Meta Vens
3a5b3b0bab
Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
...
Zone.WellReference owns each body's reference zero (GetHeight uses it). Gravity.cginc mirrors GravityField.Potential;
Brushes/Gravity Field draws depth = -h on layer 9 from a StructuredBuffer that GravityLowering.Lower fills from the
zone each frame; GravityLowering.CreateField makes the one quad. GravityFieldParityVerify renders it and compares every
texel with -Zone.GetHeight (max error 0.0059 u), the gradient with GetForce (0.03 degrees) and the wiring.
Deleted: the Gravity Well children of Planet, Gas Giant, Sun and PlanetOutpost prefabs, Wormhole 1's three gravity
children, their overrides in Main Menu and TestScene, five wormhole/wave materials and two brush shaders,
Planet.GravityWellDepth/Radius, BodyData keys 6-7, PlanetSettings.GravityDepth/GravityRadius (and the Settings.asset
keys). Surface Displacement culls layer 9 only. Headless build and tests not yet run at this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 07:11:25 +02:00
..
Geonames
External Database Entries + Name File Cleaning + Faction Allegiance
2021-03-16 11:06:54 +00:00
Gradients
Upgrade to Unity 6000.3.24f1
2026-09-11 22:04:28 +02:00
Locations
Microfauna Redux
2021-05-25 22:01:59 +01:00
Sprites
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Sun Albedo
NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
2022-07-10 02:53:09 +01:00
Sun Flow
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Aetheria.inputactions
Helm split, player input: A/D turn, Q/E strafe, Shift holds and Caps Lock latches face-the-aim
2026-10-07 12:33:22 +02:00
Aetheria.inputactions.meta
Fullscreen Map View
2020-12-02 21:12:25 +00:00
ansi104-TKL.json
Keyboard Layout Display
2021-05-03 23:15:29 +01:00
ansi104-TKL.json.meta
Keyboard Layout Display
2021-05-03 23:15:29 +01:00
ansi104.json
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ansi104.json.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Fog Patch Displacement.renderTexture
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Fog Patch Displacement.renderTexture.meta
Minimap + Input System
2020-12-02 16:42:09 +00:00
Fog Patch.renderTexture
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Fog Patch.renderTexture.meta
Minimap + Input System
2020-12-02 16:42:09 +00:00
Fog Surface Displacement.renderTexture
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Fog Surface Displacement.renderTexture.meta
Minimap + Input System
2020-12-02 16:42:09 +00:00
Fog Tint.renderTexture
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Fog Tint.renderTexture.meta
Minimap + Input System
2020-12-02 16:42:09 +00:00
Geonames.meta
Ultimate Sector Generation X Pro Max Silver Edition
2021-03-11 11:18:21 +00:00
Gradients.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Influence.renderTexture
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Influence.renderTexture.meta
Sector Map: Areas of Influence
2021-03-12 08:11:55 +00:00
InputSystem.inputsettings.asset
Minimap + Input System
2020-12-02 16:42:09 +00:00
InputSystem.inputsettings.asset.meta
Minimap + Input System
2020-12-02 16:42:09 +00:00
LDR_LLL1_0.png
Initial ARPG Port
2020-11-27 22:47:33 +00:00
LDR_LLL1_0.png.meta
Golden Ratio Blue Noise Sampling
2021-04-12 14:36:32 +01:00
Locations.meta
Action Bar Persistence
2021-04-30 14:24:01 +01:00
Minimap.renderTexture
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Minimap.renderTexture.meta
Minimap + Input System
2020-12-02 16:42:09 +00:00
MinimapGravity.renderTexture
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
MinimapGravity.renderTexture.meta
Minimap + Input System
2020-12-02 16:42:09 +00:00
MinimapInfluence.renderTexture
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
MinimapInfluence.renderTexture.meta
Demo Hotfixes
2021-05-02 20:59:45 +01:00
Settings.asset
Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
2026-10-15 07:11:25 +02:00
Settings.asset.meta
Asteroids & Refactoring
2020-12-01 00:16:11 +00:00
Slime Gravity.renderTexture
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Slime Gravity.renderTexture.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
Sprites.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
Sun Albedo.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Sun Flow.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00