Aetheria/Assets/Wwise/Deployment/Components/AkGameObjPositionOffsetData.cs
Reinier Vens db8c3c7779 Initial Wwise Integration
Created wwise project
Integrated inventory UI sounds
Improved projectile weapon behavior (randomized start position, stopped them from self-destructing at target range when airburst is disabled)
2021-02-27 20:53:36 +00:00

22 lines
No EOL
942 B
C#

#if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.
//////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2014 Audiokinetic Inc. / All Rights Reserved
//
//////////////////////////////////////////////////////////////////////
[System.Serializable]
public class AkGameObjPositionOffsetData
{
public bool KeepMe;
public UnityEngine.Vector3 positionOffset;
// Unity tries to construct a AkGameObjPositionOffsetData all the time. Need this ugly workaround
// to prevent it from doing this.
public AkGameObjPositionOffsetData(bool IReallyWantToBeConstructed = false)
{
KeepMe = IReallyWantToBeConstructed;
}
}
#endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.