artifact id: '61dfed04e226f3e2dc012403b86895a9') in 0.018181 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseSwitch.cs using Guid(51a2de559fc083448a045e92988c5e3d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7561479a0c07f8f36654cf60ee1e80c9') in 0.017752 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkRoomManager.cs using Guid(51eafe2d43333b44fa24f74f1e8b1e97) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4466b2fc67a2102e361dc7370b01301f') in 0.017984 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkEventCallbackInfo.cs using Guid(61a17e993ee33b546bf6cc8cc6c015a5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4fbacd467233b7f4f8971118d36a289f') in 0.018450 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkInitializationSettings.cs using Guid(611697f2643d01b43bdc6ba9e3a167f5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '65de58671563314cac4152954ca52069') in 0.018848 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseObjectReference.cs using Guid(711311f5a3d011a4a9cfbd5297e0ef17) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2f42c77e669d21e4c8eb96f47913281d') in 0.020536 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkBaseArray.cs using Guid(a1e092f59a070584f9661e187233192d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5be71eb03891422cf609c446de3d730e') in 0.018068 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkCurveInterpolation.cs using Guid(a1d45d50b2fbcd24c8a724f72a08fedc) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7f125e54794827504cc419c28e43e7e1') in 0.018037 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Windows/AkUnityPlatformSpecificSettings_Windows.cs using Guid(a1fb842de996ddc4e9ffdf2425f57a44) Importer(-1,00000000000000000000000000000000) -> (artifact id: '736d9e1f499bcfe6ed0c2ba1b9a8204b') in 0.017602 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseAuxBus.cs using Guid(b1240d6dce66d1645ae19fa7829d8cf6) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c1a63f9b408c912980158e8068b209c2') in 0.018561 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkObstructionOcclusionValuesArray.cs using Guid(d17160a19f95c1c469beb659d778f558) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a042691333f559859fa50d50fe3324a0') in 0.018712 seconds
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Start importing Assets/Wwise/Deployment/Components/AkBank.cs using Guid(d1f1a89fa3598c644a67edc70006ab8b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '89f19bc779614d05d85cd7a48e55d878') in 0.025405 seconds
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Start importing Assets/Wwise/Editor/WwiseComponents/AkBaseInspector.cs using Guid(e1533a3a8145a4541ac64d58133b886f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f3eb43d6c6bc52907107115c8868f542') in 0.022793 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkPreparationType.cs using Guid(e1ab05e0c8cafd64899ff6a7207ca8ce) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c0d50628f33e05f761712d14af1d28dd') in 0.019700 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkShowOnlyAttribute.cs using Guid(028d4a7de983f334aab9ce80b7d2af5d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c3ee439504eb88d6eba2210d64cc5003') in 0.017212 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkObjectInfo.cs using Guid(1228efd2795e3ef4a9b71dd79542981d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'fb941e123d89ba5aa52eb6d0cec3510f') in 0.019721 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Timeline/AkTimelineEventPlayable.cs using Guid(3223e1ae83677c04db9d173bfe79d7da) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a5ab799110890753329edf7a114a7c21') in 0.018815 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkImageSourceParams.cs using Guid(32fddd031bf16d94ab0ee7acecac5611) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1b2cd0771930cd25623ee889da5efd71') in 0.017807 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMusicPlaylistCallbackInfo.cs using Guid(42ed816808f628e4da2a956942bcfdb7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9d0b2432edccfdc589fda1b69253a59c') in 0.017617 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Windows/AkWindowsSettings.cs using Guid(8267fe3409141cf4a98053b8bd1a9c11) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b46a0ce14ad258229d2c6071f05e53ea') in 0.017331 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/WAAPI/AkWaapiClient.cs using Guid(82d9e7c8755c4f54eb2814bafcb546d5) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e3d750440118cd9666b44655297d0920') in 0.015145 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseBaseGroupType.cs using Guid(92f6ddcf2fb571442bf77117c467d4b6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2a9f754066f9e56427d5ddac0190257f') in 0.017469 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseEvent.cs using Guid(a258b6ed6f37514419398a9343f5febf) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c5993c5edbd9277e00cd2fc043e644dd') in 0.019041 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Windows/AkSoundEngine_Windows.cs using Guid(a2d8c7930d59fd04a8f7fac1c4d5ca52) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7f9135f52010b8801fd22da50ddac1d7') in 0.020151 seconds
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Start importing Assets/Wwise/Editor/WwiseTypes/BaseTypeDrawer.cs using Guid(a21a41b574763a640ac83716e22b47df) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e9623a12f2ee8f51a72e61bb561072a3') in 0.017319 seconds
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Start importing Assets/Wwise/Deployment/Components/AkTriggerExit.cs using Guid(b20ad1e45ce31a6449e1ed7c57631d8c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f25cd94b7d9b58304186c4c3cbaca773') in 0.017115 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseBankReference.cs using Guid(c22c2793049fddb4f9d86aff4ed3758a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2c9591652e16446c6a413acb4f5d30f5') in 0.019132 seconds
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Start importing Assets/Wwise/Editor/WwiseMenu/Mac/AkWwiseMenu_Mac.cs using Guid(d2fe3082fb9f9944fb22195eb3068293) Importer(-1,00000000000000000000000000000000) -> (artifact id: '891f2de8cdd8ad61bc99290d2940cbb8') in 0.016019 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkPositioningInfo.cs using Guid(e21e967cc060d5c46bcefd3b7099ca60) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2abc45aab3c66c79c1e0b94b69a2128a') in 0.021183 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkWwiseEditorSettings.cs using Guid(f2c427c6a2b36e44d9d76dcea17ed3a6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '321c4dc8e29c42fb0ae0fc0337f4cafa') in 0.026157 seconds
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Start importing Assets/Wwise/Deployment/Components/AkGameObj.cs using Guid(f27db6b94e477054e96392f94dc50c9d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '02ed375cb562738c9d41e1c8604a6d3c') in 0.020178 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Mac/AkSoundEngine.cs using Guid(0373982e17b33ee44997dfa37a3f5e89) Importer(-1,00000000000000000000000000000000) -> (artifact id: '347694d0e6c68f3bd67631743c0fec22') in 0.019831 seconds
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Start importing Assets/Wwise/Editor/WwiseComponents/AkBankInspector.cs using Guid(039e592a4cbac3c4e9f4bd8eb34e9b1a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cb03a2f039ea346d23529f2f7c4a4460') in 0.021844 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkOutputSettings.cs using Guid(33c855ee31629d944b76f0e46e6dc496) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'aa28d8a568d9e0403d5b0a361ef2cfb0') in 0.017899 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Windows/AkAudioAPI_Windows.cs using Guid(4369aac11ea57a34c882d18d573a0c0f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f5a3470520bc0b9ae8e68ae878b322f0') in 0.018943 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Mac/AkThreadProperties_Mac.cs using Guid(43aecd2de983b2444a6bd2692513ec75) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'de58a4fcde476d8ad99f8fa7b762a25b') in 0.017367 seconds
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Start importing Assets/Wwise/Deployment/Components/AkRoomPortalObstruction.cs using Guid(53c8f9324e708a3409541798bf8a7473) Importer(-1,00000000000000000000000000000000) -> (artifact id: '29c064a97ed33790abf6a605f14982dc') in 0.016658 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkChannelConfig.cs using Guid(6312c92b5d7ed344e8c74756831185aa) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4a5a3e4adeb6169a3a62fdf84f2e3d6a') in 0.019785 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Mac/AkPlatformInitSettings_Mac.cs using Guid(6388685a7a0d6af42a1e378c785b01ff) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b2ada97dd1e5f71a7df49e88355bac5a') in 0.018272 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseTypeMigration.cs using Guid(a3329eb0f40932842856101c06827d08) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3dd8867e6e7f5321ee1b075a0519b264') in 0.017490 seconds
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Start importing Assets/Wwise/Deployment/Components/AkSurfaceReflector.cs using Guid(a3745e74c894cf44ab1f5e3fc85eea54) Importer(-1,00000000000000000000000000000000) -> (artifact id: '844402c0478007f58c8f549127c52c8e') in 0.020432 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Timeline/AkTimelineRtpcPlayable.cs using Guid(b332aa80f675bbb45acc67af4b60a233) Importer(-1,00000000000000000000000000000000) -> (artifact id: '214936ba18be8cd474d9d39a8eecfaa0') in 0.017490 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkDeviceSettings.cs using Guid(b3e47d127838f394baa2a0050d97afa9) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f6110af3f927c02678843f7c1b606338') in 0.020352 seconds
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Start importing Assets/Wwise/Deployment/Components/AkObstructionOcclusion.cs using Guid(b3eb01883a0e7dd47a086ef86d13b0ac) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c1fbcde4d498af3a1b9ae698eb2fe52e') in 0.019754 seconds
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Start importing Assets/Wwise/Editor/WwiseTypes/BankDrawer.cs using Guid(c370ecebe7db9464f97781c3cc7a43b5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '05d631fe54baac4ead51d69457674714') in 0.013692 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkRoomAwareManager.cs using Guid(d3c52d743bfd79542bb7ecb39d0f02d6) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b5f3c274b7a4e522e083dd84cefe4681') in 0.018499 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkDynamicSequenceType.cs using Guid(e3e503b3818602945bb590d45a19c494) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4c12d85f0ef9c39c2e16d5862dee40d7') in 0.018090 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkFloorPlane.cs using Guid(143115023942ea242922dddb2e10a88d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a65faf8a296c7620f864277c9113b5e3') in 0.016988 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Timeline/AkTimelineRtpcTrack.cs using Guid(145c22505b002a34e806e5ab7406dc23) Importer(-1,00000000000000000000000000000000) -> (artifact id: '581e808f32ec0a79eaac12803ed8abcd') in 0.017046 seconds
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Start importing Assets/Wwise/Editor/WwiseSetupWizard/AkUnitySettingsParser.cs using Guid(145fac906e434384abe0f4a7f00e31d8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ee86442b012afd5c592d3eea8c0e2420') in 0.019793 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkRamp.cs using Guid(247bbaf4dada3b846960b67566df6ae6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9edd617340d833522a6bf3a9c49c3f36') in 0.017427 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseAuxBusReference.cs using Guid(349962f0079c3a144b1a5c347e639b60) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'dc128671a726ca2acca07817e1c47410') in 0.017471 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseBaseType.cs using Guid(643b434988f66ab46b2ef0be4afb295a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '55232b4aa5b8ab3f34b17057e688cdcf') in 0.017610 seconds
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Start importing Assets/Wwise/Deployment/Components/AkGameObjPositionData.cs using Guid(84c659295ef41a144b35166fb09680b7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '033130271b2f3572308d567e3dc1d15a') in 0.017744 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseRtpc.cs using Guid(94f3c537651750e46a1385392df3a79a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8570e5f978025882e265a81fca79a7bf') in 0.019564 seconds
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Start importing Assets/Wwise/Deployment/Components/AkSwitch.cs using Guid(94aa552a2efec3b43b78b28416c7a91c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8013fbe9eea9e0445182ee1f6ec60500') in 0.018760 seconds
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Start importing Assets/Wwise/Deployment/Components/AkInitializer.cs using Guid(a4eab75687879a445a2a2397d86a2172) Importer(-1,00000000000000000000000000000000) -> (artifact id: '13caa997a999df3ab343b2834c8b04de') in 0.015302 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkSourceSettingsArray.cs using Guid(d4b0a3a288067574780c39ef4162dfce) Importer(-1,00000000000000000000000000000000) -> (artifact id: '75761669202d345dc84c81c76fc264d9') in 0.018698 seconds
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Start importing Assets/Wwise/Deployment/Components/AkEarlyReflections.cs using Guid(d47632552aa0da4428ba10a9f6e1cfc5) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ba80178be201f901b6b77155957ce272') in 0.018645 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMIDIPost.cs using Guid(f44ffb685441fb64e96bc6415877fe79) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9a8cbe32651cac1f9ab7daf777b1a935') in 0.018510 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Mac/AkMacSettings.cs using Guid(0581c9fda561dcd408104009e818826d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd8f1e4406c771db7122b98b5e1a5bc7d') in 0.014580 seconds
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Start importing Assets/Wwise/Deployment/Components/AkSpatialAudioListener.cs using Guid(257865e72e0784f478546aede851ca3e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8b2779804f4eb26b399edc6781c0ae8a') in 0.018989 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkGlobalCallbackLocation.cs using Guid(45ca4b0f05f346c46ac5c4d7fe927e09) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b9664d51cc6313bca201a94a01deaa24') in 0.017722 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Windows/AkWindowsBasePathGetter.cs using Guid(45bdbb076d1d6d94590323f2fc583a8b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '294767d9c5871ff92d897f92ee936709') in 0.015769 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMIDICcTypes.cs using Guid(55d45e270bf1675468251c432773535d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '59836749ebba13444f97bef119f1679c') in 0.018058 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkCallbackSerializer.cs using Guid(65dd70b2ae7344b47ac0ddf6af83542c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c819f169b081b5caf4a4da09ba2f5e6d') in 0.022357 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkBankCallbackInfo.cs using Guid(85f55c2d82366694c94756a1dd350057) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd6292c0994ca696313ef7508f23bea04') in 0.020920 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMonitorErrorLevel.cs using Guid(a5f6ebdf7a7c586409ce0dbdae4c725e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '40608544f759a6809724435dca2ab4a9') in 0.020862 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkAcousticSurface.cs using Guid(a53db2988b0b4a542bf16918fc9b7d1b) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b10ca509d6f95de63107213834858743') in 0.018874 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Mac/AkCommunicationSettings_Mac.cs using Guid(c552721c68e162f49881bc82f4398295) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1c5bc2271782dd92909956931f729f93') in 0.021310 seconds
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Start importing Assets/Wwise/Editor/WwiseComponents/AkAmbientInspector.cs using Guid(d53dfd686eb93394ebe7a6985833206e) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd4cd851425ff10e7f381ff1a19064bbe') in 0.034251 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMeteringFlags.cs using Guid(e5b73d35b57160048898d29c8b75b174) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0e1ff5d0c4bc0dc07b36b769e702881d') in 0.024607 seconds
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Start importing Assets/Wwise/Editor/WwiseComponents/AkAudioListenerInspector.cs using Guid(e56f84fb6319a8e46bf3eb819380bb31) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c2437a7d9c917d133794677655b24385') in 0.023373 seconds
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Start importing Assets/Wwise/Deployment/Components/AkTriggerMouseEnter.cs using Guid(f5b351be85453d9429c156c5febd4d13) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ef95e64eb44393e04cf29083bf6ad9a5') in 0.019339 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseAcousticTextureReference.cs using Guid(06f5301867c001e498bacd60229f97b4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4d1f69e346ba00e155ff35a48b84d4b6') in 0.019613 seconds
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Start importing Assets/Wwise/Editor/WwiseComponents/AkPortalManager.cs using Guid(06aa992560e26564abf806d1ee35151d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9f0fce0e96625e889631bf5678f2ce08') in 0.019522 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkWwiseXMLWatcher.cs using Guid(16b50cec38ff5c04f9272f5dd9065bcd) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c1398682d1bef786dc88c04ea91c808b') in 0.019691 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMonitorErrorCode.cs using Guid(260ad8fb4c7552046a0cbcdabe565a40) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'aec797beb202b9a9a4ac28618e02e9ed') in 0.026304 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkSpatialAudioInitSettings.cs using Guid(266f2f2fdf11fb94095ba8105be2479f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cd90f16a77e37f4f24e17313e831c087') in 0.025448 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseObjectType.cs using Guid(36da97e70be47ef40ad74c5296e76f2f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '72fe4726ded0671b097718cc0b40ba03') in 0.024290 seconds
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Start importing Assets/Wwise/Deployment/Components/AkGameObjListenerList.cs using Guid(66382d6c68a15ef4fadf9154d33bb8e9) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a3e07446583c90a3844218290ebe2227') in 0.024730 seconds
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Start importing Assets/Wwise/Editor/WwiseComponents/AkRoomAwareObjectInspector.cs using Guid(76e9edecbeb8fff478836541f084586e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3e1dbac500c67206e6466e41b3748602') in 0.022710 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkAudioInterruptionCallbackInfo.cs using Guid(9621c483e77aaae46912341e9b10133a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '57619dae92d1fcb5fb1a844b2dd49182') in 0.023832 seconds
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Start importing Assets/Wwise/Editor/EditorPlatformHelpers/Windows/AkWindowsPluginActivator.cs using Guid(a63f0eaa749d30f44a611b0af9c6ef79) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6b2ab4095fa77ecb5bed00a514654508') in 0.018488 seconds
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Start importing Assets/Wwise/Editor/WwiseComponents/AkRTPCTrackInspector.cs using Guid(d6029c4e10283f049b6bc6b59dccd15b) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f261e56a0e8e496e220454b883031c0b') in 0.019556 seconds
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Start importing Assets/Wwise/Editor/WwiseSetupWizard/AkWwisePostImportCallbackSetup.cs using Guid(d61375296f90db64c8f08d62a9102833) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f1f85c015ab8d8e6bd5c2d74b81fa242') in 0.031370 seconds
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Start importing Assets/Wwise/Deployment/Components/AkAmbient.cs using Guid(e6a98c45007fbec48b47b122c40889c3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '63979fddd158bcedbdc04ebb876c2cee') in 0.024174 seconds
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Start importing Assets/Wwise/Deployment/Components/AkEnvironmentPortal.cs using Guid(f6f4eb19bf6e9624c8c0668af83d0b59) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd8f2613763fec53c8e0a9209890fba4b') in 0.022256 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkDeviceDescriptionArray.cs using Guid(1727ae0e45f8ab644a08048fa14e1e3f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b73278001dc54d66c84416d72262b624') in 0.019847 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMultiPositionType.cs using Guid(27d3ed0b2b78fa04496f1b0eda516764) Importer(-1,00000000000000000000000000000000) -> (artifact id: '84e98e9ab1e5491d230a4c7cb873bb4e') in 0.018046 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkExternalSourceInfoArray.cs using Guid(27dc13bd1d98ffe48b4fc297a96dff15) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8a0630dc8f130a57cefb6050252dcfd1') in 0.017789 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkTransform.cs using Guid(472676cd5d80a494b82275ecabf0566b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2821a376f892ff27b8aa3be951f27d42') in 0.018553 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Mac/AkSoundEngine_Mac.cs using Guid(576725706ae89df469c747fcbe2c72b1) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6a40c3dcceade7525f229303ec05829d') in 0.026509 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkCallbackManager.cs using Guid(57be8ec87a89d504ebd26055ce593f6a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '70485ece31c4774a4d368d6bb8abe2f8') in 0.020846 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkChannelEmitter.cs using Guid(779cc02d97f29404799dc580470dbcdf) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ac3e44bd3e62b3f6d89d827dda17df73') in 0.018924 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkAudioSettings.cs using Guid(97b02c783899f5646844a0adeb359cc9) Importer(-1,00000000000000000000000000000000) -> (artifact id: '675d30e50ba09c0dbb509d4fe016d0a2') in 0.018650 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/TreeViewItem.cs using Guid(97cf452a36414e247bb6fe7717cf8b92) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a7e0a48e928d36eff9fcddb36ce2c218') in 0.021291 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkAcousticSurfaceArray.cs using Guid(a78ad22743298314cb4f9124cece8d7d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '31afc183b821a50b5d1596fc8f5b6de8') in 0.022728 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/AkWwiseTreeView.cs using Guid(b71094f0dd0ec0849be932ec38c40305) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ec581abc69d64573c4075735f467ede4') in 0.019509 seconds
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Start importing Assets/Wwise/Deployment/Components/AkTriggerMouseExit.cs using Guid(d7d7e329b504e114cbeeaf7564eaade2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '04898b807d1ddfd907dcf02e2f742f7b') in 0.020773 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkPlaylistItem.cs using Guid(e7e7c8f48c39a654a821e52cda08f21f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b950dfa8fe36ab786a7abdd835f46e0b') in 0.021503 seconds
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Start importing Assets/Wwise/Deployment/Components/AkTriggerMouseUp.cs using Guid(f71dc4e8f953d0c4395d8c1854c174e7) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bb6b9ea1784b066ed0fda76918e951ca') in 0.018763 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkInitSettings.cs using Guid(082b5dba42395db4a8c7d1b70331c39b) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'eec693e5af606a2df2b39e63d3c235eb') in 0.018689 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkIterator.cs using Guid(182a58c011a48bf4387a727c4541f9c0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '608bab3545cf60eb4dbb266ca79c8133') in 0.022530 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkSourceSettings.cs using Guid(28fc2ce88f3fbe24f92fc6262e6894f4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4c40ee1365cec82e1e483efcd8b5175d') in 0.019796 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Mac/AkUnityPlatformSpecificSettings_Mac.cs using Guid(28ee6c4c069b84d4091f75934d4117f7) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c97a8ea50015fb5ad06f66ba71bfd423') in 0.021304 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkExternalSourceInfo.cs using Guid(389387270ef8b0043ac11ed9314388ea) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd21679714eb57812238154599a4f7680') in 0.023799 seconds
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Start importing Assets/Wwise/Deployment/Components/AkSpatialAudioEmitter.cs using Guid(4831e9b5c3b18c546b3d082a5519fb71) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8e2ccf806dddb334f1bd19a65c747801') in 0.020564 seconds
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Start importing Assets/Wwise/Editor/WwiseTypes/TriggerDrawer.cs using Guid(68c0247b9d074fb42816606cf3948f9c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b97f21bed6bbae755338bd785d48634a') in 0.016557 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkQueryRTPCValue.cs using Guid(68572dba0409b7d4faa2f61c3d5113bb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '16c13d9204e5e37afc835841fb406f6e') in 0.019661 seconds
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Start importing Assets/Wwise/Deployment/Components/AkTriggerCollisionExit.cs using Guid(7855505801e40e64491a687fe5a90939) Importer(-1,00000000000000000000000000000000) -> (artifact id: '71af86b2b70c11df3e0c4d3729859a7c') in 0.018573 seconds
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Start importing Assets/Wwise/Deployment/Components/AkTriggerMouseDown.cs using Guid(88a4aa679b763ec49b26fad846d6ef86) Importer(-1,00000000000000000000000000000000) -> (artifact id: '034cb933a3b2d418936fa419e166700b') in 0.019896 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkChannelOrdering.cs using Guid(881aa347d38c79746bb2ff9ac83bbc6f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '097889de3a3e9573092b0da648bcb954') in 0.024224 seconds
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Start importing Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs using Guid(980c88fda8ae4f3489149c0c917ee9b7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9514b0882cabb1bf2acb2c9155340b24') in 0.022920 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkDiffractionPathInfoArray.cs using Guid(983c486ff8e310e4ba335b963a8cb0fc) Importer(-1,00000000000000000000000000000000) -> (artifact id: '466534c810c6f86a432d58e91ccbb765') in 0.020543 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkWwiseInitializationSettings.cs using Guid(a82173ad83f26b94287e79474c64c613) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0cb42e44779694ccc045312d363d5ea2') in 0.021738 seconds
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Start importing Assets/Wwise/Editor/WwiseTypes/AcousticTextureDrawer.cs using Guid(a8a3130bc06b40d49ba95b95826f585b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '60067a0aa049bca474a0bac5d59fd0e3') in 0.019101 seconds
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Start importing Assets/Wwise/Editor/WwiseMenu/Windows/AkWwiseMenu_Windows.cs using Guid(a8d7eeba658ca8745a7143a83b17fac4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '16318bcd76fae0bf466e80a23ddf8801') in 0.016394 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/AkWwiseComponentPicker.cs using Guid(a8edac4c6b1bbac4c8986a9e55a858a0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7463919f0ae5ed08c901aec9a3474679') in 0.020699 seconds
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Start importing Assets/Wwise/Editor/WwiseComponents/AkGameObjListenerListDrawer.cs using Guid(a8ee090f839bf50408c83560cdb2f6fe) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9cf518e7a17d3d29c96294adc37ec9e7') in 0.019796 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/AkWwiseWWUBuilder.cs using Guid(b8d49e03365c8374a9efab91ece3883f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bb3c4fcd85e4bdf178119fb1b6e6afc6') in 0.018172 seconds
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Start importing Assets/Wwise/Deployment/Components/AkRoomPortal.cs using Guid(e8ebe44e536b3d24190d9bf194f8f6e7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '963fefd85b90d28b35499d410b9f600a') in 0.021002 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkEnumFlagAttribute.cs using Guid(e8fb86fce0896964ea74043208ef2552) Importer(-1,00000000000000000000000000000000) -> (artifact id: '76fef512b17437992443a4308a95dd49') in 0.022899 seconds
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Start importing Assets/Wwise/Editor/WwiseTypes/RTPCDrawer.cs using Guid(f8d5dfffbe7b19040ab0c1175991bc57) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5b94b2e344b9964f06da749df1c5fd29') in 0.017195 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkGroupType.cs using Guid(09c19c4cd8fe6484a97699d83b456ba2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '90db8ee5a870fcc95d4f3a10edd83cde') in 0.019563 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Windows/AkThreadProperties_Windows.cs using Guid(099bc5d3bdda02f43bb16c03d31b4679) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8f1df364e1303c411a4d5bab48992cff') in 0.020278 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkVertex.cs using Guid(092e1fff5f8571f4bb9cdde1c390c31c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '10ad24ee3895e9b5dae627c112c1d096') in 0.019036 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMIDIEventTypes.cs using Guid(19904601476d58c4c8d12fb446e832ef) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'edb0b7ff165e0f55444921e56385a3f7') in 0.023692 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkChannelEmitterArray.cs using Guid(19c0f3d1cde4f884b8938e2e6e006327) Importer(-1,00000000000000000000000000000000) -> (artifact id: '560d05d5613fc45e9d738ebd94b85e18') in 0.023719 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkObstructionOcclusionValues.cs using Guid(293ed02532890b647817c1b179a45a0f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e6c2d38d6690a7869e2e87a629ea7ffd') in 0.024152 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkSourceChannelOrdering.cs using Guid(299e0516eb44a964d9753858fc4f7f92) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8e76e2ffaa44f4d5f1c30f0b9315814e') in 0.022573 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseAcousticTexture.cs using Guid(395afa703d795b84a8bc19a462c9a7a9) Importer(-1,00000000000000000000000000000000) -> (artifact id: '77cabf839335d71a47b0bd679276b075') in 0.023346 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkCallbackType.cs using Guid(6960ad49a4f5a054ba01d0db752de081) Importer(-1,00000000000000000000000000000000) -> (artifact id: '505fa1634017af0ba34a153ae9aabf5f') in 0.023755 seconds
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Start importing Assets/Wwise/Deployment/Components/AkEmitterObstructionOcclusion.cs using Guid(696b0e79afa8c8f488bc5457df688a7d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ec0d90e4fc453b27480a3d5b4005dfdd') in 0.024346 seconds
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Start importing Assets/Wwise/Deployment/Components/AkEnvironment.cs using Guid(692e16fdf21b6ae468a8a3cd39348200) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0a5dc2e61a429e3f1832d20e3909da75') in 0.024157 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkDiffractionPathInfo.cs using Guid(696fa6b66d76ed64c9599d0ef2911098) Importer(-1,00000000000000000000000000000000) -> (artifact id: '189433af94fe7c95f4e6250e096009b2') in 0.021057 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Mac/AkSoundEnginePINVOKE_Mac.cs using Guid(79fbac8b42fb0fd46a40a95d5b0ab85d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '21a2d9224a000d8389eb39280da5dc02') in 0.027067 seconds
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Start importing Assets/Wwise/Editor/WwiseSetupWizard/AkXboxOneUtils.cs using Guid(8924aeb16cd6593468c3e6137eee4659) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1d4578d2d6258ab02c037e62c687c78c') in 0.020335 seconds
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Start importing Assets/Wwise/Deployment/Components/AkState.cs using Guid(99b3ab61e0f25f44ba5be56f14dd716e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3a35c9b510ae0567bdd56835b858c7b9') in 0.019317 seconds
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Start importing Assets/Wwise/Deployment/Components/AkRoomAwareObject.cs using Guid(993b3937fde4a704eb1c8b379a97410c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd55040b60268c024818f6aedcc1bfcd2') in 0.020763 seconds
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Start importing Assets/Wwise/Deployment/Components/AkTriggerEnter.cs using Guid(996ff7da7303c51408d093f0adc26418) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2951e3fd79cf5d1d0c90e8f06aea0e65') in 0.020226 seconds
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Start importing Assets/Wwise/Editor/WwiseTypes/StateDrawer.cs using Guid(a9b78ad0a40c12d488b748ac06aa2e7a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '87e3f7471c8c8b9f769113c19eec1fe1') in 0.017444 seconds
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Start importing Assets/Wwise/Deployment/Components/AkEventPlayable.cs using Guid(a9de598acfbc7a54c85091c89428811d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '69062d8c3ffd792883b878480ea214bd') in 0.020635 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseRtpcReference.cs using Guid(b970bf2906600d142bf17beed92ebdb7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2e2408fc89a60da1ee99b8a99e7e0e7a') in 0.021826 seconds
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Start importing Assets/Wwise/Editor/WwiseComponents/AkSpatialAudioListenerInspector.cs using Guid(b943c187a96bfac4d86758da2faa4edf) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3b7414b3c8e26947af7b433d00875e76') in 0.021679 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkPanningRule.cs using Guid(b9ae58f8806311f4a822263069529dc3) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ac571a030dc168c57bb4967c0796573c') in 0.019503 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkConnectionType.cs using Guid(d94922171c2ba884ca44aa673c4792cb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ac792648371625c50e973f06cb0f1117') in 0.019618 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkActionOnEventType.cs using Guid(e9584663b54a1b14b970d918c6683ee1) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'faf38122bf08a97baf502259999401f7') in 0.020632 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseBank.cs using Guid(0ad33e200a1714f43b7e78c27d753840) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a9d32687f0d30e3e344b14e47281d99c') in 0.019777 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseState.cs using Guid(2a84427d5737e0d4688091514b3bd64b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '820f2a77366fb287a9a579a129e2e139') in 0.020105 seconds
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Start importing Assets/Wwise/Deployment/Components/AkAudioListener.cs using Guid(4ae335524e949404bb57f1612ec4b9b5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5186223d6d705109616d19646d81e91b') in 0.019865 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkAudioInputManager.cs using Guid(4a6d2518a64fb4641aaf22375662c5ed) Importer(-1,00000000000000000000000000000000) -> (artifact id: '09307ff71b02e797c5b6f22e78b30b05') in 0.022276 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkDeviceDescription.cs using Guid(6a7e6745abc40574cadd9dec44ca3fa8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'dec7c47db606e7967c1bc4fda5406ffa') in 0.021818 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkUtilities.cs using Guid(6a2f034196b4f6c448adf573e7cb04ea) Importer(-1,00000000000000000000000000000000) -> (artifact id: '89d6ab353c6122652947868b47b7b639') in 0.029462 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkObjectInfoArray.cs using Guid(7a8e634c9ee8d914b9931774db23c9f3) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f8a2ad6863ca3ced5e7c854764be5cf4') in 0.020907 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/TreeViewControl.cs using Guid(9a7360fbd94d7c84ba25149e09c00079) Importer(-1,00000000000000000000000000000000) There are inconsistent line endings in the 'Assets/Wwise/Editor/WwiseWindows/TreeViewControl/TreeViewControl.cs' script. Some are Mac OS X (UNIX) and some are Windows.
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This might lead to incorrect line numbers in stacktraces and compiler errors. Many text editors can fix this using Convert Line Endings menu commands.
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-> (artifact id: '9008441fb4b2d5d9cc808a44e776bed6') in 0.031412 seconds
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Start importing Assets/Wwise/Deployment/Components/AkEventTrack.cs using Guid(ba455072133a0544aad15c27f57514ef) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c638894d10c2d28e102759660e35f852') in 0.018693 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Windows/AkPlatformInitSettings_Windows.cs using Guid(ba49b40c6b5c4184b8665d1c1f778b1a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '80a243dc50d45e8feb368d600cdf5e47') in 0.019986 seconds
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Start importing Assets/Wwise/Editor/WwiseSetupWizard/AkWSAUtils.cs using Guid(ba6dc7559e291d04a89db2d890f7074a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '25ffc0ba0e64aaa6a786f890d1bdf3a2') in 0.018697 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkVector.cs using Guid(ca5c79a8a33172640a400e6926f1ae65) Importer(-1,00000000000000000000000000000000) -> (artifact id: '669745568cfdb17f40f5c60ad7ad6363') in 0.019746 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkBusHierarchyFlags.cs using Guid(caae90d09c3df2940a46dc008540a75c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '72560c5d9af9381206b5962fd945dced') in 0.022726 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseStateReference.cs using Guid(da2228710d4534f4bbbf09cae8e507e0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '543ea5cb3c5d321d572b16a87bd9debb') in 0.021341 seconds
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Start importing Assets/Wwise/Deployment/Components/AkAmbientLargeModePositioner.cs using Guid(da37d49e036a3cf4bb6a17e6f506ccc3) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'eff3e3c69fc5d876ce60adb99775e2b4') in 0.017292 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/AkWwiseProjectData.cs using Guid(ead0573e8a141b8439f16a00ea902a44) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5256eed89fefbb95ce05ea85ff987683') in 0.021381 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseTrigger.cs using Guid(ea87af3f61f93d04d8693e431b3bab74) Importer(-1,00000000000000000000000000000000) -> (artifact id: '747962862a26ab22ee4053174f11fde3') in 0.020092 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseSwitchGroupReference.cs using Guid(ead763eca402fa047a3594e01b51b4f6) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f0c17dcd874ec7e5ea62f649bbb184cc') in 0.019909 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkTriangle.cs using Guid(fa27f5e93b03f3643b8d1ebce8c73e2b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '96ba9199ec5bbec07947bb9c7c9ae630') in 0.020037 seconds
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Start importing Assets/Wwise/Editor/WwiseComponents/AkUnityEventHandlerInspector.cs using Guid(4b5645b53695972468201e16d0b4f9fb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bfca54158a46d6ffc1561fbe0de7af0f') in 0.020408 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkAudioDeviceState.cs using Guid(4b883402ba621044c9258a9be864d90a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f09d7e8055a9607f50c80127fe26d343') in 0.019523 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkStreamMgrSettings.cs using Guid(4b5e0fd4c4cbbaf42bce76c82c98038b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0b134cecd54bd931a75fc4acc5c9063c') in 0.021162 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkDynamicSequenceItemCallbackInfo.cs using Guid(5b255f5ef44b73b4cbbb066806ed1411) Importer(-1,00000000000000000000000000000000) -> (artifact id: '01c0c8925bd7ce983082316c950201f5') in 0.022697 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkReflectionPathInfoArray.cs using Guid(6b276d7a41816a443a972fa851779ec8) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8882497bbc9267fbfae90ec9e01e1bc9') in 0.021175 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Windows/AkSoundEnginePINVOKE_Windows.cs using Guid(6b2ab758aec1ba14e9c7c5a7a97cf34d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6b9f0ffedbff73e04a96c7e933df6a95') in 0.029723 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseTriggerReference.cs using Guid(6b1f2e8fb79fbe04a8f34e9b2da1c8aa) Importer(-1,00000000000000000000000000000000) -> (artifact id: '86013b3b65cde126af0e88960c81d833') in 0.023482 seconds
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Start importing Assets/Wwise/Editor/WwiseComponents/AkEnvironmentPortalInspector.cs using Guid(7bf953ad6f9c2f2479344c21950554fe) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3f0ee44dece6536b65c7cd0347151df6') in 0.027576 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Timeline/AkTimelineEventTrack.cs using Guid(8b823c1a0a235894ba3b7745110ac39a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '371ea5ccdc4a6dfa43d364ee213b0309') in 0.023957 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkPositionArray.cs using Guid(8b6caafc2e039dc4594fb2dd58ecdd3f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4b161f427639e7f4049e1823b1aa85dd') in 0.024500 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMusicSyncCallbackInfo.cs using Guid(9b91814dccc3934448cb01b653358e7d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '026d806dbf2b385944ede0a02ce7200b') in 0.024940 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkImageSourceSettings.cs using Guid(9b599529588f6794aa7d8d38a98ee495) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3d8062eb28d7e71b252498a907e9dfc2') in 0.027323 seconds
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Start importing Assets/Wwise/Editor/WwiseComponents/AkEventInspector.cs using Guid(abd0974a5a8122641aae02ce00ad542f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a53dc8815dc634406ef280a62c73f3ad') in 0.025752 seconds
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Start importing Assets/Wwise/Editor/WwiseSetupWizard/AkBuildPreprocessor.cs using Guid(ab7e28e1da9f141488912947cb7d1b43) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9dda2998ac00c8bc92253453c8a78123') in 0.022774 seconds
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Start importing Assets/Wwise/Deployment/Components/AkEvent.cs using Guid(db32bda40fdd612469c878cf01da5105) Importer(-1,00000000000000000000000000000000) -> (artifact id: '04457f17cd4c09a204c17ebb41839551') in 0.019191 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkCallbackInfo.cs using Guid(fb465a3bb3aeb8640affe36a6e79d2b7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2fcc3975b84f6a37cd82bb52e711c83c') in 0.019355 seconds
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Start importing Assets/Wwise/Extensions/AkSoundEngine.extensions.cs using Guid(1ccfe25d16c8eec49b1d2eb89a794b17) Importer(-1,00000000000000000000000000000000) -> (artifact id: '37fa9c0d9d3aa863bb31e84cd9da3f3a') in 0.019039 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkPluginType.cs using Guid(4cc07fe38020364469d43f356f275a95) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'aaa05101a220238261273e8acfb5db62') in 0.020680 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkAudioSourceChangeCallbackInfo.cs using Guid(5cbb6d11a8df2fb45b607ae5dd17ff0b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '771f5c00979cfb408a7616acc36852c5') in 0.018193 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/Ak3DPositionType.cs using Guid(6c6b4bf4927a5fc4ebb96d3b3e6782aa) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b484bd493566f95f70633c648f157d3b') in 0.020114 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/WAAPI/AkWaapiClient_PINVOKE.cs using Guid(9c7463136c268114ca31d1f880c8893d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7d78a5a6cc6ac5dd3dca8319a17346f9') in 0.017195 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkTriangleArray.cs using Guid(9c9b0059eacece54aa96e30d7eb53d82) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e5b03e732889b0f2d5126c0efc2cf53a') in 0.019639 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkDurationCallbackInfo.cs using Guid(9c1fcbba544bf7d4db250578917ca9fe) Importer(-1,00000000000000000000000000000000) -> (artifact id: '92b3fbb309e21c40aeeab6e2c7f08450') in 0.018034 seconds
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Start importing Assets/Wwise/Deployment/Components/AkRTPCPlayable.cs using Guid(aced2414bbc6a004899e4ae2e874e87a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cc88072a9007d449b23a89a3d59f62b1') in 0.018564 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Windows/AkCommunicationSettings_Windows.cs using Guid(accec1e0c2e65a046b288aa5b323fb60) Importer(-1,00000000000000000000000000000000) -> (artifact id: '32d26e570d169644e353b1e1175852a7') in 0.019039 seconds
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Start importing Assets/Wwise/Deployment/Components/AkRoom.cs using Guid(ccc628e0c5921f7479852cfe921ddf1d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'db4dbcebe7d8b84f200d72f6f01db91e') in 0.017865 seconds
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Start importing Assets/Wwise/Deployment/Components/AkRTPCTrack.cs using Guid(dca565f6e709b0c4682dbc5eece157f6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1c2ef0e8104144ab94acad48608e1baf') in 0.017788 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Mac/AkMacBasePathGetter.cs using Guid(ec12c54a24b9f5f4fb47ca2b339aad2e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '590fedd446c3f3814f64b6727a035f3b') in 0.015922 seconds
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Start importing Assets/Wwise/Deployment/Components/AkTriggerEnable.cs using Guid(ec1821531aa54b54b8d70bb45100ecca) Importer(-1,00000000000000000000000000000000) -> (artifact id: '57efa5d530752e264636894053c5274b') in 0.018045 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkSpeakerPanningType.cs using Guid(0d15edab47d162e439720cc271aec6a7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '24c6b0c10f013083ac37eddde6c534d6') in 0.019382 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkLogger.cs using Guid(0df9150c992261642a97258fcce19236) Importer(-1,00000000000000000000000000000000) -> (artifact id: '69146a4629fab887c3c218774cbe8e99') in 0.018687 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkTaskContext.cs using Guid(1df26658c897e714bbc973da3461bb64) Importer(-1,00000000000000000000000000000000) -> (artifact id: '83bce48c9a90578fdc8d02e33f3402da') in 0.020058 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkReflectionPathInfo.cs using Guid(2d0074edd11ee8245b130e5b04d67154) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2fcd07a30bca559ac1a1b9c3189321cd') in 0.018974 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkAuxSendArray.cs using Guid(3d3e766880bd0c54ca592daa80206013) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9b0f71a8c8567a9223c05df8fb33493a') in 0.020799 seconds
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Start importing Assets/Wwise/Editor/WwiseTypes/AuxBusDrawer.cs using Guid(9d5b2820ff422854f99e22fc0ba4805c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '295dcc978a5b004ee1963098ac1b3033') in 0.017140 seconds
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Start importing Assets/Wwise/Deployment/Components/AkGameObjPosOffsetData.cs using Guid(9d9cbd2cf98d7844ba120ac0a6a50ed0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '15cf44b3a02476998340d846e7303427') in 0.018054 seconds
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Start importing Assets/Wwise/Editor/WwiseComponents/AkGameObjectInspector.cs using Guid(ad844eba12e53c64eb2d08ff39a42bf2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '799c1a8c9d2a5b1ee199472ac1ae5c2c') in 0.017980 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkPlaylistArray.cs using Guid(ad0d504abd7aa87419172b4dca788149) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5eb133a273a65d2eed9114cfbcd8ac00') in 0.018620 seconds
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Start importing Assets/Wwise/Deployment/Components/AkGameObjEnvironmentData.cs using Guid(adcfa58950ada274581dcaadc423c852) Importer(-1,00000000000000000000000000000000) -> (artifact id: '86d7d6ef6f0f820cb3f9278e756b948e') in 0.020984 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/AkWwisePicker.cs using Guid(cdeb2cbe3583f7447a23f97c1d86f3f8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ba5829b48cb02adf28bba85d9d323d0b') in 0.019764 seconds
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Start importing Assets/Wwise/Editor/WwiseTypes/SwitchDrawer.cs using Guid(fd16f04a81c6dc64986c3fcff74bf9e9) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1d2d036e6b43361f6c8caf40daa87c96') in 0.018333 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMIDIEventCallbackInfo.cs using Guid(fdb9a575d339d684e9eca0fd96a75847) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a096a9cdc201ea69c7484d16aabb7de7') in 0.023016 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkPlaylist.cs using Guid(fd9b7c25b6107b04bb9daa6e6dc5155b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1042f699552a65d5b8fe0f09c3c7099b') in 0.020761 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseStateGroupReference.cs using Guid(0e72cc3e5b2e00e41bd595068b549224) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd4f00b814b82e4bc8d0719fd0b7cab26') in 0.019063 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkBankManager.cs using Guid(1e627da541f5c2441a49746cbfeb6251) Importer(-1,00000000000000000000000000000000) -> (artifact id: '560a79bbac3b55d1c3b3dc3af2e6f06a') in 0.022892 seconds
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Start importing Assets/Wwise/Editor/WwiseComponents/AkEnvironmentInspector.cs using Guid(1ecd8234067f60b419187d914b714193) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1e9c6deb2ce12f92d49f073160179dbf') in 0.021882 seconds
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Start importing Assets/Wwise/Editor/WwiseComponents/AkSwitchInspector.cs using Guid(2ee58e63ff30727448f72aa77eead843) Importer(-1,00000000000000000000000000000000) -> (artifact id: '430c4f993d34a1f41799f5e20b3f6130') in 0.019134 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkSerializedCallbackHeader.cs using Guid(4e15cb2949a5d8d4894f54dc08ee171a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd693a69a37551bb0edfde40afe9f13b4') in 0.019150 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/AkWwiseXMLBuilder.cs using Guid(4e69147cd181c894b8462776150443e2) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd8866dac95dc5867cf5535aa9d495010') in 0.021202 seconds
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Start importing Assets/Wwise/Editor/WwiseComponents/AkRoomPortalInspector.cs using Guid(4e5bc05f7b6298b46b06f5063baf3847) Importer(-1,00000000000000000000000000000000) -> (artifact id: '20d3055946a28c6252c52e64c5201605') in 0.020558 seconds
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Start importing Assets/Wwise/Editor/WwiseMenu/Common/AkUnityBuilderBase.cs using Guid(5e967587f11723e48b0743bde9ce80c4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0ec7fada91e5309e9091227c88c1822b') in 0.021664 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseEventReference.cs using Guid(6ef9016339588f1468b0a265018b774b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '994f3088725430f54d84f1a4269788d2') in 0.016826 seconds
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Start importing Assets/Wwise/Editor/WwiseComponents/AkRoomInspector.cs using Guid(7e40ecdd247d6c54e87e10fd7699af5c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'fa5411bafe282bba50b2e80c7555b298') in 0.017124 seconds
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Start importing Assets/Wwise/Editor/EditorPlatformHelpers/Mac/AkMacPluginActivator.cs using Guid(8eec92b5e27478e47b87fa90fc596a73) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8ce3cb4afc5b137c3c37ec7a9894a550') in 0.018259 seconds
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Start importing Assets/Wwise/Editor/WwiseComponents/AkEventPlayableInspector.cs using Guid(8e0dcf9375fafaf43be30b114efb3934) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6da04d1c113a18e6a6d23ccfd2573b73') in 0.018809 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkBasePathGetter.cs using Guid(9ea2121d226d14f4690e94515989d318) Importer(-1,00000000000000000000000000000000) -> (artifact id: '72ded594f61f4661a46a6d6a5a315499') in 0.018899 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/AkWwiseProjectInfo.cs using Guid(aee3cc797557ac847ad0a71ddbcfb35f) Importer(-1,00000000000000000000000000000000) There are inconsistent line endings in the 'Assets/Wwise/Editor/WwiseWindows/AkWwiseProjectInfo.cs' script. Some are Mac OS X (UNIX) and some are Windows.
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|
This might lead to incorrect line numbers in stacktraces and compiler errors. Many text editors can fix this using Convert Line Endings menu commands.
|
|
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|
-> (artifact id: 'f1bcceca1c94f357754cca8fdf22ecb8') in 0.032998 seconds
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Start importing Assets/Wwise/Editor/WwiseMenu/Common/AkWwiseIdConverter.cs using Guid(ae895f2c4b974b744a3bcb9278fc337f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '204f91ef8994627a440aa2465a014f40') in 0.021908 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AKRESULT.cs using Guid(be12f857e76ce9943a7636d14862ef2e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5c805c1517f1bddb890e4c89dc4251ed') in 0.025894 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMonitoringCallbackInfo.cs using Guid(be98c1f24cb96714ea0258f71378040f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cbf3968a363b0452eefe6e19d7232253') in 0.021548 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkAuxSendValue.cs using Guid(de42b0e06a8b9ec41a9da98bef2437ed) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f605bcfc2a26e3a455e8564f340a71e4') in 0.022995 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkCommonPlatformSettings.cs using Guid(def3896dc7e1e2740997389b0157b447) Importer(-1,00000000000000000000000000000000) -> (artifact id: '122f12b0e5fbfc283c346b501f7f8cfe') in 0.020016 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/Ak3DSpatializationMode.cs using Guid(dea89fb38739e4646ad2ffd06ddc8425) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0b9655b9851ca7ed1ebba4626dfbe2ba') in 0.019458 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkResourceMonitorDataSummary.cs using Guid(eec5ea7ea6bbf9849bc4814165fbfcc3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4a28380c1d9eac369500cadeb75ca1f6') in 0.019931 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMarkerCallbackInfo.cs using Guid(fed250863d5900f4bad552829d05981c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f10f61087975211b2aa92b4bcd01c753') in 0.017868 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkDiffractionFlags.cs using Guid(fe66cffa0179e084d960d46c715dd153) Importer(-1,00000000000000000000000000000000) -> (artifact id: '585ced9ee685902fa17414f727b98b16') in 0.017562 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkAudioFormat.cs using Guid(fe3bedc0739a6e2409dabc2128d6ecff) Importer(-1,00000000000000000000000000000000) -> (artifact id: '99a88c5808a100864fb937f90ef2ed27') in 0.017913 seconds
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Start importing Assets/Wwise/Deployment/Components/AkMemBankLoader.cs using Guid(4f9aca49f53350d43ad236969cf19bdf) Importer(-1,00000000000000000000000000000000) -> (artifact id: '096c72f2e71f85d1394a6e581572e86c') in 0.018493 seconds
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Start importing Assets/Wwise/Deployment/Components/AkTerminator.cs using Guid(7f59ececaab17294eb4b3fa30426bc72) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a30a6597b784d1cb18b6cf6442867a56') in 0.016537 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseSwitchReference.cs using Guid(af5d3be874e467c4ba76e417c2fac362) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd8070c65a210bc02991b4cf49590ed27') in 0.018472 seconds
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Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkSoundEngine.cs using Guid(dfdee7d1e9b90064fb64e5c1ff28af99) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e9bb2b7bcc906c1c37ce72435f98a995') in 0.019112 seconds
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Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMusicSettings.cs using Guid(ef3e90463c67f524a86707830bc9d404) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2c2c38355653ab87d458b71a42002e2c') in 0.019709 seconds
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Registering precompiled user dll's ...
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Registered in 0.068429 seconds.
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- Starting script compilation
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- Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
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Deleting stamp file at Library/ScriptAssemblies/BuiltinAssemblies.stamp
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- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll in 6.921538 seconds
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- Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
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- Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll in 0.990407 seconds
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- Finished script compilation in 8.052185 seconds
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Assets\Scripts\Gameplay\Weapons\ConstantParticleWeapon.cs(30,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.'
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Assets\Scripts\Gameplay\Weapons\GuidedProjectile.cs(56,9): warning CS0618: 'ParticleSystem.startColor' is obsolete: 'startColor property is deprecated. Use main.startColor instead.'
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Assets\Scripts\Gameplay\Weapons\ConstantParticleWeapon.cs(87,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.'
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Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs(24,9): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.'
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Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs(33,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.'
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Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs(35,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.'
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Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs(41,9): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.'
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Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs(43,9): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.'
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Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs(49,9): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.'
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Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs(60,13): warning CS0618: 'ParticleSystem.playbackSpeed' is obsolete: 'playbackSpeed property is deprecated. Use main.simulationSpeed instead.'
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Assets\Scripts\Gameplay\Weapons\GuidedProjectile.cs(165,13): warning CS0618: 'ParticleSystem.startColor' is obsolete: 'startColor property is deprecated. Use main.startColor instead.'
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Assets\Scripts\Gameplay\Weapons\GuidedProjectile.cs(203,13): warning CS0618: 'ParticleSystem.startColor' is obsolete: 'startColor property is deprecated. Use main.startColor instead.'
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Assets\Scripts\UI\ConsoleController.cs(45,40): warning CS0067: The event 'ConsoleController.VisibilityChanged' is never used
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Assets\Scripts\Sector Display\SectorRenderer.cs(70,17): warning CS0414: The field 'SectorRenderer._tourIndex' is assigned but its value is never used
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Assets\Shaders\Compute\Stardust\Stardust.cs(37,19): warning CS0414: The field 'Stardust._maxTemperature' is assigned but its value is never used
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Assets\Scripts\UI\ContextMenu.cs(31,18): warning CS0414: The field 'ContextMenu._hasDropdown' is assigned but its value is never used
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Assets\Scripts\UI\ConsoleView.cs(14,7): warning CS0414: The field 'ConsoleView._didShow' is assigned but its value is never used
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Assets\Scripts\UI\InventoryMenu.cs(26,17): warning CS0414: The field 'InventoryMenu._currentPanel' is assigned but its value is never used
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Assets\Scripts\Editor\DatabaseInspector.cs(35,18): warning CS0414: The field 'DatabaseInspector._ctrlDown' is assigned but its value is never used
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AssetDatabase: script compilation time: 8.696385s
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Begin MonoManager ReloadAssembly
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Native extension for WindowsStandalone target not found
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Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'akpitchshifter' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'auro' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
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Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
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Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
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Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
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Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
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Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
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Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
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Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
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Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
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Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
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Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
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Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
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Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
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Refreshing native plugins compatible for Editor in 119.38 ms, found 28 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
WwiseUnity: Plugins successfully activated for Profile in Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:560)
|
|
AkPluginActivator:.cctor () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:118)
|
|
AkMacPluginActivator:.cctor () (at Assets/Wwise/Editor/EditorPlatformHelpers/Mac/AkMacPluginActivator.cs:7)
|
|
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
|
|
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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(Filename: Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs Line: 560)
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Refreshing native plugins compatible for Editor in 2.39 ms, found 8 plugins.
|
|
Start importing Assets/Wwise/Editor/ProjectData/AkWwiseProjectData.asset using Guid(4472244a158ca074f8826e27f7301387) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1623b7e0a7fbd4caf984d17ca3bfae17') in 0.013912 seconds
|
|
DisplayProgressbar: Populating Wwise Picker
|
|
Invoked RoslynAnalysisRunner static constructor.
|
|
RoslynAnalysisRunner will not be running.
|
|
RoslynAnalysisRunner has terminated.
|
|
Mono: successfully reloaded assembly
|
|
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Mono/lib/libdl
|
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Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Mono/lib/libdl.dll
|
|
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Mono/lib/libdl
|
|
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Mono/lib/libdl
|
|
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Mono/lib/libdl.dll
|
|
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Mono/lib/libdl
|
|
- Completed reload, in 6.963 seconds
|
|
Platform modules already initialized, skipping
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
|
|
Multiple plugins with the same name 'akpitchshifter' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
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Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
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|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
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|
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
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|
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
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Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
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|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
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|
Multiple plugins with the same name 'auro' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
|
|
Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
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|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
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Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Refreshing native plugins compatible for Editor in 3.52 ms, found 28 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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RefreshInfo: InitialScriptRefreshV2(NoUpdateAssetOptions) scanfilter: ... 1 filters
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RefreshProfiler: Total: 91034.796ms
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InvokeBeforeRefreshCallbacks: 0.438ms
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ApplyChangesToAssetFolders: 0.060ms
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Scan: 25738.432ms
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OnSourceAssetsModified: 7.312ms
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InitializeImportedAssetsSnapshot: 0.543ms
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GetAllGuidsForCategorization: 0.953ms
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CategorizeAssets: 135.274ms
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ImportAndPostprocessOutOfDateAssets: 65123.096ms (46595.006ms without children)
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ImportManagerImport: 8055.142ms (43.945ms without children)
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ImportInProcess: 8008.686ms
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UpdateCategorizedAssets: 2.511ms
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CompileScripts: 8696.780ms
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PostProcessAllAssets: 1766.032ms
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ReloadImportedAssets: 0.279ms
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EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.587ms
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InitializingProgressBar: 0.012ms
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PostProcessAllAssetNotificationsAddChangedAssets: 0.496ms
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RestoreLoadedAssetsState: 0.558ms
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UpdateImportedAssetsSnapshot: 8.204ms
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ReloadSourceAssets: 0.730ms
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UnloadImportedAssets: 0.027ms
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Hotreload: 5.529ms
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FixTempGuids: 0.006ms
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UnloadStreamsBegin: 1.892ms
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LoadedImportedAssetsSnapshotReleaseGCHandles: 0.958ms
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GetLoadedSourceAssetsSnapshot: 2.258ms
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PersistCurrentRevisions: 2.967ms
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UnloadStreamsEnd: 3.346ms
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GenerateScriptTypeHashes: 0.577ms
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Untracked: 10.973ms
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Application.AssetDatabase Initial Script Refresh End
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Application.AssetDatabase.Refresh Start
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Start importing Assets/StreamingAssets/desc.txt using Guid(9b864f84ae0f9c047b55031c174cc691) Importer(-1,00000000000000000000000000000000) -> (artifact id: '18947241b438a670689c84bf91badaf2') in 0.036201 seconds
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Start importing Assets/Wwise/Tools/WwiseIDConverter.py using Guid(9f46cfc26023b604bb63647594156a19) Importer(-1,00000000000000000000000000000000) -> (artifact id: '83fd6ab55d441505f05271c99956c283') in 0.031212 seconds
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Start importing Assets/Wwise/Documentation/Windows/ko/WwiseUnityIntegrationHelp_ko.chm using Guid(c03d2903cdf1bc7448f51a86e82f9636) Importer(-1,00000000000000000000000000000000) -> (artifact id: '688f563594f84bcbca3e14c07a2147c9') in 0.015908 seconds
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Start importing Assets/Wwise/Documentation/AppleCommon/en/WwiseUnityIntegrationHelp_Mac_en.chm using Guid(32bd4f1b98ce129458a0025b9a4a0444) Importer(-1,00000000000000000000000000000000) -> (artifact id: '40dd750db1aeb94272a2bcea30d78fbf') in 0.008685 seconds
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Start importing Assets/Wwise/Documentation/Windows/zh/WwiseUnityIntegrationHelp_zh.chm using Guid(c2cd0de2ed74f0645b929921d42d274f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd8d6d996cefa21a89eb473e3b134e4a2') in 0.009939 seconds
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Start importing Assets/Wwise/Documentation/AppleCommon/ja/WwiseUnityIntegrationHelp_Mac_ja.chm using Guid(c368a7ca72e13464ebe10cbb2c80c7a1) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2393f30b04fbf2efcf1db15fe6b46827') in 0.008730 seconds
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Start importing Assets/Wwise/Documentation/Windows/ja/WwiseUnityIntegrationHelp_ja.chm using Guid(36409404ff8f72a45bcebcb2972b2ca2) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'acb704dc23aa17cf01e399370f765842') in 0.008724 seconds
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Start importing Assets/Wwise/Documentation/AppleCommon/zh/WwiseUnityIntegrationHelp_Mac_zh.chm using Guid(3675afe3b2b255945b076e675eeb633e) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bc2c14bb77432c12c428bad54030bdb8') in 0.009514 seconds
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Start importing Assets/Wwise/Documentation/AppleCommon/ko/WwiseUnityIntegrationHelp_Mac_ko.chm using Guid(1b1541c54793ada49b9760fba118e70f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'dd06e1ea16552e9a6b1898cd1005fb40') in 0.007909 seconds
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Start importing Assets/Wwise/Documentation/Windows/en/WwiseUnityIntegrationHelp_en.chm using Guid(bf21634250f44004bad038303309817e) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a905620f68733ad9245da6fecda80b23') in 0.009797 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.pdb using Guid(3063f1f7804220248947bb04aa761455) Importer(-1,00000000000000000000000000000000) -> (artifact id: '32fe9166ad5dff6be84382d1a934b8b9') in 0.155387 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.pdb using Guid(50a597b2f62c56b4c92a30cfb947345c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '60b62aecda0f467ab66abc43cc1dfdb4') in 0.008361 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.pdb using Guid(8024671bd9533b7408c41b67942c3063) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'aa532a21cbecb2a72618b54b9a0f3d7b') in 0.008153 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.pdb using Guid(902791fc9fc546b4283e01fb8741ab7f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '73a3814d7d46b34c3cc4b8d705e0e6c3') in 0.008044 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.pdb using Guid(e1a6abff91bc67642ac2455174d37ae4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '09cc73449dc312041d0ce71111092a56') in 0.008318 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkWaapiClient.pdb using Guid(c321610a515d8b04c8630215a3bdaf15) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a111ad8888568b141aabbc59c54b8f06') in 0.008564 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.ilk using Guid(7503d788b0abb014fbec8e5bc20e1091) Importer(-1,00000000000000000000000000000000) -> (artifact id: '15d8c2efdc7b706ad6ccc368d7235e2b') in 0.010681 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.pdb using Guid(269358a3aef6e414289601ba3aa833fe) Importer(-1,00000000000000000000000000000000) -> (artifact id: '02f499226523af2470e2a6e213d5d7e6') in 0.007343 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.ilk using Guid(77019835323bfbf479c71a385eb8ab89) Importer(-1,00000000000000000000000000000000) -> (artifact id: '42b0a86724e91f2f01768e051c4d6571') in 0.006867 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.pdb using Guid(592a2f31a15747d46a815463436fb0f3) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'dae42ffb22b8011d1fa27050aab555c6') in 0.008146 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.pdb using Guid(5a3ae86e729af5146b7087bdf0d326f4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2aedc645298af4203a1c79043f2f7d32') in 0.007788 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.pdb using Guid(8ac0172827cd1c24eb68640002109b3e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '89eda0d89c86d006735f6f67f4d03725') in 0.008168 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.pdb using Guid(cb51078bbfea13c4aa80a2822f93542f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a76a8b7cf9ba5e1bd729dd5d22ba5bb7') in 0.007128 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.ilk using Guid(dc2a38dcdb261c54d919be9805fd6e9d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7fc19c7ce1e299c7e6d200f73a2f1aaa') in 0.007631 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.pdb using Guid(2dd29c76555fa2a4bbf987d773a75541) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'fd0d12e48236df599e78e305dc585cf8') in 0.007276 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.ilk using Guid(2e8706d3ec796b2489e7686f5626753f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6fa89022857950a74425f2dbbe57f748') in 0.007479 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle.dSYM/Contents/Info.plist using Guid(c1673e5df63425d41ababcccabd68bb9) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd869fb48bd6916ed8e6b8e62545ad7a0') in 0.012955 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle.dSYM/Contents/Info.plist using Guid(02f69eb976fbba84bbb84ddcba5b2e55) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'da034c0afda8b8b0a0b602066d748096') in 0.006905 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle.dSYM/Contents/Info.plist using Guid(55ee0f5b9701fce48b510e6d3468f9c7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '81a271e1d528ca87b91074adb39de77b') in 0.008172 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle.dSYM/Contents/Info.plist using Guid(177d637d127eb7a43bc2b85741e395de) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e72a2c77fe1feb4141c344b532fc6966') in 0.007109 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle.dSYM/Contents/Info.plist using Guid(2d038322db4364540bf92fba82cda88a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '32203308eea595bc112614f9cb6dcda9') in 0.009046 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle.dSYM/Contents/Info.plist using Guid(bfd935e45bad28f44bbe193fb5e6ad37) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6626557139f7a7a46b7e142d12ae891b') in 0.007287 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle/Contents/MacOS/AkSoundEngine using Guid(50cb6da243637b940a6494f8cb4796a8) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4b3026abdac8cd616008f341fed74e4d') in 0.008960 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle/Contents/MacOS/AkWaapiClient using Guid(0103bc56146c7924b8cac466d6f79d49) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'beb39cc99d10e73009f90e8c3c447f65') in 0.008399 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle/Contents/MacOS/AkWaapiClient using Guid(e47011f7912c3144c9d68d59d3fd792a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '87967b2b5f02fe0e670757f4840298d0') in 0.008263 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle/Contents/MacOS/AkSoundEngine using Guid(c979f16dc48e18b46961cae544605d41) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b6907f74f9c0f79cef7a85fa2aa30cee') in 0.007454 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle/Contents/MacOS/AkSoundEngine using Guid(f933049ffda7376459c6144e9b738077) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c2e46d61f354076d315bb0fcbc84e963') in 0.008512 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle/Contents/MacOS/AkWaapiClient using Guid(4a2fc9efff3029145820334898f86806) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1fe8a3ada1916b7cb1fefd3d89cd6398') in 0.008345 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle.dSYM/Contents/Resources/DWARF/AkWaapiClient using Guid(1441fc1d1eaedc94db6b2c5561ffd2ce) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'caa5b87f66cb09c261af5422b5afae7f') in 0.008360 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle.dSYM/Contents/Resources/DWARF/AkSoundEngine using Guid(37f06be573ae7be4790fc02d9ce5bb36) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e1141d32ca1d5a292915527a108bef18') in 0.007486 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle.dSYM/Contents/Resources/DWARF/AkWaapiClient using Guid(573ec2827e2386f4f817f1cfa1c304e4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '64ed83f3cdd6359036ff85e840e7f658') in 0.007950 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle.dSYM/Contents/Resources/DWARF/AkSoundEngine using Guid(d81d685a0297d0f4791908203cc37885) Importer(-1,00000000000000000000000000000000) -> (artifact id: '210790157c913deb37f5bdb61241cb11') in 0.007245 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle.dSYM/Contents/Resources/DWARF/AkSoundEngine using Guid(f934d13868e896d4aaa193a6e4248c50) Importer(-1,00000000000000000000000000000000) -> (artifact id: '47e5d2d8fc3f508d6a96de4096aa5e9a') in 0.007839 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle.dSYM/Contents/Resources/DWARF/AkWaapiClient using Guid(7ef44bd3aaa435f49899b97497cc87b9) Importer(-1,00000000000000000000000000000000) -> (artifact id: '186ae00d4baac35279ae745b3cb37b59') in 0.007149 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/switch_nor.png using Guid(d0b560c4ef4b1d44d97ae417055ffed7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8da81ab79075e28221e17787a9a5b1b8') in 0.028983 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/soundbank_nor.png using Guid(51abe634289795e4d9fafd2ce1d28116) Importer(-1,00000000000000000000000000000000) -> (artifact id: '25875f5f2b0f1360598e0f83bca1c888') in 0.021050 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/folder_nor.png using Guid(a102eaaf309c38e41baee0b7698c14b0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '867c4f9124ad4d7ada5469b47a00c620') in 0.023393 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/workunit_nor.png using Guid(8202173dfb6157245a30863811304f73) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ca426c0b4e1b6cd6c8f71645018a4ae7') in 0.020459 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/middle_sibling_nochild.png using Guid(839226de575fba443b3c1a232ffa10b2) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bc98d5deb2904d58c746c54c731dab75') in 0.024430 seconds
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Start importing Assets/Wwise/Gizmos/WwiseAudioSpeaker.png using Guid(83de9e399eab5d440a14235147e67fbd) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a2835ad8c3ac84ac9743f967fdb69a6c') in 0.022091 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/event_nor.png using Guid(d3feef44436b9aa4092b6b45d55d2dc0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '545ed211ac1e279a0bcac6e7e198a865') in 0.023822 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/guide.png using Guid(e35b9c6abe93a684f9686aca2561c0f8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'caef6d38531ea195a751e44ef43d405f') in 0.024115 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/state_nor.png using Guid(b4a4dd4a51a5e744f9e3ecbc4db05455) Importer(-1,00000000000000000000000000000000) -> (artifact id: '33020d22f4a0664e6cf2a967e8162bcd') in 0.022127 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/acoustictexture_nor.png using Guid(f4fa0defa881c3d45a6ca3f3db94050b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '01120d1560d6c70a1685c7ceddc174b1') in 0.025587 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/switchgroup_nor.png using Guid(f51a8799ae017fc46a0949f57a4f702d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a394e83282ded8f9974cb78d7b403af0') in 0.022715 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/last_sibling_nochild.png using Guid(061fc0b99975d6f4eb55a64200bf0c5e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '24ded4aba3ac0582b3b06e42d699e18c') in 0.023293 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/last_sibling_collapsed.png using Guid(a7f9fcc2ecce8f7478ae2f6de409942b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3ee0c8f7bba3c0face0627926136e85d') in 0.022411 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/physical_folder_nor.png using Guid(b75f20779f9695744951441b12bd565c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1cb783bf213ff0a3ba55a909bce224b1') in 0.024873 seconds
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Start importing Assets/Wwise/Gizmos/wwise_white_on_gray.png using Guid(c769ba37b8d8a014598770130042f3d8) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3fc9e0c50a56fc90fc0eb2acdb40098e') in 0.025461 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/middle_sibling_collapsed.png using Guid(188fd98bf9367b84e80795aada26cb3b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '27f5cb5781f221dca6b45ae32c93d907') in 0.025648 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/bus_nor.png using Guid(a8e1173389c9ce845bf56c1259471c77) Importer(-1,00000000000000000000000000000000) -> (artifact id: '09a4c8ac1d4a420eccbc2b6f5c4ff94c') in 0.024566 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/normal_unchecked.png using Guid(c880219eea0d9e64584b4a62490642fb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f47dd9067c897673fd51e6ffb8eb5b6b') in 0.027647 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/auxbus_nor.png using Guid(9ce3605aa022e374f98c0da669b8b585) Importer(-1,00000000000000000000000000000000) -> (artifact id: '590f5cc32dc18752272d0b0b2b11ce47') in 0.027297 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/blank.png using Guid(dc9bfba978b458f44b1b273395f07b31) Importer(-1,00000000000000000000000000000000) -> (artifact id: '72de939fa904c5cb5139e589d1f3273a') in 0.022942 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/normal_checked.png using Guid(fc0c9b6b752dfc6459c26c5cac3421c7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3e682dcd32fffe2679fc51c34af3178f') in 0.025178 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/gameparameter_nor.png using Guid(6de8acd95771c154c9110b754d31e0a0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2524a7ca93b49d5e292b7458a7f99659') in 0.028088 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/selected_background_color.png using Guid(ddde50ae929395442b64b1ed625c5af6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '480bd06915037a11e46ac3a4bb8e43ae') in 0.029261 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/middle_sibling_expanded.png using Guid(ce42c317bad654d4b804748797564ad3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0dabb28fcccb1a5ed5aa4b686b2f2fc2') in 0.028435 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/stategroup_nor.png using Guid(feba5b3b388999d4c8a43947656947a4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0ffb05386c26563b95dbf44fd64674a8') in 0.024914 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/last_sibling_expanded.png using Guid(6f0f23c3f0283f646b39001def2a7225) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd2df4d2316f9cf31ef548516a98cdc44') in 0.023953 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/wproj.png using Guid(8ff94a25535f16942a3f4661699b4954) Importer(-1,00000000000000000000000000000000) -> (artifact id: '358a5a906b85264f71b3ec6be27198ae') in 0.027453 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/TreeViewHoverSkin.guiskin using Guid(2716874578bbdc149977623ccca83173) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ed696d61e36c7684d49fd16e0229cae9') in 0.017273 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/TreeViewSelectedSkin.guiskin using Guid(3859982a9047adc42a22c54f55d80715) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd16d116acdb106696d3df18635ed3b43') in 0.017345 seconds
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Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/TreeViewUnselectedSkin.guiskin using Guid(2fe53dada2fb8c1448de52e4d7925c8c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8983cc7dce43a9f47267aae2bb0cc241') in 0.017092 seconds
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Start importing Assets/Wwise/Version.txt using Guid(14aed8b172a1ceb4f823a354fec65b04) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f659ad9ca104db4b24c4a155c52f2735') in 0.020307 seconds
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Start importing Assets/WwiseSettings.xml using Guid(49e6ab291d3ffe7419ed9aa64a07b435) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd5b370918294927d35f1f8322e46b8e5') in 0.018359 seconds
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Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'akpitchshifter' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'auro' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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Refreshing native plugins compatible for Editor in 4.51 ms, found 28 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Refresh completed in 2.916632 seconds.
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RefreshInfo: RefreshV2(ForceSynchronousImport) scanfilter:
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RefreshProfiler: Total: 2916.606ms
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InvokeBeforeRefreshCallbacks: 0.542ms
|
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ApplyChangesToAssetFolders: 0.068ms
|
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Scan: 102.979ms
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OnSourceAssetsModified: 0.616ms
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InitializeImportedAssetsSnapshot: 9.096ms
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GetAllGuidsForCategorization: 0.720ms
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CategorizeAssets: 103.612ms
|
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ImportAndPostprocessOutOfDateAssets: 2681.820ms (65.119ms without children)
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ImportManagerImport: 1383.089ms (6.346ms without children)
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ImportInProcess: 1375.954ms
|
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UpdateCategorizedAssets: 0.790ms
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PostProcessAllAssets: 1219.577ms
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ReloadImportedAssets: 0.045ms
|
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EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.903ms
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InitializingProgressBar: 0.003ms
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PostProcessAllAssetNotificationsAddChangedAssets: 0.595ms
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OnDemandSchedulerStart: 1.810ms
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RestoreLoadedAssetsState: 3.239ms
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UpdateImportedAssetsSnapshot: 7.439ms
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ReloadSourceAssets: 0.935ms
|
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UnloadImportedAssets: 0.309ms
|
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Hotreload: 5.165ms
|
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FixTempGuids: 0.003ms
|
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GatherAllCurrentPrimaryArtifactRevisions: 0.209ms
|
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UnloadStreamsBegin: 0.028ms
|
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LoadedImportedAssetsSnapshotReleaseGCHandles: 1.715ms
|
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GetLoadedSourceAssetsSnapshot: 6.764ms
|
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PersistCurrentRevisions: 0.779ms
|
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UnloadStreamsEnd: 0.535ms
|
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GenerateScriptTypeHashes: 4.664ms
|
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Untracked: 0.710ms
|
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Application.AssetDatabase.Refresh End
|
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RefreshInfo: StopAssetImportingV2(ForceSynchronousImport) scanfilter:
|
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RefreshProfiler: Total: 12.717ms
|
|
Refresh completed in 0.227976 seconds.
|
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RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter:
|
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RefreshProfiler: Total: 227.956ms
|
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Initializing Unity extensions:
|
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Unloading 287 Unused Serialized files (Serialized files now loaded: 0)
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System memory in use before: 208.6 MB.
|
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System memory in use after: 207.4 MB.
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Unloading 909 unused Assets to reduce memory usage. Loaded Objects now: 4509.
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Total: 6.939000 ms (FindLiveObjects: 0.523200 ms CreateObjectMapping: 0.124700 ms MarkObjects: 5.115800 ms DeleteObjects: 1.173800 ms)
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ProgressiveSceneManager::Cancel()
|
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WwiseUnity: Running install setup...
|
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
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UnityEngine.Debug:Log (object)
|
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WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:30)
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(Filename: Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 30)
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Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
|
|
System memory in use before: 197.5 MB.
|
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System memory in use after: 197.8 MB.
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Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4510.
|
|
Total: 5.685500 ms (FindLiveObjects: 0.461000 ms CreateObjectMapping: 0.104700 ms MarkObjects: 5.096400 ms DeleteObjects: 0.022200 ms)
|
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkWaapiClient.dll using Guid(038705e663d72a549a2cd4555463316a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'adfa2993775261ce1c9f3648f741a6a6') in 0.014387 seconds
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Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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|
|
|
Multiple plugins with the same name 'akpitchshifter' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
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|
Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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|
|
|
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'auro' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 5.05 ms, found 28 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1238.095ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.065ms
|
|
Scan: 7.839ms
|
|
OnSourceAssetsModified: 0.108ms
|
|
InitializeImportedAssetsSnapshot: 6.384ms
|
|
GetAllGuidsForCategorization: 1.478ms
|
|
CategorizeAssets: 11.128ms
|
|
ImportAndPostprocessOutOfDateAssets: 1184.211ms (3.814ms without children)
|
|
ImportManagerImport: 18.054ms (2.972ms without children)
|
|
ImportInProcess: 15.041ms
|
|
UpdateCategorizedAssets: 0.041ms
|
|
PostProcessAllAssets: 1151.514ms
|
|
ReloadImportedAssets: 0.452ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.872ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.516ms
|
|
OnDemandSchedulerStart: 0.464ms
|
|
RestoreLoadedAssetsState: 2.446ms
|
|
UpdateImportedAssetsSnapshot: 6.076ms
|
|
ReloadSourceAssets: 1.944ms
|
|
UnloadImportedAssets: 0.306ms
|
|
Hotreload: 5.647ms
|
|
FixTempGuids: 0.003ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.196ms
|
|
UnloadStreamsBegin: 0.732ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 2.525ms
|
|
GetLoadedSourceAssetsSnapshot: 4.833ms
|
|
PersistCurrentRevisions: 0.322ms
|
|
UnloadStreamsEnd: 0.046ms
|
|
Untracked: 10.329ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll using Guid(600cbefc6a0e75d4193f21f40faffb53) Importer(-1,00000000000000000000000000000000) -> (artifact id: '35fda62f31aa29a9f76a62aa2ad7cd19') in 0.017913 seconds
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Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
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|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'akpitchshifter' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
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|
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
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|
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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|
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|
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'auro' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 4.85 ms, found 28 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1333.712ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.083ms
|
|
Scan: 6.634ms
|
|
OnSourceAssetsModified: 0.052ms
|
|
InitializeImportedAssetsSnapshot: 8.544ms
|
|
GetAllGuidsForCategorization: 1.025ms
|
|
CategorizeAssets: 7.451ms
|
|
ImportAndPostprocessOutOfDateAssets: 1287.054ms (3.992ms without children)
|
|
ImportManagerImport: 21.448ms (2.702ms without children)
|
|
ImportInProcess: 18.706ms
|
|
UpdateCategorizedAssets: 0.040ms
|
|
PostProcessAllAssets: 1249.637ms
|
|
ReloadImportedAssets: 0.466ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.890ms
|
|
InitializingProgressBar: 0.005ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.421ms
|
|
OnDemandSchedulerStart: 0.395ms
|
|
RestoreLoadedAssetsState: 2.464ms
|
|
UpdateImportedAssetsSnapshot: 7.336ms
|
|
ReloadSourceAssets: 1.782ms
|
|
UnloadImportedAssets: 0.369ms
|
|
Hotreload: 5.598ms
|
|
FixTempGuids: 0.004ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.296ms
|
|
UnloadStreamsBegin: 0.028ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.531ms
|
|
GetLoadedSourceAssetsSnapshot: 5.421ms
|
|
PersistCurrentRevisions: 2.611ms
|
|
UnloadStreamsEnd: 0.027ms
|
|
Untracked: 5.203ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libMcDSP.bundle using Guid(5638a02ea0d6bb341a67cc84e0ca6891) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'de7e53ac5fd0b8f1b26b5d5d4bc0192d') in 0.016672 seconds
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akpitchshifter' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'auro' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
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Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEditor.AssetDatabase:ImportAsset (string)
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|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
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WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
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WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEditor.AssetDatabase:ImportAsset (string)
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|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
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|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
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WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
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WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
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WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
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WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
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WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Refreshing native plugins compatible for Editor in 4.55 ms, found 28 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
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RefreshProfiler: Total: 71.304ms
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll using Guid(99963c37cf4284e40bcb6fa9e65f6dc0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6e3b124c85707e0ad7b5c16d0ebd860d') in 0.015970 seconds
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Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
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Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'auro' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 5.95 ms, found 28 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1241.165ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.091ms
|
|
Scan: 7.518ms
|
|
OnSourceAssetsModified: 0.055ms
|
|
InitializeImportedAssetsSnapshot: 8.366ms
|
|
GetAllGuidsForCategorization: 0.954ms
|
|
CategorizeAssets: 6.885ms
|
|
ImportAndPostprocessOutOfDateAssets: 1194.884ms (2.854ms without children)
|
|
ImportManagerImport: 20.643ms (3.741ms without children)
|
|
ImportInProcess: 16.852ms
|
|
UpdateCategorizedAssets: 0.050ms
|
|
PostProcessAllAssets: 1158.186ms
|
|
ReloadImportedAssets: 0.878ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.007ms
|
|
InitializingProgressBar: 0.005ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.409ms
|
|
OnDemandSchedulerStart: 0.434ms
|
|
RestoreLoadedAssetsState: 2.744ms
|
|
UpdateImportedAssetsSnapshot: 7.726ms
|
|
ReloadSourceAssets: 1.673ms
|
|
UnloadImportedAssets: 0.456ms
|
|
Hotreload: 6.693ms
|
|
FixTempGuids: 0.004ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.431ms
|
|
UnloadStreamsBegin: 0.029ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.730ms
|
|
GetLoadedSourceAssetsSnapshot: 5.284ms
|
|
PersistCurrentRevisions: 0.386ms
|
|
UnloadStreamsEnd: 0.025ms
|
|
Untracked: 5.700ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll using Guid(1761f69cbe3f3e1469f7fbf275c82f8b) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ae2069fb2c373f52aa706a1305e7f25e') in 0.016268 seconds
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 6.49 ms, found 28 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1286.892ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.084ms
|
|
Scan: 7.448ms
|
|
OnSourceAssetsModified: 0.085ms
|
|
InitializeImportedAssetsSnapshot: 9.459ms
|
|
GetAllGuidsForCategorization: 1.147ms
|
|
CategorizeAssets: 6.137ms
|
|
ImportAndPostprocessOutOfDateAssets: 1240.403ms (3.632ms without children)
|
|
ImportManagerImport: 19.473ms (2.505ms without children)
|
|
ImportInProcess: 16.934ms
|
|
UpdateCategorizedAssets: 0.034ms
|
|
PostProcessAllAssets: 1205.527ms
|
|
ReloadImportedAssets: 0.383ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.811ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.441ms
|
|
OnDemandSchedulerStart: 0.388ms
|
|
RestoreLoadedAssetsState: 2.242ms
|
|
UpdateImportedAssetsSnapshot: 7.505ms
|
|
ReloadSourceAssets: 1.587ms
|
|
UnloadImportedAssets: 0.293ms
|
|
Hotreload: 7.323ms
|
|
FixTempGuids: 0.005ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.249ms
|
|
UnloadStreamsBegin: 0.022ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.598ms
|
|
GetLoadedSourceAssetsSnapshot: 5.521ms
|
|
PersistCurrentRevisions: 0.431ms
|
|
UnloadStreamsEnd: 0.029ms
|
|
Untracked: 5.067ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle using Guid(38fdccb83a2f6434793444988076921d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e205dcf832993e377fff4ca6f800b450') in 0.017103 seconds
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 6.35 ms, found 28 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 72.783ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll using Guid(a6dc1395d0f194a4a91f0475758f62f7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3fbaa6eb82ef7ca9127d2503eba1c8d6') in 0.017165 seconds
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 4.11 ms, found 28 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1367.145ms
|
|
InvokeBeforeRefreshCallbacks: 0.000ms
|
|
ApplyChangesToAssetFolders: 0.067ms
|
|
Scan: 8.098ms
|
|
OnSourceAssetsModified: 0.052ms
|
|
InitializeImportedAssetsSnapshot: 8.567ms
|
|
GetAllGuidsForCategorization: 1.203ms
|
|
CategorizeAssets: 9.989ms
|
|
ImportAndPostprocessOutOfDateAssets: 1320.043ms (3.670ms without children)
|
|
ImportManagerImport: 20.514ms (2.890ms without children)
|
|
ImportInProcess: 17.572ms
|
|
UpdateCategorizedAssets: 0.052ms
|
|
PostProcessAllAssets: 1283.385ms
|
|
ReloadImportedAssets: 0.381ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.901ms
|
|
InitializingProgressBar: 0.004ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.435ms
|
|
OnDemandSchedulerStart: 0.344ms
|
|
RestoreLoadedAssetsState: 2.675ms
|
|
UpdateImportedAssetsSnapshot: 7.733ms
|
|
ReloadSourceAssets: 1.791ms
|
|
UnloadImportedAssets: 0.495ms
|
|
Hotreload: 4.712ms
|
|
FixTempGuids: 0.010ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.201ms
|
|
UnloadStreamsBegin: 0.019ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.633ms
|
|
GetLoadedSourceAssetsSnapshot: 5.350ms
|
|
PersistCurrentRevisions: 0.302ms
|
|
UnloadStreamsEnd: 0.063ms
|
|
Untracked: 4.550ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkStereoDelay.bundle using Guid(d85deef7279b85b40949601b7469bde0) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c6e40c432fda4c17bad1edb68ab02c9f') in 0.017916 seconds
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 5.58 ms, found 28 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 74.444ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkPitchShifter.bundle using Guid(aa4cca52dadd8744aa73f0340b28bb28) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bb4ed8d7d16fd662d56dace8397f461d') in 0.016783 seconds
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 5.83 ms, found 28 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 73.826ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll using Guid(383c60d70df45954eb7b22a787fc977b) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bb17a9a6da3e0ba7ab69f185841294e0') in 0.017698 seconds
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
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Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 5.47 ms, found 28 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1206.631ms
|
|
InvokeBeforeRefreshCallbacks: 0.000ms
|
|
ApplyChangesToAssetFolders: 0.081ms
|
|
Scan: 6.824ms
|
|
OnSourceAssetsModified: 0.056ms
|
|
InitializeImportedAssetsSnapshot: 7.398ms
|
|
GetAllGuidsForCategorization: 0.981ms
|
|
CategorizeAssets: 6.884ms
|
|
ImportAndPostprocessOutOfDateAssets: 1163.510ms (2.695ms without children)
|
|
ImportManagerImport: 21.863ms (3.515ms without children)
|
|
ImportInProcess: 18.304ms
|
|
UpdateCategorizedAssets: 0.044ms
|
|
PostProcessAllAssets: 1127.603ms
|
|
ReloadImportedAssets: 0.883ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.863ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.420ms
|
|
OnDemandSchedulerStart: 0.422ms
|
|
RestoreLoadedAssetsState: 1.702ms
|
|
UpdateImportedAssetsSnapshot: 7.057ms
|
|
ReloadSourceAssets: 1.448ms
|
|
UnloadImportedAssets: 0.324ms
|
|
Hotreload: 6.248ms
|
|
FixTempGuids: 0.004ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.236ms
|
|
UnloadStreamsBegin: 0.020ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.518ms
|
|
GetLoadedSourceAssetsSnapshot: 4.715ms
|
|
PersistCurrentRevisions: 0.321ms
|
|
UnloadStreamsEnd: 0.026ms
|
|
Untracked: 6.036ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedGrain.bundle using Guid(ee88fd7ceaf5a7544b5a2fdb30caca48) Importer(-1,00000000000000000000000000000000) -> (artifact id: '69844cf90fe44dde78384fb26d6bbae7') in 0.016563 seconds
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 4.48 ms, found 28 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 74.159ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll using Guid(35d08331e94539b4ea78bf60a251d521) Importer(-1,00000000000000000000000000000000) -> (artifact id: '70afb7f8c945ab1d19d0fda13a612293') in 0.005737 seconds
|
|
Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 3.87 ms, found 28 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1270.062ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.059ms
|
|
Scan: 5.982ms
|
|
OnSourceAssetsModified: 0.048ms
|
|
InitializeImportedAssetsSnapshot: 7.219ms
|
|
GetAllGuidsForCategorization: 0.949ms
|
|
CategorizeAssets: 7.785ms
|
|
ImportAndPostprocessOutOfDateAssets: 1229.483ms (3.190ms without children)
|
|
ImportManagerImport: 9.299ms (2.803ms without children)
|
|
ImportInProcess: 6.452ms
|
|
UpdateCategorizedAssets: 0.044ms
|
|
PostProcessAllAssets: 1203.394ms
|
|
ReloadImportedAssets: 0.459ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.815ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.447ms
|
|
OnDemandSchedulerStart: 0.320ms
|
|
RestoreLoadedAssetsState: 2.551ms
|
|
UpdateImportedAssetsSnapshot: 9.006ms
|
|
ReloadSourceAssets: 1.424ms
|
|
UnloadImportedAssets: 0.285ms
|
|
Hotreload: 4.471ms
|
|
FixTempGuids: 0.005ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.198ms
|
|
UnloadStreamsBegin: 0.019ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.567ms
|
|
GetLoadedSourceAssetsSnapshot: 5.465ms
|
|
PersistCurrentRevisions: 0.316ms
|
|
UnloadStreamsEnd: 0.038ms
|
|
Untracked: 4.748ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll using Guid(1d2e6677341459d4297d8d4f822ed519) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3d4cded0dc09538c1f027b7c2175cf88') in 0.020355 seconds
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 7.74 ms, found 28 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1291.281ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.088ms
|
|
Scan: 7.851ms
|
|
OnSourceAssetsModified: 0.069ms
|
|
InitializeImportedAssetsSnapshot: 7.665ms
|
|
GetAllGuidsForCategorization: 1.284ms
|
|
CategorizeAssets: 10.740ms
|
|
ImportAndPostprocessOutOfDateAssets: 1239.295ms (4.174ms without children)
|
|
ImportManagerImport: 25.912ms (3.924ms without children)
|
|
ImportInProcess: 21.932ms
|
|
UpdateCategorizedAssets: 0.057ms
|
|
PostProcessAllAssets: 1195.480ms
|
|
ReloadImportedAssets: 0.835ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.030ms
|
|
InitializingProgressBar: 0.004ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.483ms
|
|
OnDemandSchedulerStart: 0.572ms
|
|
RestoreLoadedAssetsState: 3.764ms
|
|
UpdateImportedAssetsSnapshot: 7.041ms
|
|
ReloadSourceAssets: 2.386ms
|
|
UnloadImportedAssets: 0.341ms
|
|
Hotreload: 8.454ms
|
|
FixTempGuids: 0.004ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.307ms
|
|
UnloadStreamsBegin: 0.033ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.987ms
|
|
GetLoadedSourceAssetsSnapshot: 6.764ms
|
|
PersistCurrentRevisions: 0.325ms
|
|
UnloadStreamsEnd: 0.025ms
|
|
Untracked: 3.661ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll using Guid(f23798a81d383ac409ecbd952ca0d6fb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4c6fb9030fabc970c0c557a632bd0963') in 0.004257 seconds
|
|
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 4.13 ms, found 28 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1172.876ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.091ms
|
|
Scan: 5.752ms
|
|
OnSourceAssetsModified: 0.061ms
|
|
InitializeImportedAssetsSnapshot: 7.361ms
|
|
GetAllGuidsForCategorization: 0.983ms
|
|
CategorizeAssets: 6.528ms
|
|
ImportAndPostprocessOutOfDateAssets: 1134.482ms (3.328ms without children)
|
|
ImportManagerImport: 7.120ms (2.450ms without children)
|
|
ImportInProcess: 4.641ms
|
|
UpdateCategorizedAssets: 0.029ms
|
|
PostProcessAllAssets: 1110.979ms
|
|
ReloadImportedAssets: 0.367ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.828ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.409ms
|
|
OnDemandSchedulerStart: 0.384ms
|
|
RestoreLoadedAssetsState: 1.960ms
|
|
UpdateImportedAssetsSnapshot: 9.104ms
|
|
ReloadSourceAssets: 1.331ms
|
|
UnloadImportedAssets: 0.310ms
|
|
Hotreload: 4.673ms
|
|
FixTempGuids: 0.003ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.300ms
|
|
UnloadStreamsBegin: 0.026ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.571ms
|
|
GetLoadedSourceAssetsSnapshot: 4.947ms
|
|
PersistCurrentRevisions: 0.321ms
|
|
UnloadStreamsEnd: 0.023ms
|
|
Untracked: 4.111ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle using Guid(9e16a889d43817d40b9f16dcff22a4b4) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a716bdbd2dc4bfe02a3d2ff96f4db269') in 0.017450 seconds
|
|
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 3.87 ms, found 28 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 67.447ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll using Guid(a75ce8949a712dd46a50d8a622d27f32) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a6addaf680bdf6808cffb4d0a1058b3f') in 0.015505 seconds
|
|
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 4.47 ms, found 28 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1280.865ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.093ms
|
|
Scan: 8.043ms
|
|
OnSourceAssetsModified: 0.052ms
|
|
InitializeImportedAssetsSnapshot: 7.364ms
|
|
GetAllGuidsForCategorization: 0.942ms
|
|
CategorizeAssets: 8.452ms
|
|
ImportAndPostprocessOutOfDateAssets: 1235.454ms (3.968ms without children)
|
|
ImportManagerImport: 18.749ms (2.653ms without children)
|
|
ImportInProcess: 16.068ms
|
|
UpdateCategorizedAssets: 0.028ms
|
|
PostProcessAllAssets: 1201.707ms
|
|
ReloadImportedAssets: 0.453ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.876ms
|
|
InitializingProgressBar: 0.004ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.446ms
|
|
OnDemandSchedulerStart: 0.431ms
|
|
RestoreLoadedAssetsState: 2.238ms
|
|
UpdateImportedAssetsSnapshot: 6.582ms
|
|
ReloadSourceAssets: 1.686ms
|
|
UnloadImportedAssets: 0.314ms
|
|
Hotreload: 5.073ms
|
|
FixTempGuids: 0.003ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.434ms
|
|
UnloadStreamsBegin: 0.033ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.590ms
|
|
GetLoadedSourceAssetsSnapshot: 5.853ms
|
|
PersistCurrentRevisions: 0.348ms
|
|
UnloadStreamsEnd: 0.020ms
|
|
Untracked: 5.110ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll using Guid(1cb9dc88efb81554ea9a7514ffae891d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '56a4315d14b99be41393c6da9e935bcc') in 0.006281 seconds
|
|
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 4.28 ms, found 27 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1256.989ms
|
|
InvokeBeforeRefreshCallbacks: 0.000ms
|
|
ApplyChangesToAssetFolders: 0.076ms
|
|
Scan: 6.820ms
|
|
OnSourceAssetsModified: 0.050ms
|
|
InitializeImportedAssetsSnapshot: 6.973ms
|
|
GetAllGuidsForCategorization: 1.154ms
|
|
CategorizeAssets: 7.619ms
|
|
ImportAndPostprocessOutOfDateAssets: 1214.238ms (3.176ms without children)
|
|
ImportManagerImport: 9.981ms (2.950ms without children)
|
|
ImportInProcess: 6.980ms
|
|
UpdateCategorizedAssets: 0.051ms
|
|
PostProcessAllAssets: 1189.583ms
|
|
ReloadImportedAssets: 0.473ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.817ms
|
|
InitializingProgressBar: 0.004ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.509ms
|
|
OnDemandSchedulerStart: 0.412ms
|
|
RestoreLoadedAssetsState: 2.685ms
|
|
UpdateImportedAssetsSnapshot: 6.597ms
|
|
ReloadSourceAssets: 1.639ms
|
|
UnloadImportedAssets: 0.352ms
|
|
Hotreload: 4.813ms
|
|
FixTempGuids: 0.003ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.203ms
|
|
UnloadStreamsBegin: 0.022ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.607ms
|
|
GetLoadedSourceAssetsSnapshot: 4.858ms
|
|
PersistCurrentRevisions: 0.327ms
|
|
UnloadStreamsEnd: 0.022ms
|
|
Untracked: 6.213ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle using Guid(409fa304e610bf34d8f70d88124b18bf) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2ed225a5a3b081e3a36231e099a9a64e') in 0.005658 seconds
|
|
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 3.62 ms, found 27 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 53.406ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libMasteringSuite.bundle using Guid(5c600aec08190e94e968272ffb3b7d3d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '11cfffc1766e18b39d5595130b3805fc') in 0.015081 seconds
|
|
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 4.14 ms, found 27 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 61.978ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll using Guid(d13ecc1b92e451543a53ab59036b1acf) Importer(-1,00000000000000000000000000000000) -> (artifact id: '97e3081305105211270042122e1dc78f') in 0.004626 seconds
|
|
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 4.00 ms, found 26 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1264.305ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.085ms
|
|
Scan: 6.597ms
|
|
OnSourceAssetsModified: 0.052ms
|
|
InitializeImportedAssetsSnapshot: 6.887ms
|
|
GetAllGuidsForCategorization: 1.093ms
|
|
CategorizeAssets: 7.661ms
|
|
ImportAndPostprocessOutOfDateAssets: 1224.349ms (3.616ms without children)
|
|
ImportManagerImport: 7.981ms (2.671ms without children)
|
|
ImportInProcess: 5.265ms
|
|
UpdateCategorizedAssets: 0.045ms
|
|
PostProcessAllAssets: 1200.480ms
|
|
ReloadImportedAssets: 0.387ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.836ms
|
|
InitializingProgressBar: 0.004ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.520ms
|
|
OnDemandSchedulerStart: 0.340ms
|
|
RestoreLoadedAssetsState: 2.183ms
|
|
UpdateImportedAssetsSnapshot: 8.003ms
|
|
ReloadSourceAssets: 1.682ms
|
|
UnloadImportedAssets: 0.384ms
|
|
Hotreload: 4.618ms
|
|
FixTempGuids: 0.006ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.231ms
|
|
UnloadStreamsBegin: 0.021ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.675ms
|
|
GetLoadedSourceAssetsSnapshot: 4.799ms
|
|
PersistCurrentRevisions: 0.303ms
|
|
UnloadStreamsEnd: 0.058ms
|
|
Untracked: 3.805ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll using Guid(dc9ce3e5a915d9a47abc96c3b2013a6e) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b47f2a720913242f70d6a1ae1bdfa088') in 0.017679 seconds
|
|
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 5.11 ms, found 26 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1376.572ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.089ms
|
|
Scan: 6.914ms
|
|
OnSourceAssetsModified: 0.057ms
|
|
InitializeImportedAssetsSnapshot: 8.152ms
|
|
GetAllGuidsForCategorization: 1.490ms
|
|
CategorizeAssets: 8.411ms
|
|
ImportAndPostprocessOutOfDateAssets: 1330.541ms (3.354ms without children)
|
|
ImportManagerImport: 20.691ms (2.534ms without children)
|
|
ImportInProcess: 18.122ms
|
|
UpdateCategorizedAssets: 0.036ms
|
|
PostProcessAllAssets: 1295.399ms
|
|
ReloadImportedAssets: 0.383ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.808ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.456ms
|
|
OnDemandSchedulerStart: 0.709ms
|
|
RestoreLoadedAssetsState: 2.163ms
|
|
UpdateImportedAssetsSnapshot: 6.575ms
|
|
ReloadSourceAssets: 1.393ms
|
|
UnloadImportedAssets: 0.329ms
|
|
Hotreload: 5.907ms
|
|
FixTempGuids: 0.004ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.276ms
|
|
UnloadStreamsBegin: 0.038ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.843ms
|
|
GetLoadedSourceAssetsSnapshot: 5.021ms
|
|
PersistCurrentRevisions: 0.316ms
|
|
UnloadStreamsEnd: 0.023ms
|
|
Untracked: 5.770ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll using Guid(072e0f739a07a10418cfb49a0009b5b7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '40accc3ca21eacb64a67f9d3a7dbdadc') in 0.007350 seconds
|
|
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 3.64 ms, found 26 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1199.173ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.064ms
|
|
Scan: 6.296ms
|
|
OnSourceAssetsModified: 0.052ms
|
|
InitializeImportedAssetsSnapshot: 7.785ms
|
|
GetAllGuidsForCategorization: 0.924ms
|
|
CategorizeAssets: 7.149ms
|
|
ImportAndPostprocessOutOfDateAssets: 1157.039ms (3.500ms without children)
|
|
ImportManagerImport: 10.677ms (2.866ms without children)
|
|
ImportInProcess: 7.772ms
|
|
UpdateCategorizedAssets: 0.039ms
|
|
PostProcessAllAssets: 1132.300ms
|
|
ReloadImportedAssets: 0.509ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.948ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.416ms
|
|
OnDemandSchedulerStart: 0.423ms
|
|
RestoreLoadedAssetsState: 2.550ms
|
|
UpdateImportedAssetsSnapshot: 5.712ms
|
|
ReloadSourceAssets: 1.492ms
|
|
UnloadImportedAssets: 0.386ms
|
|
Hotreload: 4.178ms
|
|
FixTempGuids: 0.003ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.234ms
|
|
UnloadStreamsBegin: 0.021ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.843ms
|
|
GetLoadedSourceAssetsSnapshot: 5.783ms
|
|
PersistCurrentRevisions: 0.285ms
|
|
UnloadStreamsEnd: 0.027ms
|
|
Untracked: 5.612ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libiZotope.bundle using Guid(cd62d025ed2285141870e33820e09458) Importer(-1,00000000000000000000000000000000) -> (artifact id: '94096db1d1a3dfed129e7b51600212f0') in 0.014640 seconds
|
|
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 3.96 ms, found 26 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 58.635ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll using Guid(8e0f889c9f64e5e4591bd6193252af9d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5d92099e8c9171a3dda081c16632cd1f') in 0.014139 seconds
|
|
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 4.56 ms, found 26 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1245.358ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.060ms
|
|
Scan: 5.544ms
|
|
OnSourceAssetsModified: 0.048ms
|
|
InitializeImportedAssetsSnapshot: 6.527ms
|
|
GetAllGuidsForCategorization: 0.958ms
|
|
CategorizeAssets: 8.080ms
|
|
ImportAndPostprocessOutOfDateAssets: 1205.310ms (3.220ms without children)
|
|
ImportManagerImport: 18.123ms (3.170ms without children)
|
|
ImportInProcess: 14.907ms
|
|
UpdateCategorizedAssets: 0.045ms
|
|
PostProcessAllAssets: 1172.210ms
|
|
ReloadImportedAssets: 0.594ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.837ms
|
|
InitializingProgressBar: 0.004ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.437ms
|
|
OnDemandSchedulerStart: 0.641ms
|
|
RestoreLoadedAssetsState: 2.124ms
|
|
UpdateImportedAssetsSnapshot: 7.120ms
|
|
ReloadSourceAssets: 1.154ms
|
|
UnloadImportedAssets: 0.430ms
|
|
Hotreload: 5.286ms
|
|
FixTempGuids: 0.003ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.194ms
|
|
UnloadStreamsBegin: 0.017ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.961ms
|
|
GetLoadedSourceAssetsSnapshot: 5.539ms
|
|
PersistCurrentRevisions: 0.453ms
|
|
UnloadStreamsEnd: 0.024ms
|
|
Untracked: 3.770ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll using Guid(63bca32047d2fb045b52eeb8c1bd7a49) Importer(-1,00000000000000000000000000000000) -> (artifact id: '68e9565fe9be9c13e9dd10d450587ce7') in 0.018664 seconds
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 3.40 ms, found 26 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1299.900ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.103ms
|
|
Scan: 7.591ms
|
|
OnSourceAssetsModified: 0.058ms
|
|
InitializeImportedAssetsSnapshot: 8.811ms
|
|
GetAllGuidsForCategorization: 1.175ms
|
|
CategorizeAssets: 9.397ms
|
|
ImportAndPostprocessOutOfDateAssets: 1253.106ms (3.072ms without children)
|
|
ImportManagerImport: 21.990ms (2.836ms without children)
|
|
ImportInProcess: 19.117ms
|
|
UpdateCategorizedAssets: 0.038ms
|
|
PostProcessAllAssets: 1216.949ms
|
|
ReloadImportedAssets: 0.488ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.816ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.462ms
|
|
OnDemandSchedulerStart: 0.337ms
|
|
RestoreLoadedAssetsState: 1.682ms
|
|
UpdateImportedAssetsSnapshot: 7.307ms
|
|
ReloadSourceAssets: 1.398ms
|
|
UnloadImportedAssets: 0.369ms
|
|
Hotreload: 3.934ms
|
|
FixTempGuids: 0.003ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.324ms
|
|
UnloadStreamsBegin: 0.033ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.805ms
|
|
GetLoadedSourceAssetsSnapshot: 4.777ms
|
|
PersistCurrentRevisions: 0.302ms
|
|
UnloadStreamsEnd: 0.023ms
|
|
Untracked: 6.689ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTimeStretch.bundle using Guid(2db4cf13e2fab574094289813416c713) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a3753c3f73c7830ad3d00ef3953bcda6') in 0.015098 seconds
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 3.42 ms, found 26 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 62.622ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRoomVerb.bundle using Guid(b93326077fea9c742ada931dc1f21c9d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '419ecad2ecbb7a2a9bc956fa751d79bf') in 0.015676 seconds
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 4.75 ms, found 26 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 66.342ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRecorder.bundle using Guid(163d184472aa9634fb4ed5db746b595a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '06d378ffb273eef9e3ebdd535230807f') in 0.015205 seconds
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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|
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Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
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Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 4.93 ms, found 26 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 68.991ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll using Guid(c85e6eadd92fbcd42a47664b12429029) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c7118cc71a437db64e4ec1b73de2ddac') in 0.013775 seconds
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 4.83 ms, found 26 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1236.522ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.087ms
|
|
Scan: 6.825ms
|
|
OnSourceAssetsModified: 0.047ms
|
|
InitializeImportedAssetsSnapshot: 7.099ms
|
|
GetAllGuidsForCategorization: 1.141ms
|
|
CategorizeAssets: 7.587ms
|
|
ImportAndPostprocessOutOfDateAssets: 1193.677ms (4.037ms without children)
|
|
ImportManagerImport: 17.415ms (3.167ms without children)
|
|
ImportInProcess: 14.194ms
|
|
UpdateCategorizedAssets: 0.053ms
|
|
PostProcessAllAssets: 1158.506ms
|
|
ReloadImportedAssets: 0.368ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.077ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.530ms
|
|
OnDemandSchedulerStart: 0.479ms
|
|
RestoreLoadedAssetsState: 3.458ms
|
|
UpdateImportedAssetsSnapshot: 7.804ms
|
|
ReloadSourceAssets: 1.914ms
|
|
UnloadImportedAssets: 0.288ms
|
|
Hotreload: 5.694ms
|
|
FixTempGuids: 0.005ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.238ms
|
|
UnloadStreamsBegin: 0.021ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 2.023ms
|
|
GetLoadedSourceAssetsSnapshot: 6.301ms
|
|
PersistCurrentRevisions: 0.406ms
|
|
UnloadStreamsEnd: 0.029ms
|
|
Untracked: 3.137ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle using Guid(c0453449937eb954fbd561f79211f7e0) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f68d913e0adaa550781be25239097269') in 0.006063 seconds
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Refreshing native plugins compatible for Editor in 3.20 ms, found 26 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
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RefreshProfiler: Total: 56.948ms
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Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTremolo.bundle using Guid(f58c81189bd2ab04789a68c764333870) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7765a0640ac1ca8f998b2187a7f40e54') in 0.014890 seconds
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Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEditor.AssetDatabase:ImportAsset (string)
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|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
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WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEditor.AssetDatabase:ImportAsset (string)
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|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
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WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
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WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
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WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
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Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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|
|
|
Refreshing native plugins compatible for Editor in 3.22 ms, found 26 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 64.324ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkGuitarDistortion.bundle using Guid(cdac5268899283c40b00d027a310da81) Importer(-1,00000000000000000000000000000000) -> (artifact id: '629d44cfd3b34eb3637cacdddf0151b8') in 0.014799 seconds
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 3.30 ms, found 26 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 67.292ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll using Guid(9c056c13cc3398042b0d89fa899adadb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f97d4acc4a337bfc85e6a429fcf2c089') in 0.004980 seconds
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 5.50 ms, found 25 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1329.042ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.084ms
|
|
Scan: 6.319ms
|
|
OnSourceAssetsModified: 0.054ms
|
|
InitializeImportedAssetsSnapshot: 9.566ms
|
|
GetAllGuidsForCategorization: 0.928ms
|
|
CategorizeAssets: 7.474ms
|
|
ImportAndPostprocessOutOfDateAssets: 1282.050ms (3.344ms without children)
|
|
ImportManagerImport: 8.551ms (2.740ms without children)
|
|
ImportInProcess: 5.773ms
|
|
UpdateCategorizedAssets: 0.039ms
|
|
PostProcessAllAssets: 1257.477ms
|
|
ReloadImportedAssets: 0.514ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.814ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.512ms
|
|
OnDemandSchedulerStart: 0.401ms
|
|
RestoreLoadedAssetsState: 2.472ms
|
|
UpdateImportedAssetsSnapshot: 7.963ms
|
|
ReloadSourceAssets: 1.379ms
|
|
UnloadImportedAssets: 0.289ms
|
|
Hotreload: 6.239ms
|
|
FixTempGuids: 0.005ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.240ms
|
|
UnloadStreamsBegin: 0.031ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.529ms
|
|
GetLoadedSourceAssetsSnapshot: 5.796ms
|
|
PersistCurrentRevisions: 0.392ms
|
|
UnloadStreamsEnd: 0.026ms
|
|
Untracked: 6.640ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll using Guid(6f4530516d941a9459e12fbf9e4dfc23) Importer(-1,00000000000000000000000000000000) -> (artifact id: '269d9ddc65313b594c8abc2708c5e38a') in 0.017843 seconds
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 3.25 ms, found 25 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1274.434ms
|
|
InvokeBeforeRefreshCallbacks: 0.000ms
|
|
ApplyChangesToAssetFolders: 0.065ms
|
|
Scan: 8.796ms
|
|
OnSourceAssetsModified: 0.060ms
|
|
InitializeImportedAssetsSnapshot: 8.337ms
|
|
GetAllGuidsForCategorization: 1.092ms
|
|
CategorizeAssets: 8.363ms
|
|
ImportAndPostprocessOutOfDateAssets: 1228.659ms (3.690ms without children)
|
|
ImportManagerImport: 21.876ms (2.949ms without children)
|
|
ImportInProcess: 18.877ms
|
|
UpdateCategorizedAssets: 0.050ms
|
|
PostProcessAllAssets: 1190.632ms
|
|
ReloadImportedAssets: 0.576ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.850ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.450ms
|
|
OnDemandSchedulerStart: 0.339ms
|
|
RestoreLoadedAssetsState: 2.952ms
|
|
UpdateImportedAssetsSnapshot: 7.291ms
|
|
ReloadSourceAssets: 1.987ms
|
|
UnloadImportedAssets: 0.357ms
|
|
Hotreload: 3.846ms
|
|
FixTempGuids: 0.003ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.216ms
|
|
UnloadStreamsBegin: 0.020ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.503ms
|
|
GetLoadedSourceAssetsSnapshot: 6.628ms
|
|
PersistCurrentRevisions: 0.298ms
|
|
UnloadStreamsEnd: 0.022ms
|
|
Untracked: 4.181ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll using Guid(f58d415c2a81c2843b9256ad40f403eb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '18cffc9423d85d23c57a59beee542541') in 0.016056 seconds
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 3.29 ms, found 25 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1178.363ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.073ms
|
|
Scan: 6.052ms
|
|
OnSourceAssetsModified: 0.051ms
|
|
InitializeImportedAssetsSnapshot: 7.042ms
|
|
GetAllGuidsForCategorization: 0.919ms
|
|
CategorizeAssets: 6.149ms
|
|
ImportAndPostprocessOutOfDateAssets: 1140.691ms (2.852ms without children)
|
|
ImportManagerImport: 18.996ms (2.467ms without children)
|
|
ImportInProcess: 16.499ms
|
|
UpdateCategorizedAssets: 0.030ms
|
|
PostProcessAllAssets: 1109.447ms
|
|
ReloadImportedAssets: 0.383ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.709ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.420ms
|
|
OnDemandSchedulerStart: 0.392ms
|
|
RestoreLoadedAssetsState: 1.563ms
|
|
UpdateImportedAssetsSnapshot: 5.925ms
|
|
ReloadSourceAssets: 1.279ms
|
|
UnloadImportedAssets: 0.258ms
|
|
Hotreload: 3.850ms
|
|
FixTempGuids: 0.003ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.194ms
|
|
UnloadStreamsBegin: 0.027ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 2.112ms
|
|
GetLoadedSourceAssetsSnapshot: 3.910ms
|
|
PersistCurrentRevisions: 0.344ms
|
|
UnloadStreamsEnd: 0.027ms
|
|
Untracked: 5.380ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll using Guid(4844848e3bc31c84fac8d9dc7d72d567) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ee2824f3cf145d045584ebb58df5ec3a') in 0.017516 seconds
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 3.39 ms, found 25 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1282.581ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.060ms
|
|
Scan: 7.470ms
|
|
OnSourceAssetsModified: 0.060ms
|
|
InitializeImportedAssetsSnapshot: 7.923ms
|
|
GetAllGuidsForCategorization: 0.994ms
|
|
CategorizeAssets: 7.108ms
|
|
ImportAndPostprocessOutOfDateAssets: 1239.239ms (3.065ms without children)
|
|
ImportManagerImport: 20.881ms (2.597ms without children)
|
|
ImportInProcess: 18.247ms
|
|
UpdateCategorizedAssets: 0.037ms
|
|
PostProcessAllAssets: 1205.117ms
|
|
ReloadImportedAssets: 0.414ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.800ms
|
|
InitializingProgressBar: 0.002ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.421ms
|
|
OnDemandSchedulerStart: 0.310ms
|
|
RestoreLoadedAssetsState: 2.110ms
|
|
UpdateImportedAssetsSnapshot: 6.119ms
|
|
ReloadSourceAssets: 1.351ms
|
|
UnloadImportedAssets: 0.281ms
|
|
Hotreload: 4.001ms
|
|
FixTempGuids: 0.004ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.206ms
|
|
UnloadStreamsBegin: 0.021ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.613ms
|
|
GetLoadedSourceAssetsSnapshot: 5.216ms
|
|
PersistCurrentRevisions: 1.957ms
|
|
UnloadStreamsEnd: 0.027ms
|
|
Untracked: 5.050ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll using Guid(da02d405c5335e3458b561da6eb7ccd8) Importer(-1,00000000000000000000000000000000) -> (artifact id: '55835515bc729bb1d14977b4f917593f') in 0.005129 seconds
|
|
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 2.95 ms, found 24 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1240.374ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.075ms
|
|
Scan: 7.692ms
|
|
OnSourceAssetsModified: 0.054ms
|
|
InitializeImportedAssetsSnapshot: 8.954ms
|
|
GetAllGuidsForCategorization: 0.890ms
|
|
CategorizeAssets: 6.824ms
|
|
ImportAndPostprocessOutOfDateAssets: 1198.643ms (3.232ms without children)
|
|
ImportManagerImport: 8.998ms (3.052ms without children)
|
|
ImportInProcess: 5.884ms
|
|
UpdateCategorizedAssets: 0.061ms
|
|
PostProcessAllAssets: 1176.097ms
|
|
ReloadImportedAssets: 0.411ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.843ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.427ms
|
|
OnDemandSchedulerStart: 0.393ms
|
|
RestoreLoadedAssetsState: 1.657ms
|
|
UpdateImportedAssetsSnapshot: 6.582ms
|
|
ReloadSourceAssets: 1.539ms
|
|
UnloadImportedAssets: 0.332ms
|
|
Hotreload: 3.495ms
|
|
FixTempGuids: 0.003ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.203ms
|
|
UnloadStreamsBegin: 0.019ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.499ms
|
|
GetLoadedSourceAssetsSnapshot: 4.625ms
|
|
PersistCurrentRevisions: 0.323ms
|
|
UnloadStreamsEnd: 0.022ms
|
|
Untracked: 5.182ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll using Guid(e8f648d93ea525847bcf9583757b58af) Importer(-1,00000000000000000000000000000000) -> (artifact id: '20bdc612a8765c9968428928b3b14f08') in 0.017168 seconds
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 3.48 ms, found 24 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1242.022ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.059ms
|
|
Scan: 6.411ms
|
|
OnSourceAssetsModified: 0.047ms
|
|
InitializeImportedAssetsSnapshot: 7.396ms
|
|
GetAllGuidsForCategorization: 0.865ms
|
|
CategorizeAssets: 6.276ms
|
|
ImportAndPostprocessOutOfDateAssets: 1202.562ms (3.506ms without children)
|
|
ImportManagerImport: 20.109ms (2.475ms without children)
|
|
ImportInProcess: 17.599ms
|
|
UpdateCategorizedAssets: 0.035ms
|
|
PostProcessAllAssets: 1167.949ms
|
|
ReloadImportedAssets: 0.365ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.848ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.444ms
|
|
OnDemandSchedulerStart: 0.478ms
|
|
RestoreLoadedAssetsState: 1.852ms
|
|
UpdateImportedAssetsSnapshot: 7.008ms
|
|
ReloadSourceAssets: 1.435ms
|
|
UnloadImportedAssets: 0.265ms
|
|
Hotreload: 4.071ms
|
|
FixTempGuids: 0.003ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.193ms
|
|
UnloadStreamsBegin: 0.016ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.935ms
|
|
GetLoadedSourceAssetsSnapshot: 4.770ms
|
|
PersistCurrentRevisions: 0.488ms
|
|
UnloadStreamsEnd: 0.022ms
|
|
Untracked: 5.208ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll using Guid(54756cab463cdba49b79b3415b9cf66f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '77dea15202e8bd93aa4dd88de2f8bbdc') in 0.017719 seconds
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
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Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
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Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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|
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|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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|
|
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Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 4.02 ms, found 24 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1353.421ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.071ms
|
|
Scan: 8.140ms
|
|
OnSourceAssetsModified: 0.043ms
|
|
InitializeImportedAssetsSnapshot: 7.864ms
|
|
GetAllGuidsForCategorization: 1.013ms
|
|
CategorizeAssets: 7.745ms
|
|
ImportAndPostprocessOutOfDateAssets: 1308.090ms (3.459ms without children)
|
|
ImportManagerImport: 21.102ms (2.620ms without children)
|
|
ImportInProcess: 18.449ms
|
|
UpdateCategorizedAssets: 0.033ms
|
|
PostProcessAllAssets: 1270.622ms
|
|
ReloadImportedAssets: 0.474ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.865ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.610ms
|
|
OnDemandSchedulerStart: 0.469ms
|
|
RestoreLoadedAssetsState: 3.767ms
|
|
UpdateImportedAssetsSnapshot: 6.718ms
|
|
ReloadSourceAssets: 1.689ms
|
|
UnloadImportedAssets: 0.346ms
|
|
Hotreload: 4.748ms
|
|
FixTempGuids: 0.005ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.249ms
|
|
UnloadStreamsBegin: 0.034ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 2.256ms
|
|
GetLoadedSourceAssetsSnapshot: 7.195ms
|
|
PersistCurrentRevisions: 0.366ms
|
|
UnloadStreamsEnd: 0.028ms
|
|
Untracked: 3.536ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedImpact.bundle using Guid(e852ea5a977365d4d96b42e1de4a64fb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cd716ee9a1a402494cd98048d0f70a49') in 0.017169 seconds
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 2.78 ms, found 24 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 64.783ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll using Guid(4fb020aba33984842af725ca1eb43bcb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1de179b0c6cdb5a1e9ea916c9671c5e3') in 0.005623 seconds
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
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Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 2.62 ms, found 24 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1164.390ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.061ms
|
|
Scan: 8.431ms
|
|
OnSourceAssetsModified: 0.051ms
|
|
InitializeImportedAssetsSnapshot: 8.748ms
|
|
GetAllGuidsForCategorization: 0.900ms
|
|
CategorizeAssets: 7.682ms
|
|
ImportAndPostprocessOutOfDateAssets: 1121.588ms (3.146ms without children)
|
|
ImportManagerImport: 9.839ms (3.329ms without children)
|
|
ImportInProcess: 6.455ms
|
|
UpdateCategorizedAssets: 0.055ms
|
|
PostProcessAllAssets: 1098.102ms
|
|
ReloadImportedAssets: 0.678ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.912ms
|
|
InitializingProgressBar: 0.004ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.506ms
|
|
OnDemandSchedulerStart: 0.387ms
|
|
RestoreLoadedAssetsState: 2.596ms
|
|
UpdateImportedAssetsSnapshot: 5.417ms
|
|
ReloadSourceAssets: 1.763ms
|
|
UnloadImportedAssets: 0.418ms
|
|
Hotreload: 3.160ms
|
|
FixTempGuids: 0.003ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.200ms
|
|
UnloadStreamsBegin: 0.017ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.845ms
|
|
GetLoadedSourceAssetsSnapshot: 4.970ms
|
|
PersistCurrentRevisions: 0.323ms
|
|
UnloadStreamsEnd: 0.022ms
|
|
Untracked: 4.208ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle using Guid(4fa32636777e9014ba4014d19bc6454d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '09a44dbccf9c59e8936f74e9a9180dd9') in 0.005475 seconds
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 2.57 ms, found 24 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 49.518ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle using Guid(a6bdde0ae9188e84ebe8573dabf5abd3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2f9fd83c89749f9e1a2d9a85002db798') in 0.004180 seconds
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 2.76 ms, found 24 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 53.627ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkFlanger.bundle using Guid(6cdbc0b7cae15d941845225a5046b362) Importer(-1,00000000000000000000000000000000) -> (artifact id: '49aa9e1eae51ea53f1b0950a3df733c1') in 0.016365 seconds
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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|
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Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
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Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 3.92 ms, found 24 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 62.966ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll using Guid(ba0641c2a5cc77d4a9162719267c212b) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd179ebb56eb42c4c4933ba9511c3cb2b') in 0.015363 seconds
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 2.88 ms, found 24 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1237.005ms
|
|
InvokeBeforeRefreshCallbacks: 0.000ms
|
|
ApplyChangesToAssetFolders: 0.087ms
|
|
Scan: 7.756ms
|
|
OnSourceAssetsModified: 0.050ms
|
|
InitializeImportedAssetsSnapshot: 8.809ms
|
|
GetAllGuidsForCategorization: 1.201ms
|
|
CategorizeAssets: 7.582ms
|
|
ImportAndPostprocessOutOfDateAssets: 1194.824ms (3.551ms without children)
|
|
ImportManagerImport: 18.356ms (2.518ms without children)
|
|
ImportInProcess: 15.803ms
|
|
UpdateCategorizedAssets: 0.035ms
|
|
PostProcessAllAssets: 1162.883ms
|
|
ReloadImportedAssets: 0.391ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.833ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.430ms
|
|
OnDemandSchedulerStart: 0.482ms
|
|
RestoreLoadedAssetsState: 1.740ms
|
|
UpdateImportedAssetsSnapshot: 6.155ms
|
|
ReloadSourceAssets: 1.378ms
|
|
UnloadImportedAssets: 0.281ms
|
|
Hotreload: 3.519ms
|
|
FixTempGuids: 0.003ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.256ms
|
|
UnloadStreamsBegin: 0.023ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.465ms
|
|
GetLoadedSourceAssetsSnapshot: 5.059ms
|
|
PersistCurrentRevisions: 0.366ms
|
|
UnloadStreamsEnd: 0.023ms
|
|
Untracked: 4.322ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll using Guid(41c49fa464f6d1e45b91220cab3ad2fa) Importer(-1,00000000000000000000000000000000) -> (artifact id: '18976af4e8fb91c0512ff293b7daafb4') in 0.007266 seconds
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 2.81 ms, found 23 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1288.797ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.086ms
|
|
Scan: 6.972ms
|
|
OnSourceAssetsModified: 0.060ms
|
|
InitializeImportedAssetsSnapshot: 8.179ms
|
|
GetAllGuidsForCategorization: 0.990ms
|
|
CategorizeAssets: 7.863ms
|
|
ImportAndPostprocessOutOfDateAssets: 1246.018ms (3.408ms without children)
|
|
ImportManagerImport: 10.409ms (2.652ms without children)
|
|
ImportInProcess: 7.722ms
|
|
UpdateCategorizedAssets: 0.034ms
|
|
PostProcessAllAssets: 1220.316ms
|
|
ReloadImportedAssets: 0.411ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.821ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.452ms
|
|
OnDemandSchedulerStart: 0.534ms
|
|
RestoreLoadedAssetsState: 2.200ms
|
|
UpdateImportedAssetsSnapshot: 7.464ms
|
|
ReloadSourceAssets: 1.541ms
|
|
UnloadImportedAssets: 0.297ms
|
|
Hotreload: 3.385ms
|
|
FixTempGuids: 0.003ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.243ms
|
|
UnloadStreamsBegin: 0.024ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.651ms
|
|
GetLoadedSourceAssetsSnapshot: 5.360ms
|
|
PersistCurrentRevisions: 0.488ms
|
|
UnloadStreamsEnd: 0.022ms
|
|
Untracked: 5.612ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll using Guid(d787fdf7d7e6fc8499764a9a636cd49e) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a79e77658b1561ae4bee2ab84110fd07') in 0.007476 seconds
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 3.51 ms, found 23 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1192.014ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.089ms
|
|
Scan: 7.189ms
|
|
OnSourceAssetsModified: 0.051ms
|
|
InitializeImportedAssetsSnapshot: 7.536ms
|
|
GetAllGuidsForCategorization: 0.868ms
|
|
CategorizeAssets: 6.168ms
|
|
ImportAndPostprocessOutOfDateAssets: 1150.870ms (3.783ms without children)
|
|
ImportManagerImport: 11.050ms (3.034ms without children)
|
|
ImportInProcess: 7.972ms
|
|
UpdateCategorizedAssets: 0.044ms
|
|
PostProcessAllAssets: 1123.006ms
|
|
ReloadImportedAssets: 0.501ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.882ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.588ms
|
|
OnDemandSchedulerStart: 0.377ms
|
|
RestoreLoadedAssetsState: 2.511ms
|
|
UpdateImportedAssetsSnapshot: 8.169ms
|
|
ReloadSourceAssets: 1.636ms
|
|
UnloadImportedAssets: 0.269ms
|
|
Hotreload: 4.088ms
|
|
FixTempGuids: 0.003ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.271ms
|
|
UnloadStreamsBegin: 0.029ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 2.507ms
|
|
GetLoadedSourceAssetsSnapshot: 5.532ms
|
|
PersistCurrentRevisions: 0.453ms
|
|
UnloadStreamsEnd: 0.024ms
|
|
Untracked: 4.433ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll using Guid(2008afdefaa9314478e6c3f013af568a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7dcc45ca667a2180e0f1b9d5f0d9ab5e') in 0.007310 seconds
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 3.60 ms, found 22 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1259.291ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.063ms
|
|
Scan: 7.522ms
|
|
OnSourceAssetsModified: 0.048ms
|
|
InitializeImportedAssetsSnapshot: 9.167ms
|
|
GetAllGuidsForCategorization: 1.012ms
|
|
CategorizeAssets: 6.655ms
|
|
ImportAndPostprocessOutOfDateAssets: 1214.682ms (3.054ms without children)
|
|
ImportManagerImport: 10.700ms (2.608ms without children)
|
|
ImportInProcess: 8.055ms
|
|
UpdateCategorizedAssets: 0.036ms
|
|
PostProcessAllAssets: 1189.848ms
|
|
ReloadImportedAssets: 0.396ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.796ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.408ms
|
|
OnDemandSchedulerStart: 0.392ms
|
|
RestoreLoadedAssetsState: 1.855ms
|
|
UpdateImportedAssetsSnapshot: 7.232ms
|
|
ReloadSourceAssets: 1.333ms
|
|
UnloadImportedAssets: 0.344ms
|
|
Hotreload: 4.477ms
|
|
FixTempGuids: 0.007ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.256ms
|
|
UnloadStreamsBegin: 0.024ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.857ms
|
|
GetLoadedSourceAssetsSnapshot: 4.844ms
|
|
PersistCurrentRevisions: 0.358ms
|
|
UnloadStreamsEnd: 0.025ms
|
|
Untracked: 6.616ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkConvolutionReverb.bundle using Guid(cbbe8722780d7154098af4a2a66e2797) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b473f31aa475a9f7ba5f06b93ad33526') in 0.009419 seconds
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 2.78 ms, found 22 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 57.898ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll using Guid(ae0c1e3df47eb454dbff52b1dc753c15) Importer(-1,00000000000000000000000000000000) -> (artifact id: '275acab39742c4a2d887e0c681364543') in 0.007201 seconds
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 2.62 ms, found 21 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1268.921ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.081ms
|
|
Scan: 7.046ms
|
|
OnSourceAssetsModified: 0.051ms
|
|
InitializeImportedAssetsSnapshot: 9.168ms
|
|
GetAllGuidsForCategorization: 0.896ms
|
|
CategorizeAssets: 7.070ms
|
|
ImportAndPostprocessOutOfDateAssets: 1226.871ms (4.010ms without children)
|
|
ImportManagerImport: 11.143ms (3.163ms without children)
|
|
ImportInProcess: 7.923ms
|
|
UpdateCategorizedAssets: 0.057ms
|
|
PostProcessAllAssets: 1200.065ms
|
|
ReloadImportedAssets: 0.559ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.962ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.513ms
|
|
OnDemandSchedulerStart: 0.414ms
|
|
RestoreLoadedAssetsState: 2.403ms
|
|
UpdateImportedAssetsSnapshot: 6.798ms
|
|
ReloadSourceAssets: 1.659ms
|
|
UnloadImportedAssets: 0.305ms
|
|
Hotreload: 3.155ms
|
|
FixTempGuids: 0.003ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.245ms
|
|
UnloadStreamsBegin: 0.025ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.773ms
|
|
GetLoadedSourceAssetsSnapshot: 5.957ms
|
|
PersistCurrentRevisions: 0.297ms
|
|
UnloadStreamsEnd: 0.024ms
|
|
Untracked: 4.294ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll using Guid(873e44f19d8f1c34e89d86146d56063b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '555827c30a0b08a548fb8ac64c8963f7') in 0.007275 seconds
|
|
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 2.60 ms, found 20 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1234.868ms
|
|
InvokeBeforeRefreshCallbacks: 0.000ms
|
|
ApplyChangesToAssetFolders: 0.063ms
|
|
Scan: 6.441ms
|
|
OnSourceAssetsModified: 0.050ms
|
|
InitializeImportedAssetsSnapshot: 8.025ms
|
|
GetAllGuidsForCategorization: 1.107ms
|
|
CategorizeAssets: 7.717ms
|
|
ImportAndPostprocessOutOfDateAssets: 1193.556ms (3.504ms without children)
|
|
ImportManagerImport: 11.028ms (3.216ms without children)
|
|
ImportInProcess: 7.760ms
|
|
UpdateCategorizedAssets: 0.053ms
|
|
PostProcessAllAssets: 1166.815ms
|
|
ReloadImportedAssets: 0.480ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.934ms
|
|
InitializingProgressBar: 0.005ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.523ms
|
|
OnDemandSchedulerStart: 0.359ms
|
|
RestoreLoadedAssetsState: 2.267ms
|
|
UpdateImportedAssetsSnapshot: 7.641ms
|
|
ReloadSourceAssets: 1.688ms
|
|
UnloadImportedAssets: 0.425ms
|
|
Hotreload: 3.154ms
|
|
FixTempGuids: 0.003ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.198ms
|
|
UnloadStreamsBegin: 0.016ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.884ms
|
|
GetLoadedSourceAssetsSnapshot: 5.237ms
|
|
PersistCurrentRevisions: 0.300ms
|
|
UnloadStreamsEnd: 0.024ms
|
|
Untracked: 4.981ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll using Guid(08a594f4d0356684d8d225301012e5f2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6b3fded4e23b68600249d8d1c20b8c66') in 0.015785 seconds
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Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
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|
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
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[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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|
|
|
Refreshing native plugins compatible for Editor in 3.00 ms, found 20 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
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RefreshProfiler: Total: 1241.200ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.059ms
|
|
Scan: 6.424ms
|
|
OnSourceAssetsModified: 0.053ms
|
|
InitializeImportedAssetsSnapshot: 7.894ms
|
|
GetAllGuidsForCategorization: 1.078ms
|
|
CategorizeAssets: 6.847ms
|
|
ImportAndPostprocessOutOfDateAssets: 1198.500ms (3.757ms without children)
|
|
ImportManagerImport: 19.472ms (3.222ms without children)
|
|
ImportInProcess: 16.203ms
|
|
UpdateCategorizedAssets: 0.048ms
|
|
PostProcessAllAssets: 1163.694ms
|
|
ReloadImportedAssets: 0.394ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.874ms
|
|
InitializingProgressBar: 0.004ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.444ms
|
|
OnDemandSchedulerStart: 0.358ms
|
|
RestoreLoadedAssetsState: 2.295ms
|
|
UpdateImportedAssetsSnapshot: 7.207ms
|
|
ReloadSourceAssets: 1.644ms
|
|
UnloadImportedAssets: 0.338ms
|
|
Hotreload: 3.592ms
|
|
FixTempGuids: 0.003ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.204ms
|
|
UnloadStreamsBegin: 0.021ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.711ms
|
|
GetLoadedSourceAssetsSnapshot: 5.292ms
|
|
PersistCurrentRevisions: 1.937ms
|
|
UnloadStreamsEnd: 0.023ms
|
|
Untracked: 5.579ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll using Guid(9ef7dafe986df9f49b5b5b6968e9de43) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ad32589ca067daf576b91a25fc3607a3') in 0.006108 seconds
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 2.32 ms, found 20 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1237.706ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.064ms
|
|
Scan: 7.876ms
|
|
OnSourceAssetsModified: 0.060ms
|
|
InitializeImportedAssetsSnapshot: 9.247ms
|
|
GetAllGuidsForCategorization: 1.031ms
|
|
CategorizeAssets: 7.123ms
|
|
ImportAndPostprocessOutOfDateAssets: 1195.320ms (3.275ms without children)
|
|
ImportManagerImport: 10.210ms (3.522ms without children)
|
|
ImportInProcess: 6.632ms
|
|
UpdateCategorizedAssets: 0.055ms
|
|
PostProcessAllAssets: 1171.544ms
|
|
ReloadImportedAssets: 0.642ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.924ms
|
|
InitializingProgressBar: 0.004ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.450ms
|
|
OnDemandSchedulerStart: 0.326ms
|
|
RestoreLoadedAssetsState: 1.973ms
|
|
UpdateImportedAssetsSnapshot: 5.972ms
|
|
ReloadSourceAssets: 1.611ms
|
|
UnloadImportedAssets: 0.402ms
|
|
Hotreload: 2.848ms
|
|
FixTempGuids: 0.003ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.202ms
|
|
UnloadStreamsBegin: 0.017ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.508ms
|
|
GetLoadedSourceAssetsSnapshot: 5.039ms
|
|
PersistCurrentRevisions: 0.304ms
|
|
UnloadStreamsEnd: 0.024ms
|
|
Untracked: 5.027ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkHarmonizer.bundle using Guid(5f4adbc0dda59234aa8873325eccaab8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bb2484228b24be64bbe12ecdd5a158ec') in 0.015470 seconds
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 2.68 ms, found 20 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 57.631ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll using Guid(eddccf52eb876734db95ff13044fae41) Importer(-1,00000000000000000000000000000000) -> (artifact id: '259e312e840cf6f3065334ab36ad9e1e') in 0.009718 seconds
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
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Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 3.54 ms, found 19 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1168.730ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.077ms
|
|
Scan: 6.143ms
|
|
OnSourceAssetsModified: 0.051ms
|
|
InitializeImportedAssetsSnapshot: 7.398ms
|
|
GetAllGuidsForCategorization: 0.892ms
|
|
CategorizeAssets: 7.164ms
|
|
ImportAndPostprocessOutOfDateAssets: 1129.454ms (2.963ms without children)
|
|
ImportManagerImport: 12.716ms (2.457ms without children)
|
|
ImportInProcess: 10.231ms
|
|
UpdateCategorizedAssets: 0.029ms
|
|
PostProcessAllAssets: 1104.142ms
|
|
ReloadImportedAssets: 0.380ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.951ms
|
|
InitializingProgressBar: 0.005ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.411ms
|
|
OnDemandSchedulerStart: 0.419ms
|
|
RestoreLoadedAssetsState: 1.525ms
|
|
UpdateImportedAssetsSnapshot: 5.942ms
|
|
ReloadSourceAssets: 1.306ms
|
|
UnloadImportedAssets: 0.429ms
|
|
Hotreload: 4.226ms
|
|
FixTempGuids: 0.004ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.231ms
|
|
UnloadStreamsBegin: 0.020ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.757ms
|
|
GetLoadedSourceAssetsSnapshot: 4.157ms
|
|
PersistCurrentRevisions: 0.303ms
|
|
UnloadStreamsEnd: 0.033ms
|
|
Untracked: 5.083ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll using Guid(f1ef1a99e7917394d9ce3fae8a3ebb89) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3f5b658c49a6b56e1fc6fa206d64d33a') in 0.017289 seconds
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 2.54 ms, found 19 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1322.441ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.091ms
|
|
Scan: 7.136ms
|
|
OnSourceAssetsModified: 0.075ms
|
|
InitializeImportedAssetsSnapshot: 8.311ms
|
|
GetAllGuidsForCategorization: 1.072ms
|
|
CategorizeAssets: 7.148ms
|
|
ImportAndPostprocessOutOfDateAssets: 1280.601ms (3.383ms without children)
|
|
ImportManagerImport: 20.991ms (3.123ms without children)
|
|
ImportInProcess: 17.824ms
|
|
UpdateCategorizedAssets: 0.044ms
|
|
PostProcessAllAssets: 1244.940ms
|
|
ReloadImportedAssets: 0.527ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.890ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.444ms
|
|
OnDemandSchedulerStart: 0.635ms
|
|
RestoreLoadedAssetsState: 2.475ms
|
|
UpdateImportedAssetsSnapshot: 6.314ms
|
|
ReloadSourceAssets: 1.433ms
|
|
UnloadImportedAssets: 0.295ms
|
|
Hotreload: 3.141ms
|
|
FixTempGuids: 0.004ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.258ms
|
|
UnloadStreamsBegin: 0.027ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.853ms
|
|
GetLoadedSourceAssetsSnapshot: 5.943ms
|
|
PersistCurrentRevisions: 0.305ms
|
|
UnloadStreamsEnd: 0.029ms
|
|
Untracked: 4.721ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll using Guid(15387942e05713a4e94249600c9b9165) Importer(-1,00000000000000000000000000000000) -> (artifact id: '10cff8a3e9e55fd26729b05e29582a71') in 0.007707 seconds
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 4.20 ms, found 18 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1243.946ms
|
|
InvokeBeforeRefreshCallbacks: 0.000ms
|
|
ApplyChangesToAssetFolders: 0.081ms
|
|
Scan: 6.933ms
|
|
OnSourceAssetsModified: 0.067ms
|
|
InitializeImportedAssetsSnapshot: 8.721ms
|
|
GetAllGuidsForCategorization: 0.877ms
|
|
CategorizeAssets: 7.610ms
|
|
ImportAndPostprocessOutOfDateAssets: 1199.018ms (3.139ms without children)
|
|
ImportManagerImport: 11.423ms (3.127ms without children)
|
|
ImportInProcess: 8.241ms
|
|
UpdateCategorizedAssets: 0.055ms
|
|
PostProcessAllAssets: 1174.799ms
|
|
ReloadImportedAssets: 0.512ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.828ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.527ms
|
|
OnDemandSchedulerStart: 0.311ms
|
|
RestoreLoadedAssetsState: 2.137ms
|
|
UpdateImportedAssetsSnapshot: 5.339ms
|
|
ReloadSourceAssets: 1.686ms
|
|
UnloadImportedAssets: 0.304ms
|
|
Hotreload: 4.922ms
|
|
FixTempGuids: 0.004ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.234ms
|
|
UnloadStreamsBegin: 0.022ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.417ms
|
|
GetLoadedSourceAssetsSnapshot: 4.744ms
|
|
PersistCurrentRevisions: 0.295ms
|
|
UnloadStreamsEnd: 0.027ms
|
|
Untracked: 6.983ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll using Guid(af804a15797216e41b2720bf0d4d4397) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd49abf0d173887866e2eacb60d4b8709') in 0.011292 seconds
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 3.10 ms, found 17 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1159.645ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.089ms
|
|
Scan: 8.725ms
|
|
OnSourceAssetsModified: 0.050ms
|
|
InitializeImportedAssetsSnapshot: 10.018ms
|
|
GetAllGuidsForCategorization: 0.853ms
|
|
CategorizeAssets: 8.290ms
|
|
ImportAndPostprocessOutOfDateAssets: 1112.856ms (4.438ms without children)
|
|
ImportManagerImport: 15.471ms (3.114ms without children)
|
|
ImportInProcess: 12.301ms
|
|
UpdateCategorizedAssets: 0.056ms
|
|
PostProcessAllAssets: 1079.005ms
|
|
ReloadImportedAssets: 0.494ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.823ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.453ms
|
|
OnDemandSchedulerStart: 0.393ms
|
|
RestoreLoadedAssetsState: 3.410ms
|
|
UpdateImportedAssetsSnapshot: 8.366ms
|
|
ReloadSourceAssets: 2.319ms
|
|
UnloadImportedAssets: 0.261ms
|
|
Hotreload: 3.789ms
|
|
FixTempGuids: 0.004ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.254ms
|
|
UnloadStreamsBegin: 0.019ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 2.254ms
|
|
GetLoadedSourceAssetsSnapshot: 6.658ms
|
|
PersistCurrentRevisions: 0.384ms
|
|
UnloadStreamsEnd: 0.027ms
|
|
Untracked: 2.795ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll using Guid(1a71c5a9f9f6af44980e6b76b627c5a1) Importer(-1,00000000000000000000000000000000) -> (artifact id: '816afa4fe36c723ea9b928a98e4f0486') in 0.007004 seconds
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
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Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
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|
|
|
Refreshing native plugins compatible for Editor in 3.12 ms, found 16 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1220.141ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.094ms
|
|
Scan: 8.353ms
|
|
OnSourceAssetsModified: 0.070ms
|
|
InitializeImportedAssetsSnapshot: 7.999ms
|
|
GetAllGuidsForCategorization: 0.977ms
|
|
CategorizeAssets: 7.360ms
|
|
ImportAndPostprocessOutOfDateAssets: 1176.526ms (3.211ms without children)
|
|
ImportManagerImport: 10.762ms (2.886ms without children)
|
|
ImportInProcess: 7.831ms
|
|
UpdateCategorizedAssets: 0.046ms
|
|
PostProcessAllAssets: 1150.123ms
|
|
ReloadImportedAssets: 0.510ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.932ms
|
|
InitializingProgressBar: 0.004ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.593ms
|
|
OnDemandSchedulerStart: 0.373ms
|
|
RestoreLoadedAssetsState: 2.095ms
|
|
UpdateImportedAssetsSnapshot: 7.921ms
|
|
ReloadSourceAssets: 1.412ms
|
|
UnloadImportedAssets: 0.444ms
|
|
Hotreload: 3.987ms
|
|
FixTempGuids: 0.009ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.271ms
|
|
UnloadStreamsBegin: 0.025ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.788ms
|
|
GetLoadedSourceAssetsSnapshot: 4.996ms
|
|
PersistCurrentRevisions: 0.370ms
|
|
UnloadStreamsEnd: 0.028ms
|
|
Untracked: 5.432ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll using Guid(2770be53a7891094380e78c3da8024e5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '497a4c43ea5cd11b945d527958642776') in 0.007925 seconds
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
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Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
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Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 2.80 ms, found 15 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1277.413ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.086ms
|
|
Scan: 8.378ms
|
|
OnSourceAssetsModified: 0.071ms
|
|
InitializeImportedAssetsSnapshot: 8.634ms
|
|
GetAllGuidsForCategorization: 1.123ms
|
|
CategorizeAssets: 8.279ms
|
|
ImportAndPostprocessOutOfDateAssets: 1229.914ms (3.437ms without children)
|
|
ImportManagerImport: 12.313ms (3.469ms without children)
|
|
ImportInProcess: 8.796ms
|
|
UpdateCategorizedAssets: 0.049ms
|
|
PostProcessAllAssets: 1200.880ms
|
|
ReloadImportedAssets: 0.864ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.989ms
|
|
InitializingProgressBar: 0.004ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.597ms
|
|
OnDemandSchedulerStart: 0.396ms
|
|
RestoreLoadedAssetsState: 3.015ms
|
|
UpdateImportedAssetsSnapshot: 7.419ms
|
|
ReloadSourceAssets: 1.659ms
|
|
UnloadImportedAssets: 0.396ms
|
|
Hotreload: 3.659ms
|
|
FixTempGuids: 0.003ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.252ms
|
|
UnloadStreamsBegin: 0.029ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 2.054ms
|
|
GetLoadedSourceAssetsSnapshot: 6.654ms
|
|
PersistCurrentRevisions: 0.414ms
|
|
UnloadStreamsEnd: 0.022ms
|
|
Untracked: 5.786ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll using Guid(11d06bc2fa5735a4a834b13467bf57bf) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd3af74cec848dd06aaa2d16141d25f73') in 0.019042 seconds
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 3.55 ms, found 15 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1223.743ms
|
|
InvokeBeforeRefreshCallbacks: 0.000ms
|
|
ApplyChangesToAssetFolders: 0.063ms
|
|
Scan: 6.806ms
|
|
OnSourceAssetsModified: 0.055ms
|
|
InitializeImportedAssetsSnapshot: 9.089ms
|
|
GetAllGuidsForCategorization: 1.110ms
|
|
CategorizeAssets: 9.404ms
|
|
ImportAndPostprocessOutOfDateAssets: 1175.242ms (3.668ms without children)
|
|
ImportManagerImport: 22.603ms (2.845ms without children)
|
|
ImportInProcess: 19.698ms
|
|
UpdateCategorizedAssets: 0.061ms
|
|
PostProcessAllAssets: 1135.978ms
|
|
ReloadImportedAssets: 0.377ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.059ms
|
|
InitializingProgressBar: 0.004ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.456ms
|
|
OnDemandSchedulerStart: 0.458ms
|
|
RestoreLoadedAssetsState: 2.646ms
|
|
UpdateImportedAssetsSnapshot: 7.992ms
|
|
ReloadSourceAssets: 1.531ms
|
|
UnloadImportedAssets: 0.442ms
|
|
Hotreload: 4.846ms
|
|
FixTempGuids: 0.005ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.197ms
|
|
UnloadStreamsBegin: 0.018ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 2.041ms
|
|
GetLoadedSourceAssetsSnapshot: 5.988ms
|
|
PersistCurrentRevisions: 0.398ms
|
|
UnloadStreamsEnd: 0.031ms
|
|
Untracked: 6.476ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll using Guid(65a87589f5377a44583bedf36b261d24) Importer(-1,00000000000000000000000000000000) -> (artifact id: '16a6aaefb80ef8e59abe7bf244c24084') in 0.006983 seconds
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 3.50 ms, found 14 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1249.526ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.087ms
|
|
Scan: 6.723ms
|
|
OnSourceAssetsModified: 0.058ms
|
|
InitializeImportedAssetsSnapshot: 8.413ms
|
|
GetAllGuidsForCategorization: 1.189ms
|
|
CategorizeAssets: 8.345ms
|
|
ImportAndPostprocessOutOfDateAssets: 1204.424ms (3.202ms without children)
|
|
ImportManagerImport: 11.243ms (3.766ms without children)
|
|
ImportInProcess: 7.417ms
|
|
UpdateCategorizedAssets: 0.060ms
|
|
PostProcessAllAssets: 1178.492ms
|
|
ReloadImportedAssets: 0.536ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.890ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.422ms
|
|
OnDemandSchedulerStart: 0.323ms
|
|
RestoreLoadedAssetsState: 2.010ms
|
|
UpdateImportedAssetsSnapshot: 7.300ms
|
|
ReloadSourceAssets: 1.534ms
|
|
UnloadImportedAssets: 0.340ms
|
|
Hotreload: 4.554ms
|
|
FixTempGuids: 0.005ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.251ms
|
|
UnloadStreamsBegin: 0.022ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.573ms
|
|
GetLoadedSourceAssetsSnapshot: 5.236ms
|
|
PersistCurrentRevisions: 0.324ms
|
|
UnloadStreamsEnd: 0.024ms
|
|
Untracked: 6.423ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll using Guid(0362c908865854748b5cc016028171d4) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ef034cbbb4099553f04337286afcea82') in 0.005393 seconds
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 3.07 ms, found 13 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1262.956ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.064ms
|
|
Scan: 6.354ms
|
|
OnSourceAssetsModified: 0.051ms
|
|
InitializeImportedAssetsSnapshot: 7.209ms
|
|
GetAllGuidsForCategorization: 1.371ms
|
|
CategorizeAssets: 9.077ms
|
|
ImportAndPostprocessOutOfDateAssets: 1219.753ms (3.806ms without children)
|
|
ImportManagerImport: 8.843ms (2.731ms without children)
|
|
ImportInProcess: 6.073ms
|
|
UpdateCategorizedAssets: 0.040ms
|
|
PostProcessAllAssets: 1193.295ms
|
|
ReloadImportedAssets: 0.428ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.889ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.503ms
|
|
OnDemandSchedulerStart: 0.377ms
|
|
RestoreLoadedAssetsState: 3.411ms
|
|
UpdateImportedAssetsSnapshot: 8.197ms
|
|
ReloadSourceAssets: 1.801ms
|
|
UnloadImportedAssets: 0.290ms
|
|
Hotreload: 4.316ms
|
|
FixTempGuids: 0.009ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.201ms
|
|
UnloadStreamsBegin: 0.018ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 2.215ms
|
|
GetLoadedSourceAssetsSnapshot: 6.367ms
|
|
PersistCurrentRevisions: 0.380ms
|
|
UnloadStreamsEnd: 0.030ms
|
|
Untracked: 3.450ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAuro.bundle using Guid(e255562a52b79514288fde36261886c0) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f255f6302059b07f463ca5db252bfe1f') in 0.015803 seconds
|
|
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 3.20 ms, found 13 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 68.239ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll using Guid(7812c439c49ee8b4aa8c76f56e595762) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cd8c26a26ffd09112f8c2908a58dfa89') in 0.014243 seconds
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 2.80 ms, found 13 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1177.607ms
|
|
InvokeBeforeRefreshCallbacks: 0.000ms
|
|
ApplyChangesToAssetFolders: 0.086ms
|
|
Scan: 6.859ms
|
|
OnSourceAssetsModified: 0.050ms
|
|
InitializeImportedAssetsSnapshot: 7.996ms
|
|
GetAllGuidsForCategorization: 1.230ms
|
|
CategorizeAssets: 9.854ms
|
|
ImportAndPostprocessOutOfDateAssets: 1132.255ms (3.536ms without children)
|
|
ImportManagerImport: 17.229ms (2.478ms without children)
|
|
ImportInProcess: 14.720ms
|
|
UpdateCategorizedAssets: 0.030ms
|
|
PostProcessAllAssets: 1100.435ms
|
|
ReloadImportedAssets: 0.375ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.128ms
|
|
InitializingProgressBar: 0.005ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.450ms
|
|
OnDemandSchedulerStart: 0.469ms
|
|
RestoreLoadedAssetsState: 2.171ms
|
|
UpdateImportedAssetsSnapshot: 6.457ms
|
|
ReloadSourceAssets: 1.311ms
|
|
UnloadImportedAssets: 0.493ms
|
|
Hotreload: 3.780ms
|
|
FixTempGuids: 0.004ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.239ms
|
|
UnloadStreamsBegin: 0.018ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 2.052ms
|
|
GetLoadedSourceAssetsSnapshot: 5.466ms
|
|
PersistCurrentRevisions: 0.391ms
|
|
UnloadStreamsEnd: 0.028ms
|
|
Untracked: 5.493ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll using Guid(03df01d47c2c02141b6772ab148e3f2d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'deca7c714bd6c2a74c06d8d0e980a0dc') in 0.007844 seconds
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 2.73 ms, found 12 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1238.396ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.062ms
|
|
Scan: 6.197ms
|
|
OnSourceAssetsModified: 0.060ms
|
|
InitializeImportedAssetsSnapshot: 7.865ms
|
|
GetAllGuidsForCategorization: 0.987ms
|
|
CategorizeAssets: 7.943ms
|
|
ImportAndPostprocessOutOfDateAssets: 1195.336ms (3.337ms without children)
|
|
ImportManagerImport: 10.879ms (2.605ms without children)
|
|
ImportInProcess: 8.241ms
|
|
UpdateCategorizedAssets: 0.032ms
|
|
PostProcessAllAssets: 1168.803ms
|
|
ReloadImportedAssets: 0.422ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.937ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.504ms
|
|
OnDemandSchedulerStart: 0.417ms
|
|
RestoreLoadedAssetsState: 2.415ms
|
|
UpdateImportedAssetsSnapshot: 7.619ms
|
|
ReloadSourceAssets: 1.457ms
|
|
UnloadImportedAssets: 0.401ms
|
|
Hotreload: 4.055ms
|
|
FixTempGuids: 0.011ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.211ms
|
|
UnloadStreamsBegin: 0.019ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 2.043ms
|
|
GetLoadedSourceAssetsSnapshot: 5.611ms
|
|
PersistCurrentRevisions: 0.364ms
|
|
UnloadStreamsEnd: 0.030ms
|
|
Untracked: 5.744ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll using Guid(7ad2254056a3796499560116508f770c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '110eb07eab0c272301e47dd5db63cc8d') in 0.007049 seconds
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 2.00 ms, found 11 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1239.335ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.078ms
|
|
Scan: 7.621ms
|
|
OnSourceAssetsModified: 0.103ms
|
|
InitializeImportedAssetsSnapshot: 8.624ms
|
|
GetAllGuidsForCategorization: 1.264ms
|
|
CategorizeAssets: 8.363ms
|
|
ImportAndPostprocessOutOfDateAssets: 1192.827ms (3.287ms without children)
|
|
ImportManagerImport: 10.992ms (3.348ms without children)
|
|
ImportInProcess: 7.483ms
|
|
UpdateCategorizedAssets: 0.161ms
|
|
PostProcessAllAssets: 1168.338ms
|
|
ReloadImportedAssets: 0.414ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.991ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.444ms
|
|
OnDemandSchedulerStart: 0.503ms
|
|
RestoreLoadedAssetsState: 2.163ms
|
|
UpdateImportedAssetsSnapshot: 5.691ms
|
|
ReloadSourceAssets: 1.420ms
|
|
UnloadImportedAssets: 0.382ms
|
|
Hotreload: 2.798ms
|
|
FixTempGuids: 0.003ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.251ms
|
|
UnloadStreamsBegin: 0.030ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.761ms
|
|
GetLoadedSourceAssetsSnapshot: 5.333ms
|
|
PersistCurrentRevisions: 2.380ms
|
|
UnloadStreamsEnd: 0.022ms
|
|
Untracked: 6.074ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedAir.bundle using Guid(29f3060c7d32e0d458f434862990c819) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a4120ea3af1f4ec3efad5cc9bec6d299') in 0.013614 seconds
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 2.08 ms, found 11 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 57.311ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll using Guid(08d2b91d84ce2654c89f312215a0c83b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '01c29d84e723c32dd82e223c8169b0b9') in 0.010366 seconds
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 2.01 ms, found 11 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1164.255ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.080ms
|
|
Scan: 6.712ms
|
|
OnSourceAssetsModified: 0.048ms
|
|
InitializeImportedAssetsSnapshot: 6.617ms
|
|
GetAllGuidsForCategorization: 0.909ms
|
|
CategorizeAssets: 6.280ms
|
|
ImportAndPostprocessOutOfDateAssets: 1126.034ms (2.765ms without children)
|
|
ImportManagerImport: 13.833ms (2.970ms without children)
|
|
ImportInProcess: 10.824ms
|
|
UpdateCategorizedAssets: 0.039ms
|
|
PostProcessAllAssets: 1098.452ms
|
|
ReloadImportedAssets: 0.506ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.761ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.403ms
|
|
OnDemandSchedulerStart: 0.347ms
|
|
RestoreLoadedAssetsState: 1.553ms
|
|
UpdateImportedAssetsSnapshot: 7.411ms
|
|
ReloadSourceAssets: 1.372ms
|
|
UnloadImportedAssets: 0.283ms
|
|
Hotreload: 3.011ms
|
|
FixTempGuids: 0.003ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.255ms
|
|
UnloadStreamsBegin: 0.027ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.541ms
|
|
GetLoadedSourceAssetsSnapshot: 4.035ms
|
|
PersistCurrentRevisions: 0.323ms
|
|
UnloadStreamsEnd: 0.022ms
|
|
Untracked: 6.700ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll using Guid(735dabfcc890381408f5f4cc80e33200) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'db5b79581fe255f8f5640a06be0bd2c4') in 0.006741 seconds
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 2.16 ms, found 10 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1251.638ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.059ms
|
|
Scan: 7.329ms
|
|
OnSourceAssetsModified: 0.046ms
|
|
InitializeImportedAssetsSnapshot: 7.936ms
|
|
GetAllGuidsForCategorization: 0.993ms
|
|
CategorizeAssets: 7.557ms
|
|
ImportAndPostprocessOutOfDateAssets: 1208.116ms (3.404ms without children)
|
|
ImportManagerImport: 10.319ms (3.056ms without children)
|
|
ImportInProcess: 7.218ms
|
|
UpdateCategorizedAssets: 0.045ms
|
|
PostProcessAllAssets: 1182.574ms
|
|
ReloadImportedAssets: 0.520ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.015ms
|
|
InitializingProgressBar: 0.007ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.441ms
|
|
OnDemandSchedulerStart: 0.388ms
|
|
RestoreLoadedAssetsState: 2.240ms
|
|
UpdateImportedAssetsSnapshot: 7.208ms
|
|
ReloadSourceAssets: 1.575ms
|
|
UnloadImportedAssets: 0.665ms
|
|
Hotreload: 3.151ms
|
|
FixTempGuids: 0.006ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.197ms
|
|
UnloadStreamsBegin: 0.018ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.929ms
|
|
GetLoadedSourceAssetsSnapshot: 4.904ms
|
|
PersistCurrentRevisions: 0.396ms
|
|
UnloadStreamsEnd: 0.027ms
|
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Untracked: 6.734ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSynthOne.bundle using Guid(88868cb8798f2cb4388a485f6e676ec5) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ebd773e13a0943ee3893438737d5aff2') in 0.018954 seconds
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 2.64 ms, found 10 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 74.947ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkReflect.bundle using Guid(2a86103927aba8741a19354e6a7a835d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '418ae085e3017c79fcd12f59c5f26cb3') in 0.010530 seconds
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 2.04 ms, found 10 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 63.298ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll using Guid(caf2a29a27908b446a6204b7302ad48c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '88fa6a7150702ccb2e2b71970c4c9805') in 0.005553 seconds
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 2.89 ms, found 9 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1315.090ms
|
|
InvokeBeforeRefreshCallbacks: 0.000ms
|
|
ApplyChangesToAssetFolders: 0.067ms
|
|
Scan: 7.439ms
|
|
OnSourceAssetsModified: 0.059ms
|
|
InitializeImportedAssetsSnapshot: 8.793ms
|
|
GetAllGuidsForCategorization: 0.999ms
|
|
CategorizeAssets: 7.733ms
|
|
ImportAndPostprocessOutOfDateAssets: 1270.615ms (3.455ms without children)
|
|
ImportManagerImport: 9.109ms (3.033ms without children)
|
|
ImportInProcess: 6.021ms
|
|
UpdateCategorizedAssets: 0.055ms
|
|
PostProcessAllAssets: 1245.283ms
|
|
ReloadImportedAssets: 0.410ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.962ms
|
|
InitializingProgressBar: 0.004ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.499ms
|
|
OnDemandSchedulerStart: 0.599ms
|
|
RestoreLoadedAssetsState: 2.169ms
|
|
UpdateImportedAssetsSnapshot: 8.125ms
|
|
ReloadSourceAssets: 1.703ms
|
|
UnloadImportedAssets: 0.408ms
|
|
Hotreload: 4.012ms
|
|
FixTempGuids: 0.004ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.217ms
|
|
UnloadStreamsBegin: 0.028ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 2.228ms
|
|
GetLoadedSourceAssetsSnapshot: 5.072ms
|
|
PersistCurrentRevisions: 0.363ms
|
|
UnloadStreamsEnd: 0.025ms
|
|
Untracked: 5.325ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll using Guid(16aaecc35b7f97e4f82fdc9fc6e8f15e) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'febbc09e77b000a1cf00a6b724c0fb6d') in 0.006515 seconds
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 3.05 ms, found 8 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1171.433ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.085ms
|
|
Scan: 6.441ms
|
|
OnSourceAssetsModified: 0.047ms
|
|
InitializeImportedAssetsSnapshot: 7.261ms
|
|
GetAllGuidsForCategorization: 1.048ms
|
|
CategorizeAssets: 8.071ms
|
|
ImportAndPostprocessOutOfDateAssets: 1130.494ms (3.452ms without children)
|
|
ImportManagerImport: 9.945ms (2.665ms without children)
|
|
ImportInProcess: 7.247ms
|
|
UpdateCategorizedAssets: 0.034ms
|
|
PostProcessAllAssets: 1105.560ms
|
|
ReloadImportedAssets: 0.477ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.829ms
|
|
InitializingProgressBar: 0.002ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.686ms
|
|
OnDemandSchedulerStart: 0.476ms
|
|
RestoreLoadedAssetsState: 3.278ms
|
|
UpdateImportedAssetsSnapshot: 5.788ms
|
|
ReloadSourceAssets: 1.690ms
|
|
UnloadImportedAssets: 0.268ms
|
|
Hotreload: 4.195ms
|
|
FixTempGuids: 0.005ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.243ms
|
|
UnloadStreamsBegin: 0.027ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.791ms
|
|
GetLoadedSourceAssetsSnapshot: 6.020ms
|
|
PersistCurrentRevisions: 0.456ms
|
|
UnloadStreamsEnd: 0.027ms
|
|
Untracked: 3.264ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll using Guid(2199df7a80be7954aaea0ea14a427157) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b2d8c0ae7848bc4fb9d53027a8cc4252') in 0.006933 seconds
|
|
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEditor.AssetDatabase:ImportAsset (string)
|
|
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
|
|
|
|
Refreshing native plugins compatible for Editor in 3.17 ms, found 7 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1227.708ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.076ms
|
|
Scan: 6.403ms
|
|
OnSourceAssetsModified: 0.058ms
|
|
InitializeImportedAssetsSnapshot: 8.615ms
|
|
GetAllGuidsForCategorization: 1.034ms
|
|
CategorizeAssets: 8.513ms
|
|
ImportAndPostprocessOutOfDateAssets: 1182.712ms (3.508ms without children)
|
|
ImportManagerImport: 9.851ms (2.470ms without children)
|
|
ImportInProcess: 7.352ms
|
|
UpdateCategorizedAssets: 0.029ms
|
|
PostProcessAllAssets: 1158.615ms
|
|
ReloadImportedAssets: 0.372ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.886ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.514ms
|
|
OnDemandSchedulerStart: 0.346ms
|
|
RestoreLoadedAssetsState: 2.427ms
|
|
UpdateImportedAssetsSnapshot: 6.190ms
|
|
ReloadSourceAssets: 1.682ms
|
|
UnloadImportedAssets: 0.373ms
|
|
Hotreload: 4.093ms
|
|
FixTempGuids: 0.004ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.219ms
|
|
UnloadStreamsBegin: 0.024ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.579ms
|
|
GetLoadedSourceAssetsSnapshot: 5.574ms
|
|
PersistCurrentRevisions: 0.320ms
|
|
UnloadStreamsEnd: 0.024ms
|
|
Untracked: 6.406ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll using Guid(338772f06d9e3654e9a6502eb2a173a8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd7ddc3c6c013f21be108b39fe45a9993') in 0.007286 seconds
|
|
Refreshing native plugins compatible for Editor in 2.60 ms, found 7 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1283.187ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.060ms
|
|
Scan: 7.485ms
|
|
OnSourceAssetsModified: 0.052ms
|
|
InitializeImportedAssetsSnapshot: 7.256ms
|
|
GetAllGuidsForCategorization: 1.132ms
|
|
CategorizeAssets: 8.225ms
|
|
ImportAndPostprocessOutOfDateAssets: 1239.567ms (3.604ms without children)
|
|
ImportManagerImport: 11.686ms (3.533ms without children)
|
|
ImportInProcess: 8.099ms
|
|
UpdateCategorizedAssets: 0.054ms
|
|
PostProcessAllAssets: 1212.974ms
|
|
ReloadImportedAssets: 0.604ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.015ms
|
|
InitializingProgressBar: 0.004ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.514ms
|
|
OnDemandSchedulerStart: 0.390ms
|
|
RestoreLoadedAssetsState: 2.729ms
|
|
UpdateImportedAssetsSnapshot: 6.048ms
|
|
ReloadSourceAssets: 1.708ms
|
|
UnloadImportedAssets: 0.426ms
|
|
Hotreload: 3.737ms
|
|
FixTempGuids: 0.005ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.201ms
|
|
UnloadStreamsBegin: 0.018ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.491ms
|
|
GetLoadedSourceAssetsSnapshot: 5.919ms
|
|
PersistCurrentRevisions: 0.411ms
|
|
UnloadStreamsEnd: 0.027ms
|
|
Untracked: 5.466ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll using Guid(7797bdd90594bda499481600ba98f9cd) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3cd4981c85fa6b3b03d147230b7ff99a') in 0.007070 seconds
|
|
Refreshing native plugins compatible for Editor in 2.82 ms, found 6 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1164.083ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.096ms
|
|
Scan: 7.720ms
|
|
OnSourceAssetsModified: 0.110ms
|
|
InitializeImportedAssetsSnapshot: 8.383ms
|
|
GetAllGuidsForCategorization: 1.097ms
|
|
CategorizeAssets: 8.415ms
|
|
ImportAndPostprocessOutOfDateAssets: 1119.000ms (3.892ms without children)
|
|
ImportManagerImport: 11.431ms (3.535ms without children)
|
|
ImportInProcess: 7.838ms
|
|
UpdateCategorizedAssets: 0.058ms
|
|
PostProcessAllAssets: 1088.813ms
|
|
ReloadImportedAssets: 0.501ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.065ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.460ms
|
|
OnDemandSchedulerStart: 0.397ms
|
|
RestoreLoadedAssetsState: 2.776ms
|
|
UpdateImportedAssetsSnapshot: 9.663ms
|
|
ReloadSourceAssets: 1.754ms
|
|
UnloadImportedAssets: 0.382ms
|
|
Hotreload: 3.962ms
|
|
FixTempGuids: 0.006ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.277ms
|
|
UnloadStreamsBegin: 0.034ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 2.324ms
|
|
GetLoadedSourceAssetsSnapshot: 6.244ms
|
|
PersistCurrentRevisions: 0.449ms
|
|
UnloadStreamsEnd: 0.029ms
|
|
Untracked: 3.802ms
|
|
Start importing Assets/Wwise/ScriptableObjects using Guid(3cc06455bb6b29d46b015f8e9d508218) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a83e6bfc33dee6e299b0cea7bb1c5dea') in 0.010271 seconds
|
|
Refreshing native plugins compatible for Editor in 1.87 ms, found 6 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 60.325ms
|
|
Start importing Assets/Wwise/ScriptableObjects/AkWwiseInitializationSettings.asset using Guid(ca1886ece3dfc5e49902e78defccd355) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd7a76a36087847a71e5e24ab2c9b74b8') in 0.003276 seconds
|
|
Refreshing native plugins compatible for Editor in 2.40 ms, found 6 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 54.221ms
|
|
Start importing Assets/Wwise/ScriptableObjects/Mac.asset using Guid(d3145d0fdeb93df40b15edabf13afdaf) Importer(-1,00000000000000000000000000000000) -> (artifact id: '39b56dae9ace0c8fe77ebfe2ea5c7739') in 0.003966 seconds
|
|
Refreshing native plugins compatible for Editor in 1.84 ms, found 6 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 74.578ms
|
|
Start importing Assets/Wwise/ScriptableObjects/Windows.asset using Guid(3818a38871f099c4ab0aaa601c10dd5a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b21e62e6cf42bbc56dffd933522d34ab') in 0.003166 seconds
|
|
Refreshing native plugins compatible for Editor in 2.66 ms, found 6 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 54.164ms
|
|
Start importing Assets/Wwise/Editor/ProjectData/AkWwiseProjectData.asset using Guid(4472244a158ca074f8826e27f7301387) Importer(-1,00000000000000000000000000000000) -> (artifact id: '74995003c11b6b0ef66d8892a7bc545c') in 0.002964 seconds
|
|
Start importing Assets/Wwise/ScriptableObjects/AkWwiseInitializationSettings.asset using Guid(ca1886ece3dfc5e49902e78defccd355) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c8f4723080b7318e9f179cca7aeacb45') in 0.002801 seconds
|
|
Start importing ProjectSettings/AudioManager.asset using Guid(00000000000000006000000000000000) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4c414ceb363c043e78fa935b147dc4fe') in 0.002899 seconds
|
|
Refreshing native plugins compatible for Editor in 1.87 ms, found 6 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 60.624ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle using Guid(38fdccb83a2f6434793444988076921d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c5445cc428355bc08aeb83f73d79cd63') in 0.017464 seconds
|
|
Refreshing native plugins compatible for Editor in 2.03 ms, found 6 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 87.987ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll using Guid(35d08331e94539b4ea78bf60a251d521) Importer(-1,00000000000000000000000000000000) -> (artifact id: '618f6aca96309baa980e1b86a0035a1c') in 0.017393 seconds
|
|
Refreshing native plugins compatible for Editor in 1.72 ms, found 7 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1263.887ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.080ms
|
|
Scan: 7.758ms
|
|
OnSourceAssetsModified: 0.052ms
|
|
InitializeImportedAssetsSnapshot: 7.469ms
|
|
GetAllGuidsForCategorization: 0.971ms
|
|
CategorizeAssets: 8.037ms
|
|
ImportAndPostprocessOutOfDateAssets: 1221.880ms (3.011ms without children)
|
|
ImportManagerImport: 20.883ms (2.823ms without children)
|
|
ImportInProcess: 18.029ms
|
|
UpdateCategorizedAssets: 0.031ms
|
|
PostProcessAllAssets: 1185.561ms
|
|
ReloadImportedAssets: 0.502ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.975ms
|
|
InitializingProgressBar: 0.004ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.427ms
|
|
OnDemandSchedulerStart: 0.323ms
|
|
RestoreLoadedAssetsState: 2.428ms
|
|
UpdateImportedAssetsSnapshot: 7.767ms
|
|
ReloadSourceAssets: 1.384ms
|
|
UnloadImportedAssets: 0.497ms
|
|
Hotreload: 2.111ms
|
|
FixTempGuids: 0.003ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.201ms
|
|
UnloadStreamsBegin: 0.020ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.482ms
|
|
GetLoadedSourceAssetsSnapshot: 5.256ms
|
|
PersistCurrentRevisions: 0.304ms
|
|
UnloadStreamsEnd: 0.023ms
|
|
Untracked: 6.358ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle using Guid(409fa304e610bf34d8f70d88124b18bf) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6d1d9cc49877dd7bb962df290f8958cf') in 0.017193 seconds
|
|
Refreshing native plugins compatible for Editor in 2.37 ms, found 7 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 83.227ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle using Guid(c0453449937eb954fbd561f79211f7e0) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd4cbd916bb317797cd9137caa7a15e21') in 0.004711 seconds
|
|
Refreshing native plugins compatible for Editor in 2.45 ms, found 7 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 75.545ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll using Guid(4fb020aba33984842af725ca1eb43bcb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f8ca72de69a7a915d457555cf2b6f6c0') in 0.015686 seconds
|
|
Refreshing native plugins compatible for Editor in 2.69 ms, found 7 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1181.159ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.086ms
|
|
Scan: 7.221ms
|
|
OnSourceAssetsModified: 0.046ms
|
|
InitializeImportedAssetsSnapshot: 6.927ms
|
|
GetAllGuidsForCategorization: 1.160ms
|
|
CategorizeAssets: 6.750ms
|
|
ImportAndPostprocessOutOfDateAssets: 1141.046ms (2.831ms without children)
|
|
ImportManagerImport: 18.801ms (2.387ms without children)
|
|
ImportInProcess: 16.384ms
|
|
UpdateCategorizedAssets: 0.030ms
|
|
PostProcessAllAssets: 1109.421ms
|
|
ReloadImportedAssets: 0.459ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.700ms
|
|
InitializingProgressBar: 0.003ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.430ms
|
|
OnDemandSchedulerStart: 0.469ms
|
|
RestoreLoadedAssetsState: 1.478ms
|
|
UpdateImportedAssetsSnapshot: 6.453ms
|
|
ReloadSourceAssets: 1.407ms
|
|
UnloadImportedAssets: 0.302ms
|
|
Hotreload: 3.237ms
|
|
FixTempGuids: 0.003ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.243ms
|
|
UnloadStreamsBegin: 0.022ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.826ms
|
|
GetLoadedSourceAssetsSnapshot: 4.856ms
|
|
PersistCurrentRevisions: 0.405ms
|
|
UnloadStreamsEnd: 0.022ms
|
|
Untracked: 5.598ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle using Guid(4fa32636777e9014ba4014d19bc6454d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '35884b3edd80c962c61158c48afe8c5b') in 0.006263 seconds
|
|
Refreshing native plugins compatible for Editor in 2.45 ms, found 7 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 74.806ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll using Guid(9ef7dafe986df9f49b5b5b6968e9de43) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ee40112a4dd8f4c3cfd2a762aa3e6b4e') in 0.015161 seconds
|
|
Refreshing native plugins compatible for Editor in 2.05 ms, found 8 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1304.548ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.083ms
|
|
Scan: 6.915ms
|
|
OnSourceAssetsModified: 0.058ms
|
|
InitializeImportedAssetsSnapshot: 7.817ms
|
|
GetAllGuidsForCategorization: 1.051ms
|
|
CategorizeAssets: 6.736ms
|
|
ImportAndPostprocessOutOfDateAssets: 1264.546ms (3.616ms without children)
|
|
ImportManagerImport: 18.151ms (2.548ms without children)
|
|
ImportInProcess: 15.566ms
|
|
UpdateCategorizedAssets: 0.037ms
|
|
PostProcessAllAssets: 1230.414ms
|
|
ReloadImportedAssets: 0.377ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.778ms
|
|
InitializingProgressBar: 0.002ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.541ms
|
|
OnDemandSchedulerStart: 0.319ms
|
|
RestoreLoadedAssetsState: 3.304ms
|
|
UpdateImportedAssetsSnapshot: 7.043ms
|
|
ReloadSourceAssets: 1.850ms
|
|
UnloadImportedAssets: 0.247ms
|
|
Hotreload: 2.444ms
|
|
FixTempGuids: 0.004ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.241ms
|
|
UnloadStreamsBegin: 0.021ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.638ms
|
|
GetLoadedSourceAssetsSnapshot: 6.313ms
|
|
PersistCurrentRevisions: 0.305ms
|
|
UnloadStreamsEnd: 0.025ms
|
|
Untracked: 4.254ms
|
|
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll using Guid(08d2b91d84ce2654c89f312215a0c83b) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bffb212fb61c03a38c146a6914c106bf') in 0.018353 seconds
|
|
Refreshing native plugins compatible for Editor in 2.35 ms, found 8 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 1264.111ms
|
|
InvokeBeforeRefreshCallbacks: 0.001ms
|
|
ApplyChangesToAssetFolders: 0.078ms
|
|
Scan: 7.004ms
|
|
OnSourceAssetsModified: 0.063ms
|
|
InitializeImportedAssetsSnapshot: 8.022ms
|
|
GetAllGuidsForCategorization: 0.948ms
|
|
CategorizeAssets: 8.961ms
|
|
ImportAndPostprocessOutOfDateAssets: 1220.302ms (2.820ms without children)
|
|
ImportManagerImport: 21.912ms (2.804ms without children)
|
|
ImportInProcess: 19.067ms
|
|
UpdateCategorizedAssets: 0.041ms
|
|
PostProcessAllAssets: 1184.233ms
|
|
ReloadImportedAssets: 0.472ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.868ms
|
|
InitializingProgressBar: 0.004ms
|
|
PostProcessAllAssetNotificationsAddChangedAssets: 0.530ms
|
|
OnDemandSchedulerStart: 0.396ms
|
|
RestoreLoadedAssetsState: 1.815ms
|
|
UpdateImportedAssetsSnapshot: 7.253ms
|
|
ReloadSourceAssets: 1.107ms
|
|
UnloadImportedAssets: 0.390ms
|
|
Hotreload: 2.840ms
|
|
FixTempGuids: 0.004ms
|
|
GatherAllCurrentPrimaryArtifactRevisions: 0.250ms
|
|
UnloadStreamsBegin: 0.030ms
|
|
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.592ms
|
|
GetLoadedSourceAssetsSnapshot: 4.858ms
|
|
PersistCurrentRevisions: 0.397ms
|
|
UnloadStreamsEnd: 0.036ms
|
|
Untracked: 7.231ms
|
|
WwiseUnity: Plugins successfully activated for Profile in Editor.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:560)
|
|
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:513)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
|
|
|
|
(Filename: Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs Line: 560)
|
|
|
|
WwiseUnity: Refreshing asset database.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:34)
|
|
|
|
(Filename: Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 34)
|
|
|
|
Start importing Assets/StreamingAssets/Audio using Guid(c457b87776989534592b4efac4cf99ed) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c81fd3fd9d1f40af30b904d2fad938a0') in 0.007525 seconds
|
|
Start importing Assets/StreamingAssets/Audio/GeneratedSoundBanks using Guid(6322012e1a2a10a458fe1202b9f00a29) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f964f5df99486e771e08f529bde6397f') in 0.007465 seconds
|
|
Refreshing native plugins compatible for Editor in 1.72 ms, found 8 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Refresh completed in 0.080308 seconds.
|
|
RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 80.284ms
|
|
WwiseUnity: End of setup, exiting Unity.
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:38)
|
|
|
|
(Filename: Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 38)
|
|
|
|
Batchmode quit successfully invoked - shutting down!
|
|
[Performance] WinEditorMain : 1 samples, Peak. 3.06 s (1.0x), Avg. 3.06 s, Total. 3.063 s (1.7%)
|
|
[Performance] WinEditorMain.ConfigureCrashHandler : 1 samples, Peak. 41.0 us (1.0x), Avg. 41.0 us, Total. 41.00 us (0.0%)
|
|
[Performance] WinEditorMain.CurlRequestInitialize : 1 samples, Peak. 12.9 ms (1.0x), Avg. 12.9 ms, Total. 12.87 ms (0.0%)
|
|
[Performance] WinEditorMain.SetupLogFile : 1 samples, Peak. 337 us (1.0x), Avg. 337 us, Total. 336.6 us (0.0%)
|
|
[Performance] WinEditorMain.RunNativeTestsIfRequiredAndExit : 1 samples, Peak. 5.30 us (1.0x), Avg. 5.30 us, Total. 5.300 us (0.0%)
|
|
[Performance] WinEditorMain.Licensing : 1 samples, Peak. 3.03 s (1.0x), Avg. 3.03 s, Total. 3.033 s (1.7%)
|
|
[Performance] WinEditorMain.InitializeCrashHandler : 1 samples, Peak. 15.7 ms (1.0x), Avg. 15.7 ms, Total. 15.72 ms (0.0%)
|
|
[Performance] WinEditorMain.CreateApplication : 1 samples, Peak. 326 us (1.0x), Avg. 326 us, Total. 326.1 us (0.0%)
|
|
[Performance] Application.InitializeProject : 1 samples, Peak. 105 s (1.0x), Avg. 105 s, Total. 105.3 s (58.0%)
|
|
[Performance] Application.PackageManager.StartServer : 1 samples, Peak. 2.85 ms (1.0x), Avg. 2.85 ms, Total. 2.851 ms (0.0%)
|
|
[Performance] Application.AcquireProjectLock : 1 samples, Peak. 9.11 ms (1.0x), Avg. 9.11 ms, Total. 9.108 ms (0.0%)
|
|
[Performance] Application.InitializeEngineNoGraphics : 1 samples, Peak. 579 ms (1.0x), Avg. 579 ms, Total. 579.4 ms (0.3%)
|
|
[Performance] Application.PackageManager.Initialize : 1 samples, Peak. 959 ms (1.0x), Avg. 959 ms, Total. 958.7 ms (0.5%)
|
|
[Performance] CurlRequestCheck : 16 samples, Peak. 35.8 us (4.3x), Avg. 8.37 us, Total. 134.0 us (0.0%)
|
|
[Performance] PackageManager::RunRequestSynchronously : 25 samples, Peak. 49.4 us (6.1x), Avg. 8.16 us, Total. 204.0 us (0.0%)
|
|
[Performance] Application.EngineGraphics.Initialize : 1 samples, Peak. 1.41 s (1.0x), Avg. 1.41 s, Total. 1.409 s (0.8%)
|
|
[Performance] Application.GI.Initialize : 1 samples, Peak. 23.6 ms (1.0x), Avg. 23.6 ms, Total. 23.60 ms (0.0%)
|
|
[Performance] Application.LoadAllDefaultResourcesFromEditor : 1 samples, Peak. 2.17 ms (1.0x), Avg. 2.17 ms, Total. 2.175 ms (0.0%)
|
|
[Performance] Application.LoadMonoAssemblies : 1 samples, Peak. 1.91 s (1.0x), Avg. 1.91 s, Total. 1.909 s (1.1%)
|
|
[Performance] RestoreManagedReferences : 2 samples, Peak. 96.1 ms (2.0x), Avg. 48.1 ms, Total. 96.12 ms (0.1%)
|
|
[Performance] ProcessService.EditorAfterLoadAllAssemblies : 2 samples, Peak. 41.6 ms (1.3x), Avg. 32.4 ms, Total. 64.81 ms (0.0%)
|
|
[Performance] Application.ReadLicenseInfo : 1 samples, Peak. 11.8 ms (1.0x), Avg. 11.8 ms, Total. 11.80 ms (0.0%)
|
|
[Performance] Application.InitialScriptRefresh : 1 samples, Peak. 91.0 s (1.0x), Avg. 91.0 s, Total. 91.04 s (50.1%)
|
|
[Performance] PresetManagerPostProcessor.OnPreprocessAsset : 608 samples, Peak. 1.97 ms (48.8x), Avg. 40.3 us, Total. 24.53 ms (0.0%)
|
|
[Performance] CancelSplashScreenOnAssetChange.OnPreprocessAsset : 608 samples, Peak. 223 us (41.5x), Avg. 5.38 us, Total. 3.272 ms (0.0%)
|
|
[Performance] Compiling Scripts : 1 samples, Peak. 8.70 s (1.0x), Avg. 8.70 s, Total. 8.697 s (4.8%)
|
|
[Performance] AssetDatabase.ImportAsset : 102 samples, Peak. 1.38 s (2.0x), Avg. 706 ms, Total. 71.99 s (39.6%)
|
|
[Performance] SubstancePostProcessor.OnPreprocessAsset : 171 samples, Peak. 271 us (22.8x), Avg. 11.9 us, Total. 2.038 ms (0.0%)
|
|
[Performance] AssetDatabase.ImportAssets : 95 samples, Peak. 60.8 ms (94.9x), Avg. 641 us, Total. 60.88 ms (0.0%)
|
|
[Performance] SubstancePostProcessor.OnPostprocessAllAssets : 93 samples, Peak. 10.7 ms (52.8x), Avg. 202 us, Total. 18.79 ms (0.0%)
|
|
[Performance] CubeLutAssetImporter.OnPostprocessAllAssets : 93 samples, Peak. 7.73 ms (56.8x), Avg. 136 us, Total. 12.66 ms (0.0%)
|
|
[Performance] SpriteEditorTexturePostprocessor.OnPostprocessAllAssets : 93 samples, Peak. 821 us (19.7x), Avg. 41.7 us, Total. 3.876 ms (0.0%)
|
|
[Performance] FontAssetPostProcessor.OnPostprocessAllAssets : 93 samples, Peak. 2.30 ms (43.7x), Avg. 52.6 us, Total. 4.893 ms (0.0%)
|
|
[Performance] AssetProcessor.OnPostprocessAllAssets : 279 samples, Peak. 1.35 ms (93.0x), Avg. 14.5 us, Total. 4.044 ms (0.0%)
|
|
[Performance] Postprocessor.OnPostprocessAllAssets : 93 samples, Peak. 85.1 ms (90.4x), Avg. 941 us, Total. 87.56 ms (0.0%)
|
|
[Performance] RetainedMode.OnPostprocessAllAssets : 93 samples, Peak. 19.4 ms (58.7x), Avg. 330 us, Total. 30.68 ms (0.0%)
|
|
[Performance] EditorAtlasMonitorInjector.OnPostprocessAllAssets : 93 samples, Peak. 2.51 ms (54.5x), Avg. 46.1 us, Total. 4.287 ms (0.0%)
|
|
[Performance] AudioMixerPostprocessor.OnPostprocessAllAssets : 93 samples, Peak. 502 us (48.9x), Avg. 10.3 us, Total. 955.5 us (0.0%)
|
|
[Performance] AssetEvents.OnPostprocessAllAssets : 186 samples, Peak. 458 us (59.6x), Avg. 7.69 us, Total. 1.431 ms (0.0%)
|
|
[Performance] ModelImporterPostProcessor.OnPostprocessAllAssets : 93 samples, Peak. 62.2 ms (69.0x), Avg. 901 us, Total. 83.84 ms (0.0%)
|
|
[Performance] StyleCatalogPostProcessor.OnPostprocessAllAssets : 93 samples, Peak. 87.9 ms (91.7x), Avg. 959 us, Total. 89.20 ms (0.0%)
|
|
[Performance] BuildCatalog : 1 samples, Peak. 86.0 ms (1.0x), Avg. 86.0 ms, Total. 86.00 ms (0.0%)
|
|
[Performance] Application.AssetDatabase.Refresh : 1 samples, Peak. 2.92 s (1.0x), Avg. 2.92 s, Total. 2.917 s (1.6%)
|
|
[Performance] AssetDatabase.Refresh : 2 samples, Peak. 2.92 s (1.9x), Avg. 1.50 s, Total. 2.997 s (1.7%)
|
|
[Performance] TextureImporter.Import : 27 samples, Peak. 5.43 ms (6.2x), Avg. 881 us, Total. 23.78 ms (0.0%)
|
|
[Performance] EditorAtlasMonitorInjector.OnPostprocessTexture : 27 samples, Peak. 281 us (12.5x), Avg. 22.6 us, Total. 609.5 us (0.0%)
|
|
[Performance] TMPro_TexturePostProcessor.OnPostprocessTexture : 27 samples, Peak. 201 us (7.4x), Avg. 27.3 us, Total. 736.1 us (0.0%)
|
|
[Performance] Application.ImportAssetsWithMismatchingAssetImporterVersion : 1 samples, Peak. 262 ms (1.0x), Avg. 262 ms, Total. 262.1 ms (0.1%)
|
|
[Performance] Application.SyncCurrentColorSpace : 1 samples, Peak. 61.6 ms (1.0x), Avg. 61.6 ms, Total. 61.65 ms (0.0%)
|
|
[Performance] Application.OnUsbDevicesChanged : 1 samples, Peak. 10.6 ms (1.0x), Avg. 10.6 ms, Total. 10.56 ms (0.0%)
|
|
[Performance] Application.AssetInstanceCacheUpdate : 1 samples, Peak. 400 ns (1.0x), Avg. 400 ns, Total. 400.0 ns (0.0%)
|
|
[Performance] Application.UnityExtensions.Initialize : 1 samples, Peak. 2.58 ms (1.0x), Avg. 2.58 ms, Total. 2.577 ms (0.0%)
|
|
[Performance] Application.InitializeManagedCompilationPipeline : 1 samples, Peak. 241 ms (1.0x), Avg. 241 ms, Total. 241.1 ms (0.1%)
|
|
[Performance] Application.ExecuteStartups : 1 samples, Peak. 75.3 ms (1.0x), Avg. 75.3 ms, Total. 75.29 ms (0.0%)
|
|
[Performance] Application.InitializeMenu : 1 samples, Peak. 169 ms (1.0x), Avg. 169 ms, Total. 168.5 ms (0.1%)
|
|
[Performance] UpdateAllMenus : 1 samples, Peak. 164 ms (1.0x), Avg. 164 ms, Total. 163.8 ms (0.1%)
|
|
[Performance] Application.editorInitializingProject : 1 samples, Peak. 30.9 us (1.0x), Avg. 30.9 us, Total. 30.90 us (0.0%)
|
|
[Performance] GUIView.RepaintAll.PlayerLoopController : 2 samples, Peak. 1.40 us (1.2x), Avg. 1.20 us, Total. 2.400 us (0.0%)
|
|
[Performance] Application.InvokeFinishedLoadingProject : 1 samples, Peak. 51.1 ms (1.0x), Avg. 51.1 ms, Total. 51.08 ms (0.0%)
|
|
[Performance] ProcessService.OnProjectLoaded : 1 samples, Peak. 37.1 ms (1.0x), Avg. 37.1 ms, Total. 37.06 ms (0.0%)
|
|
[Performance] Inspector.InitOrRebuild : 1 samples, Peak. 17.0 ms (1.0x), Avg. 17.0 ms, Total. 17.01 ms (0.0%)
|
|
Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) -> (artifact id: '20e362c8f9d3f5220b14aeb78c15298a') in 0.005280 seconds
|
|
Refreshing native plugins compatible for Editor in 1.75 ms, found 8 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
|
|
RefreshProfiler: Total: 53.234ms
|
|
AcceleratorClientConnectionCallback - disconnected - :0
|
|
Cleanup mono
|
|
Waiting on threads to park on joinable thread list timed out.
|
|
Exiting batchmode successfully now!
|
|
Exiting without the bug reporter. Application will terminate with return code 0 |