Aetheria/Assets/Scripts/ServerShared/Scenarios/Scenarios.cs
Meta Vens 05b17ba43a Scenarios: Lock On (seed 113), a piloted hostile that closes from out of sight and locks the player
The hostile starts 4000 m ahead with no track of the player; stepped headlessly it
sees the player at tick 81 and paints a Track lock at tick 83. LockOnSituation pins
the staging, the absence of a paint at Update(0), and the lock's bearing and timing.
LockOn.cs.meta is provisional until the Unity compile on Starfire writes its own.
Builds: yes (not yet run; verification follows).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 19:13:59 +02:00

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C#

// Every way to set up a new run, in the order New Game lists them. Modes are what a release build lists; Development
// are the other ways the game sets up a run and Tests are arenas built to check one system each, both listed only in
// editor and development builds.
public static class Scenarios
{
public static readonly Scenario[] Modes = { new DemoTerminus() };
public static readonly Scenario[] Development = { new TutorialGalaxy(), new MainGalaxy() };
public static readonly Scenario[] Tests =
{
new DjinniShakedown(), new StarvedReactor(), new Arcs(), new Duel(), new LauncherAngles(), new WeaponFeel(), new FusedRounds(), new RefusedRounds(), new AiFusedDiscipline(), new LongHaul(), new Pursuit(), new Crossing(), new Belt(), new LockOn()
};
}