Meta Vens
9b05ced11f
The ambient tint is a gaussian over the populated radius, not a quad that ends at Pack.Radius
...
Ambient Fog Light leaves Zone Brushes (root object, same pose) and Sector Tint.mat moves from
PowerBrush to Brushes/Ambient Brush: brightness falls as exp(-x^2 ln(1/_EdgeBrightness)), x in
units of Zone.PopulatedRadius. ZoneRenderer.FitAmbientLight, called by LoadZone, is the one
writer of the quad's size and _Reach (the radius where it is 1e-5 of the centre). AmbientEdgeVerify
renders the real scene object through that call. Builds in Unity 6000.3.24f1.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 05:08:16 +02:00
..
Fog Brush.mat
Shields
2025-01-30 01:58:05 +00:00
Fog Brush.mat.meta
Shields
2025-01-30 01:58:05 +00:00
Fog Tint.mat
Nebula Lighting Everywhere + Perspective Distortion Fix
2022-07-16 06:42:40 +01:00
Fog Tint.mat.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Gravity Field.mat
Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
2026-10-15 07:11:25 +02:00
Gravity Field.mat.meta
Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
2026-10-15 07:11:25 +02:00
Influence Brush 1.mat
Hostility System
2021-05-11 04:45:42 +01:00
Influence Brush 1.mat.meta
Sector Map: Areas of Influence
2021-03-12 08:11:55 +00:00
Influence Brush.mat
Hostility System
2021-05-11 04:45:42 +01:00
Influence Brush.mat.meta
Sector Map: Areas of Influence
2021-03-12 08:11:55 +00:00
Main Menu Ambient Fog Tint.mat
Boundless
2022-07-21 21:40:44 +01:00
Main Menu Ambient Fog Tint.mat.meta
Main Menu
2021-03-13 03:23:58 +00:00
Main Menu Sun Fog Tint.mat
Boundless
2022-07-21 21:40:44 +01:00
Main Menu Sun Fog Tint.mat.meta
Main Menu
2021-03-13 03:23:58 +00:00
Ping Light.mat
Hostility System
2021-05-11 04:45:42 +01:00
Ping Light.mat.meta
Sensor Ping
2021-03-21 01:55:25 +00:00
Sector Boundary Fog.mat
New Clouds In Game Scene
2022-07-11 08:14:00 +01:00
Sector Boundary Fog.mat.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Sector Boundary Test.mat
Hostility System
2021-05-11 04:45:42 +01:00
Sector Boundary Test.mat.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
Sector Boundary.mat
New Clouds In Game Scene
2022-07-11 08:14:00 +01:00
Sector Boundary.mat.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Sector Patch Depth Large.mat
New Clouds In Game Scene
2022-07-11 08:14:00 +01:00
Sector Patch Depth Large.mat.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Sector Patch Depth Small.mat
Sky Glow + More Nebula Tweaking
2022-07-13 01:53:59 +01:00
Sector Patch Depth Small.mat.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Sector Patch Displacement.mat
Sky Glow + More Nebula Tweaking
2022-07-13 01:53:59 +01:00
Sector Patch Displacement.mat.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Sector Tint Test.mat
Hostility System
2021-05-11 04:45:42 +01:00
Sector Tint Test.mat.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
Sector Tint.mat
The ambient tint is a gaussian over the populated radius, not a quad that ends at Pack.Radius
2026-10-16 05:08:16 +02:00
Sector Tint.mat.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Sector Waves Large.mat
Boundless
2022-07-21 21:40:44 +01:00
Sector Waves Large.mat.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Sector Waves Medium.mat
Shields
2025-01-30 01:58:05 +00:00
Sector Waves Medium.mat.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Sector Waves Small.mat
Shields
2025-01-30 01:58:05 +00:00
Sector Waves Small.mat.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Wormhole Lighting.mat
Boundless
2022-07-21 21:40:44 +01:00
Wormhole Lighting.mat.meta
Wormholes
2021-03-05 14:31:18 +00:00