Aetheria/Assets/Scripts/ServerShared/Scenarios
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 6fe7f7cecb Merge eureka/aetheria-gravity-children-within-reach (children-within-reach, head cf242106)
Merged into master f937662d. No textual conflicts (auto-merged: ActionGameManager.cs,
Belt.cs, LockOn.cs, RunStartTests.cs, ScenarioTests.cs, AetherDb/Program.cs).
GameData/Aetheria.cc untouched by the merge.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 11:52:44 +02:00
..
AiFusedDiscipline.cs ScenarioStage: names are designs or products, one Resolve path with the generator's chooser; rigs pin today's brands; Crossing back to 1216 2026-10-16 22:10:58 +02:00
AiFusedDiscipline.cs.meta Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry 2026-10-12 03:36:57 +02:00
Arcs.cs ScenarioStage: names are designs or products, one Resolve path with the generator's chooser; rigs pin today's brands; Crossing back to 1216 2026-10-16 22:10:58 +02:00
Arcs.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
Belt.cs Merge eureka/aetheria-gravity-children-within-reach (children-within-reach, head cf242106) 2026-10-17 11:52:44 +02:00
Belt.cs.meta Belt scenario: an arena on seed 24, whose entrance zone carries a 615-rock belt, the player parked 100 m outside its ring 2026-10-12 03:38:06 +02:00
Crossing.cs ScenarioStage: names are designs or products, one Resolve path with the generator's chooser; rigs pin today's brands; Crossing back to 1216 2026-10-16 22:10:58 +02:00
Crossing.cs.meta Crossing scenario and Djinni Shakedown targets, with their staging tests 2026-10-11 18:52:35 +02:00
DemoTerminus.cs Demo Terminus: the player starts in the base Longinus, not a Pirates-made hull 2026-10-06 22:47:47 +02:00
DemoTerminus.cs.meta Demo Terminus: a compiled scenario stages one fixed-cast prelude galaxy whose antagonist's home is the gate 2026-10-06 19:32:02 +02:00
DjinniShakedown.cs Crossing scenario and Djinni Shakedown targets, with their staging tests 2026-10-11 18:52:35 +02:00
DjinniShakedown.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
Duel.cs ScenarioStage: names are designs or products, one Resolve path with the generator's chooser; rigs pin today's brands; Crossing back to 1216 2026-10-16 22:10:58 +02:00
Duel.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
FusedRounds.cs ScenarioStage: names are designs or products, one Resolve path with the generator's chooser; rigs pin today's brands; Crossing back to 1216 2026-10-16 22:10:58 +02:00
FusedRounds.cs.meta Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry 2026-10-12 03:36:57 +02:00
LauncherAngles.cs ScenarioStage: names are designs or products, one Resolve path with the generator's chooser; rigs pin today's brands; Crossing back to 1216 2026-10-16 22:10:58 +02:00
LauncherAngles.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
LockOn.cs Merge eureka/aetheria-gravity-children-within-reach (children-within-reach, head cf242106) 2026-10-17 11:52:44 +02:00
LockOn.cs.meta Scenarios: Lock On (seed 113), a piloted hostile that closes from out of sight and locks the player 2026-10-13 19:13:59 +02:00
LongHaul.cs Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
LongHaul.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
MainGalaxy.cs Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
MainGalaxy.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
Pursuit.cs ScenarioStage: names are designs or products, one Resolve path with the generator's chooser; rigs pin today's brands; Crossing back to 1216 2026-10-16 22:10:58 +02:00
Pursuit.cs.meta Pursuit scenario: Cargo stages consumables; a hostile on your tail, a Mine Launcher fitted, vents and overdrives in the hold 2026-10-11 18:41:48 +02:00
RefusedRounds.cs ScenarioStage: names are designs or products, one Resolve path with the generator's chooser; rigs pin today's brands; Crossing back to 1216 2026-10-16 22:10:58 +02:00
RefusedRounds.cs.meta Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry 2026-10-12 03:36:57 +02:00
Scenarios.cs Scenarios: Lock On (seed 113), a piloted hostile that closes from out of sight and locks the player 2026-10-13 19:13:59 +02:00
Scenarios.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
StarvedReactor.cs ScenarioStage: names are designs or products, one Resolve path with the generator's chooser; rigs pin today's brands; Crossing back to 1216 2026-10-16 22:10:58 +02:00
StarvedReactor.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
TutorialGalaxy.cs Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
TutorialGalaxy.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
WeaponFeel.cs ScenarioStage: names are designs or products, one Resolve path with the generator's chooser; rigs pin today's brands; Crossing back to 1216 2026-10-16 22:10:58 +02:00
WeaponFeel.cs.meta Smoke Test Hull command, Weapon Feel and Arcs on the test hull (catalog not yet applied) 2026-10-11 21:04:09 +02:00