One view per side over its members' sensors and books. Flight, Combat, Follow and Minion read contacts as ContactId and fire-control readouts as view calls; FollowTask.Anchor is a handle. Own-ship reads stay direct. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
11 lines
387 B
C#
11 lines
387 B
C#
using System;
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using MessagePack;
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// Keep station on an entity at a standoff: the flight hailing a track holds its members here (Flight.cs).
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// Runtime only, like every agent task.
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public class FollowTask : AgentTask
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{
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[IgnoreMember] public PilotView.ContactId? Anchor;
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[IgnoreMember] public float Standoff;
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[IgnoreMember] public override TaskType Type => TaskType.Follow;
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}
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