Aetheria/Assets/Plugins/UniRx/Scripts/Operators/Wait.cs
Reinier Vens dbc522a224 Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged
Added machine gun weapon & VFX
Moved third party code to Plugins folder to improve compile times
2021-01-31 03:52:32 +00:00

62 lines
No EOL
1.5 KiB
C#

using System;
namespace UniRx.Operators
{
internal class Wait<T> : IObserver<T>
{
static readonly TimeSpan InfiniteTimeSpan = new TimeSpan(0, 0, 0, 0, -1); // from .NET 4.5
readonly IObservable<T> source;
readonly TimeSpan timeout;
System.Threading.ManualResetEvent semaphore;
bool seenValue = false;
T value = default(T);
Exception ex = default(Exception);
public Wait(IObservable<T> source, TimeSpan timeout)
{
this.source = source;
this.timeout = timeout;
}
public T Run()
{
semaphore = new System.Threading.ManualResetEvent(false);
using (source.Subscribe(this))
{
var waitComplete = (timeout == InfiniteTimeSpan)
? semaphore.WaitOne()
: semaphore.WaitOne(timeout);
if (!waitComplete)
{
throw new TimeoutException("OnCompleted not fired.");
}
}
if (ex != null) throw ex;
if (!seenValue) throw new InvalidOperationException("No Elements.");
return value;
}
public void OnNext(T value)
{
seenValue = true;
this.value = value;
}
public void OnError(Exception error)
{
this.ex = error;
semaphore.Set();
}
public void OnCompleted()
{
semaphore.Set();
}
}
}