Aetheria/Assets/Scripts/ServerShared/Behaviors/Launcher.cs
Reinier Vens dbc522a224 Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged
Added machine gun weapon & VFX
Moved third party code to Plugins folder to improve compile times
2021-01-31 03:52:32 +00:00

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1.2 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using MessagePack;
using Newtonsoft.Json;
using Unity.Mathematics;
[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class LauncherData : LockWeaponData
{
[InspectableAnimationCurve, JsonProperty("guidance"), Key(23)]
public float4[] GuidanceCurve;
[InspectableAnimationCurve, JsonProperty("thrustCurve"), Key(24)]
public float4[] ThrustCurve;
[InspectableAnimationCurve, JsonProperty("liftCurve"), Key(25)]
public float4[] LiftCurve;
[InspectableField, JsonProperty("thrust"), Key(26)]
public PerformanceStat Thrust = new PerformanceStat();
[InspectableField, JsonProperty("frequency"), Key(27)]
public float DodgeFrequency;
[InspectableField, JsonProperty("missileSpeed"), Key(28), RuntimeInspectable]
public PerformanceStat MissileVelocity = new PerformanceStat();
public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
{
return new LockWeapon(context, this, entity, item);
}
}