Aetheria/Assets/Scripts/UI/LoginScreen.cs
Reinier Vens c4be204cd0 First Flight
Added MPL license headers
SectorRenderer renders entities in sector, manages particle systems for ship thrusters
Thrusters apply torque based on orientation and position relative to ship center of mass
GameManager controls the player ship's thrusters
Player can dock with station if they are near
2020-12-22 03:13:43 +00:00

89 lines
3 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
public class LoginScreen : MonoBehaviour
{
public FlatButton LoginButton;
public FlatButton RegisterButton;
public TMP_InputField Server;
public TMP_InputField EmailUsername;
public TMP_InputField Email;
public TMP_InputField Username;
public TMP_InputField Password;
public TextMeshProUGUI Error;
private bool _registering;
void Start()
{
Error.text = " ";
LoginButton.CurrentState = FlatButtonState.Selected;
CultClient.AddMessageListener<LoginSuccessMessage>(success => SceneManager.LoadScene("Main"));
CultClient.OnError += s => Error.text = s;
RegisterButton.OnClick += () =>
{
if(!CultClient.Connected)
CultClient.Connect(Server.text);
if (_registering)
{
CultClient.Register(Email.text, Username.text, Password.text);
}
else
{
_registering = true;
EmailUsername.gameObject.SetActive(false);
Email.gameObject.SetActive(true);
Username.gameObject.SetActive(true);
LoginButton.CurrentState = FlatButtonState.Unselected;
RegisterButton.CurrentState = FlatButtonState.Selected;
}
};
LoginButton.OnClick += () =>
{
if(!CultClient.Connected)
CultClient.Connect(Server.text);
if (_registering)
{
_registering = false;
EmailUsername.gameObject.SetActive(true);
Email.gameObject.SetActive(false);
Username.gameObject.SetActive(false);
LoginButton.CurrentState = FlatButtonState.Selected;
RegisterButton.CurrentState = FlatButtonState.Unselected;
}
else
{
CultClient.Login(EmailUsername.text, Password.text);
}
};
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Tab) || Input.GetKeyDown(KeyCode.Return))
{
if (Server.isFocused)
{
if(_registering)
Email.Select();
else EmailUsername.Select();
}
else if (EmailUsername.isFocused)
Password.Select();
else if (Email.isFocused)
Username.Select();
else if (Username.isFocused)
Password.Select();
else if (Password.isFocused && Input.GetKeyDown(KeyCode.Return))
(_registering ? RegisterButton : LoginButton).OnPointerClick(null);
}
}
}