Aetheria/Assets/Scripts/ServerShared
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 57c2560fc0 Fuse fixes: arming holds for every burst, no-lock rounds stop on the first hull, settle before user code
Operator ruling 2026-09-30: a no-lock round of any fuse stops at the first hull
on its aim line and detonates there (bomb fishing still bursts at max range on
a clear line). CommitBurst no longer special-cases Contact.

Soul's findings on 14f66634..7e620ff9:
- Arming (HIGH): a contact or delayed blast on a hull nearer the muzzle than the
  blast radius detonated at the hull. Armed is now the one owner of the arming
  rule; Solve plans its burst point through it and ApplyBlastHit pushes the hull
  point through it.
- A refused beam never starts (ConstantWeapon.Activate asks Refuses), so
  OnStartFiring no longer flashes visuals and audio for a beam that fires nothing.
- Step removes a shot from the queue before Apply runs damage observers, so a
  throwing observer cannot make the blast repeat every tick.
- AgentFires consults Solve for a fused weapon: a refused weapon is never fired
  and Combat's group pick no longer counts its damage.
- SingleAmmoBurst pays at its first unrefused round in Execute, judged with the
  Range that round flies with, instead of at the trigger on the previous tick's.
- Inspect reads Designated from Solve (FireSolution.Designated) instead of
  recomputing visible, in-range and locked; FireControlDiagnostic drops those
  three fields and the debug HUD shows the one. Combat's group range test is
  FireControl.InReach, the range half of Designated (a LockWeapon must be
  activated to acquire its lock, so Combat cannot ask Designated itself).

Tests pin each rule, plus the two surviving gaps: a pushed-out targeted round's
arrival at the arming distance, and the AgentMinHitProbability boundary.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 20:31:59 +02:00
..
Agents Fuse fixes: arming holds for every burst, no-lock rounds stop on the first hull, settle before user code 2026-09-29 20:31:59 +02:00
Behaviors Fuse fixes: arming holds for every burst, no-lock rounds stop on the first hull, settle before user code 2026-09-29 20:31:59 +02:00
Narrative Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
NIH Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Serialization Delete the in-tree cache, JsonKnownTypes and vendored MessagePack 2026-09-14 18:42:09 +02:00
Aetheria.Shared.Unity.asmdef Replace the Database Tools with the Studio and cut Unity over 2026-09-14 19:15:20 +02:00
Aetheria.Shared.Unity.asmdef.meta Slime Stuff & DB Prep 2021-03-30 01:17:58 +01:00
AetheriaStores.cs Fused rounds fire out of arc; safe fuse; proximity misses type as Burst 2026-09-29 16:27:46 +02:00
AetheriaStores.cs.meta Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Agents.meta Local AI Testing & Interactive Tech Tab 2020-04-23 03:31:17 +01:00
AssemblyInfo.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
AssemblyInfo.cs.meta Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Attributes.cs Delete the in-tree cache, JsonKnownTypes and vendored MessagePack 2026-09-14 18:42:09 +02:00
Attributes.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Behaviors.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
BezierCurve.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
BezierCurve.cs.meta Database Improvements 2021-04-07 01:27:35 +01:00
CapabilityEvents.cs Add an engine-free capability event contract 2026-09-17 14:36:14 +02:00
CapabilityEvents.cs.meta Add an engine-free capability event contract 2026-09-17 14:36:14 +02:00
ColorMath.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
ColorMath.cs.meta Improved Level Generator 2020-12-01 20:38:28 +00:00
Corporations.cs Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
Corporations.cs.meta Infrastructure and Production 2020-06-02 07:01:03 +01:00
Entity.cs Fire control 12.4 closing batch: Death fires once; pin the blast loop's multi-kill and untouched-entity cases 2026-09-29 07:36:04 +02:00
Entity.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
EntitySerializer.cs Cut 0: give Entity its own EntitySettings copy, delete the duplicate copies 2026-09-17 18:22:22 +02:00
EntitySerializer.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
EntitySettings.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
EntitySettings.cs.meta Save/Load and Main Menu Submenus 2021-03-14 03:56:49 +00:00
EnumDictionary.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
EnumDictionary.cs.meta Database Improvements 2021-04-07 01:27:35 +01:00
Enums.cs Cut 12.4(a): rename AirburstRange to BlastRadius, add WeaponFuse 2026-09-25 19:15:26 +02:00
Enums.cs.meta Database Support 2020-03-22 19:05:26 +00:00
Environment.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Environment.cs.meta Unified Volumetric Flow 2021-06-18 12:32:03 +01:00
ExponentialCurve.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
ExponentialCurve.cs.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
Extensions.cs Seed zones from a stable name hash instead of string.GetHashCode (Cut 10) 2026-09-14 22:09:37 +02:00
Extensions.cs.meta Database Support 2020-03-22 19:05:26 +00:00
FactionProduct.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
FactionProduct.cs.meta Author manufacturer variation as faction products 2026-09-12 01:12:12 +02:00
FireControl.cs Fuse fixes: arming holds for every burst, no-lock rounds stop on the first hull, settle before user code 2026-09-29 20:31:59 +02:00
FireControl.cs.meta Delete HardpointTransforms; mount direction and arc become sim data 2026-09-19 07:37:52 +02:00
Galaxy.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Galaxy.cs.meta Hostility Fix + Story Work 2021-05-14 03:03:28 +01:00
GlobalData.cs Delete the in-tree cache, JsonKnownTypes and vendored MessagePack 2026-09-14 18:42:09 +02:00
GlobalData.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
InputLayout.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
InputLayout.cs.meta Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
ItemData.cs Fused rounds fire out of arc; safe fuse; proximity misses type as Burst 2026-09-29 16:27:46 +02:00
ItemData.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ItemInstance.cs Cut 5: priority tiers replace PowerBus's single shared GrantRatio 2026-09-19 02:58:38 +02:00
ItemInstance.cs.meta Database Support 2020-03-22 19:05:26 +00:00
ItemManager.cs Cut 1: terms replace the four fixed exponents; R-heat 2026-09-18 17:18:06 +02:00
ItemManager.cs.meta New Inventory System + Overhaul 2020-12-10 23:20:38 +00:00
Loadout.cs Add the lot ledger and mint every crafted instance through it 2026-09-17 04:16:23 +02:00
Loadout.cs.meta Make loadouts player-store design documents built all-or-nothing (Cut 10) 2026-09-14 22:06:06 +02:00
LoadoutGenerator.cs Fire control Cut 6c.1/6c.2: Resolution becomes reciprocal, targeting degrades instead of throwing 2026-09-19 18:31:46 +02:00
LoadoutGenerator.cs.meta Enemy Loadout Generation 2021-03-18 00:36:34 +00:00
MarkovNameGenerator.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
MarkovNameGenerator.cs.meta Sector Generation 2021-03-10 09:18:07 +00:00
Narrative.meta UI Improvements 2021-04-27 16:44:44 +01:00
NIH.meta Database Support 2020-03-22 19:05:26 +00:00
Noise1D.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Noise1D.cs.meta Hellfire 2021-01-10 03:59:47 +00:00
OrbitalEntity.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
OrbitalEntity.cs.meta Stat Effects and Tech Tree Improvements 2020-04-16 03:08:18 +01:00
PlayerSettings.cs Move mouse-look sensitivity into the PlayerSettings CultCache global 2026-09-17 17:22:09 +02:00
PlayerSettings.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
PowerBus.cs F3: an empty tier is not a satisfied tier, and sub-epsilon demand pays its way 2026-09-19 05:15:30 +02:00
PowerBus.cs.meta Add the meta Unity generated for PowerBus 2026-09-18 21:43:08 +02:00
PowerTiers.cs Cut 5: priority tiers replace PowerBus's single shared GrantRatio 2026-09-19 02:58:38 +02:00
PowerTiers.cs.meta Cut 5: priority tiers replace PowerBus's single shared GrantRatio 2026-09-19 02:58:38 +02:00
Provenance.cs Add the lot ledger and mint every crafted instance through it 2026-09-17 04:16:23 +02:00
Provenance.cs.meta Add the lot ledger and mint every crafted instance through it 2026-09-17 04:16:23 +02:00
Rect.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Rect.cs.meta TECH TREES WHOO 2020-04-11 19:18:02 +01:00
SampleElimination.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
SampleElimination.cs.meta Sector Generation 2021-03-10 09:18:07 +00:00
SavedGame.cs Fix F6: update the stale RunSave.Clear comment to include the ledger 2026-09-17 05:12:31 +02:00
SavedGame.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Serialization.meta Delete the in-tree cache, JsonKnownTypes and vendored MessagePack 2026-09-14 18:42:09 +02:00
Settings.cs Cut 6d: the dart-throw kernel replaces the coin-flip landing rule 2026-09-19 21:37:39 +02:00
Settings.cs.meta Asteroids & Refactoring 2020-12-01 00:16:11 +00:00
Ship.cs Delete AetheriaMath in favour of CultMath 2026-09-14 18:02:41 +02:00
Ship.cs.meta Database Support 2020-03-22 19:05:26 +00:00
StatResolver.cs Gate 1: give the resolver a Forget(owner); correct the recompute-cost comment 2026-09-18 20:41:42 +02:00
StatResolver.cs.meta Cut 2: give every entity its own StatResolver, delete the catalog leak 2026-09-18 19:53:59 +02:00
Wormhole.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Wormhole.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
WwiseMetadata.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
WwiseMetadata.cs.meta Wwise Audio Integration 2021-04-30 06:39:57 +01:00
WwiseSoundBinding.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
WwiseSoundBinding.cs.meta Wwise Audio Integration 2021-04-30 06:39:57 +01:00
Zone.cs Presentation follows the committed shot, not the selection (F7) 2026-09-29 16:27:54 +02:00
Zone.cs.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
ZoneData.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
ZoneData.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ZoneGenerator.cs Cut 1 fix batch 3 (F3, F4): fix the entrance-throw condition, delete the dead FixedPosition copy 2026-09-26 01:23:43 +02:00
ZoneGenerator.cs.meta Database Support 2020-03-22 19:05:26 +00:00