Aetheria/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservablePointerEnterTrigger.cs
Reinier Vens dbc522a224 Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged
Added machine gun weapon & VFX
Moved third party code to Plugins folder to improve compile times
2021-01-31 03:52:32 +00:00

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1.1 KiB
C#

// for uGUI(from 4.6)
#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
using System; // require keep for Windows Universal App
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservablePointerEnterTrigger : ObservableTriggerBase, IEventSystemHandler, IPointerEnterHandler
{
Subject<PointerEventData> onPointerEnter;
void IPointerEnterHandler.OnPointerEnter(PointerEventData eventData)
{
if (onPointerEnter != null) onPointerEnter.OnNext(eventData);
}
public IObservable<PointerEventData> OnPointerEnterAsObservable()
{
return onPointerEnter ?? (onPointerEnter = new Subject<PointerEventData>());
}
private void OnDisable()
{
onPointerEnter = null;
}
protected override void RaiseOnCompletedOnDestroy()
{
if (onPointerEnter != null)
{
onPointerEnter.OnCompleted();
}
}
}
}
#endif