Aetheria/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableLateUpdateTrigger.cs
Reinier Vens dbc522a224 Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged
Added machine gun weapon & VFX
Moved third party code to Plugins folder to improve compile times
2021-01-31 03:52:32 +00:00

31 lines
No EOL
893 B
C#

using System; // require keep for Windows Universal App
using UnityEngine;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableLateUpdateTrigger : ObservableTriggerBase
{
Subject<Unit> lateUpdate;
/// <summary>LateUpdate is called every frame, if the Behaviour is enabled.</summary>
void LateUpdate()
{
if (lateUpdate != null) lateUpdate.OnNext(Unit.Default);
}
/// <summary>LateUpdate is called every frame, if the Behaviour is enabled.</summary>
public IObservable<Unit> LateUpdateAsObservable()
{
return lateUpdate ?? (lateUpdate = new Subject<Unit>());
}
protected override void RaiseOnCompletedOnDestroy()
{
if (lateUpdate != null)
{
lateUpdate.OnCompleted();
}
}
}
}