Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
40 lines
923 B
C#
40 lines
923 B
C#
#if !(ENABLE_MONO_BLEEDING_EDGE_EDITOR || ENABLE_MONO_BLEEDING_EDGE_STANDALONE)
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using System;
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namespace UniRx
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{
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public struct CancellationToken
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{
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readonly ICancelable source;
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public static readonly CancellationToken Empty = new CancellationToken(null);
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/// <summary>Same as Empty.</summary>
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public static readonly CancellationToken None = new CancellationToken(null);
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public CancellationToken(ICancelable source)
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{
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this.source = source;
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}
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public bool IsCancellationRequested
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{
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get
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{
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return (source == null) ? false : source.IsDisposed;
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}
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}
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public void ThrowIfCancellationRequested()
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{
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if (IsCancellationRequested)
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{
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throw new OperationCanceledException();
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}
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}
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}
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}
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#endif
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