Aetheria/Assets/Scripts
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens d91ab8daf9 Generation never offers gear no hull can mount
Operator ruling, 2026-09-30, on the Autocannon: "Leave the autocannon unsold,
we'll need to author a bunch more hulls before all the gear variety in the game
has a home." The fit rule gets one owner, HardpointData.Takes (the gear's type,
laid in at the hardpoint's rotation, filling every cell); LoadoutGenerator's
hardpoint picks, its reuse of a previous product and `AetherDb hardpoint-fit`
all read it. RandomProducts, which both station stock and NPC loadouts draw
through, offers only gear with a home: Tool gear, hulls, or hardpoint gear some
hull in the catalog takes. The Autocannon keeps its product and price.

Test: the Autocannon is never drawn in 2000 draws of its hardpoint type; after
a scratch hull whose hardpoint takes it is authored, it is.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 18:01:35 +02:00
..
CultCache Pin AetheriaStores routing with tests; make PlayerSettings readable 2026-09-14 19:12:54 +02:00
Editor Define collection-based ship prefab authoring 2026-09-26 15:26:46 +02:00
Gameplay Scenarios Cut 1: StartGame stages through RunStart; the game's joins admit 2026-09-30 12:35:19 +02:00
ServerShared Generation never offers gear no hull can mount 2026-09-30 18:01:35 +02:00
Tests Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UI Fix console text input and route give through ship commissioning 2026-09-30 01:04:11 +02:00
Zone Display Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
AetheriaInput.cs Use the generated accessor for Cycle Target Item 2026-09-29 23:38:48 +02:00
AetheriaInput.cs.meta Minimap + Input System 2020-12-02 16:42:09 +00:00
CultCache.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Editor.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
EngineAssets.cs Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EngineAssets.cs.meta Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EventLog.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
EventLog.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
FilterTest.cs Hit Detection 2021-01-08 12:44:10 +00:00
FilterTest.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
Gameplay.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Prototype.cs Hit Detection 2021-01-08 12:44:10 +00:00
Prototype.cs.meta Copy Aetheria Code 2020-02-27 18:51:07 +00:00
PrototypeParticleReturn.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
PrototypeParticleReturn.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
Rotate.cs Hit Detection 2021-01-08 12:44:10 +00:00
Rotate.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
ServerShared.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Tests.meta Sector & Loadout Generation Fixes 2021-03-18 22:48:33 +00:00
UI.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
UnityExtensions.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UnityExtensions.cs.meta Database Support 2020-03-22 19:05:26 +00:00
Zone Display.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00