Meta Vens
be7f2b0787
Layers: one owner puts orbitals above the ship plane and floaters below; per-hull GridOffset is deleted
...
GameplaySettings carries ShipLayerHeight 3, OrbitalLayerHeight 15, FloaterLayerHeight 0 (authored in Settings.asset).
Entity.LayerHeight (Ship, OrbitalEntity) is the one offset RideHeight adds; DrawAhead.FloaterHeight is the floater
height ItemPickup and MineInstance draw at. HullData.GridOffset (Key 26) and the pickup/mine/prefab GridOffset fields
are gone with every reader. Fixtures (DrawnPose, FireControl*, ImpactFeedback) take heights from the layer owner;
LayerTests pin each kind's layer. FloatingItemsDrawnSmoke follows. ItemPickup/MineInstance.Bind take the settings from
ZoneRenderer. Builds as one commit with its tests; not compile-verified until the cut's head run.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 02:35:07 +02:00
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Ships
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Stations
Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
2026-10-15 07:11:25 +02:00
Thrusters
Delete the aether drive: behaviour, union 12, hardpoint type, aggregates, settings, presenters, prefab
2026-10-08 14:04:28 +02:00
Turrets
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Weapons
Retire the Unity mine: Mine, MineManager, the Mine Launcher prefab and ShieldManager's mine branch
2026-10-07 15:01:39 +02:00
Influence.prefab
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Influence.prefab.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Lightning.prefab
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Lightning.prefab.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Mine.prefab
Layers: one owner puts orbitals above the ship plane and floaters below; per-hull GridOffset is deleted
2026-10-16 02:35:07 +02:00
Mine.prefab.meta
Mine prefab and scene wiring: WireMines built Mine.prefab and assigned ZoneRenderer.MinePrefab
2026-10-08 14:34:37 +02:00
PingEffect.prefab
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
PingEffect.prefab.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Shield.prefab
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Shield.prefab.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
ShipModTemplate.prefab
Ship S2: the game composes and loads mod ships
2026-09-30 06:43:52 +02:00
ShipModTemplate.prefab.meta
Ship S2: the game composes and loads mod ships
2026-09-30 06:43:52 +02:00
Ships.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Stations.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Thrusters.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Tractor Beam.prefab
Loot 3 group A: the grab is presented, not simulated
2026-10-13 18:43:15 +02:00
Tractor Beam.prefab.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Turrets.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Weapons.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00