Meta Vens
a5fd8f1d1d
Let the player target and mark neutrals, and fix the HUD lock direction
...
TargetReticle, TargetNext and TargetPrevious now consider all visible
entities except self (hostile and neutral), not just VisibleEnemies, so a
neutral wanderer can be selected. TargetNearest stays enemies-only (it drives
weapon lock) but now picks the nearest target: it was using MaxBy, which
picked the farthest.
Adds a "Toggle Stance" input action (bound to the N key; report names which)
that flips the player's own stance on the current target between hostile and
neutral via Entity.SetIff -- one button for the whole affordance, per the
operator's request. Also keeps the "iff hostile"/"iff neutral"/"iff clear"
console commands next to the existing ones, since they cost nothing extra
alongside the hotkey.
Fixes the HUD lock indicator's hostility check, which read
Target.IsHostileTo(CurrentEntity) instead of CurrentEntity.IsHostileTo(Target)
-- the same backwards direction as LockWeapon, fixed in the prior commit.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 14:01:15 +02:00
..
Geonames
External Database Entries + Name File Cleaning + Faction Allegiance
2021-03-16 11:06:54 +00:00
Gradients
Upgrade to Unity 6000.3.24f1
2026-09-11 22:04:28 +02:00
Locations
Microfauna Redux
2021-05-25 22:01:59 +01:00
Prefabs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Schematics
Upgrade to Unity 6000.3.24f1
2026-09-11 22:04:28 +02:00
Sprites
Upgrade to Unity 6000.3.24f1
2026-09-11 22:04:28 +02:00
Sun Albedo
NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
2022-07-10 02:53:09 +01:00
Sun Flow
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Aetheria.inputactions
Let the player target and mark neutrals, and fix the HUD lock direction
2026-09-17 14:01:15 +02:00
Aetheria.inputactions.meta
Fullscreen Map View
2020-12-02 21:12:25 +00:00
ansi104-TKL.json
Keyboard Layout Display
2021-05-03 23:15:29 +01:00
ansi104-TKL.json.meta
Keyboard Layout Display
2021-05-03 23:15:29 +01:00
ansi104.json
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ansi104.json.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Atmosphere Settings.asset
NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
2022-07-10 02:53:09 +01:00
Atmosphere Settings.asset.meta
NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
2022-07-10 02:53:09 +01:00
Elysium.asset
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Elysium.asset.meta
Important Readme Update
2020-03-28 18:36:12 +00:00
Fog Patch Displacement.renderTexture
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Fog Patch Displacement.renderTexture.meta
Minimap + Input System
2020-12-02 16:42:09 +00:00
Fog Patch.renderTexture
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Fog Patch.renderTexture.meta
Minimap + Input System
2020-12-02 16:42:09 +00:00
Fog Surface Displacement.renderTexture
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Fog Surface Displacement.renderTexture.meta
Minimap + Input System
2020-12-02 16:42:09 +00:00
Fog Tint.renderTexture
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Fog Tint.renderTexture.meta
Minimap + Input System
2020-12-02 16:42:09 +00:00
Geonames.meta
Ultimate Sector Generation X Pro Max Silver Edition
2021-03-11 11:18:21 +00:00
Gradients.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Icons.asset
Zone Rendering Test Scene
2020-03-09 01:34:16 +00:00
Icons.asset.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
Influence.renderTexture
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Influence.renderTexture.meta
Sector Map: Areas of Influence
2021-03-12 08:11:55 +00:00
InputSystem.inputsettings.asset
Minimap + Input System
2020-12-02 16:42:09 +00:00
InputSystem.inputsettings.asset.meta
Minimap + Input System
2020-12-02 16:42:09 +00:00
LDR_LLL1_0.png
Initial ARPG Port
2020-11-27 22:47:33 +00:00
LDR_LLL1_0.png.meta
Golden Ratio Blue Noise Sampling
2021-04-12 14:36:32 +01:00
Locations.meta
Action Bar Persistence
2021-04-30 14:24:01 +01:00
Minimap.renderTexture
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Minimap.renderTexture.meta
Minimap + Input System
2020-12-02 16:42:09 +00:00
MinimapGravity.renderTexture
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
MinimapGravity.renderTexture.meta
Minimap + Input System
2020-12-02 16:42:09 +00:00
MinimapInfluence.renderTexture
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
MinimapInfluence.renderTexture.meta
Demo Hotfixes
2021-05-02 20:59:45 +01:00
Prefabs.meta
Database Inspector Features
2020-12-12 00:02:00 +00:00
Schematics.meta
Database Inspector Features
2020-12-12 00:02:00 +00:00
Settings.asset
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Settings.asset.meta
Asteroids & Refactoring
2020-12-01 00:16:11 +00:00
Slime Gravity.renderTexture
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Slime Gravity.renderTexture.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
Sprites.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
Sun Albedo.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Sun Flow.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Test Galaxy.asset
Sector Generation
2021-03-10 09:18:07 +00:00
Test Galaxy.asset.meta
Better Zones Client/Server
2020-03-31 13:44:18 +01:00
Volume Settings.asset
New Clouds In Game Scene
2022-07-11 08:14:00 +01:00
Volume Settings.asset.meta
NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
2022-07-10 02:53:09 +01:00