Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
26 lines
No EOL
756 B
C#
26 lines
No EOL
756 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Microsoft.Msagl.Core.DataStructures;
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using Microsoft.Msagl.Core.Geometry;
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using Microsoft.Msagl.Core.Layout;
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namespace Microsoft.Msagl.Layout.LargeGraphLayout {
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/// <summary>
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/// class containing the visible part of the drawing
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/// </summary>
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public class RailGraph {
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/// <summary>
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/// the set of visible nodes
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/// </summary>
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public Set<Node> Nodes = new Set<Node>();
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/// <summary>
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/// the set of visible rails
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/// </summary>
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public Set<Rail> Rails = new Set<Rail>();
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/// <summary>
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/// the set of visible edges
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/// </summary>
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public Set<Edge> Edges=new Set<Edge>();
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}
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} |