Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
31 lines
No EOL
853 B
C#
31 lines
No EOL
853 B
C#
using System; // require keep for Windows Universal App
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using UnityEngine;
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namespace UniRx.Triggers
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{
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[DisallowMultipleComponent]
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public class ObservableUpdateTrigger : ObservableTriggerBase
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{
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Subject<Unit> update;
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/// <summary>Update is called every frame, if the MonoBehaviour is enabled.</summary>
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void Update()
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{
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if (update != null) update.OnNext(Unit.Default);
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}
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/// <summary>Update is called every frame, if the MonoBehaviour is enabled.</summary>
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public IObservable<Unit> UpdateAsObservable()
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{
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return update ?? (update = new Subject<Unit>());
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}
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protected override void RaiseOnCompletedOnDestroy()
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{
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if (update != null)
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{
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update.OnCompleted();
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}
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}
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}
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} |