using System; using MessagePack; // Keep station on an entity at a standoff: the flight hailing a track holds its members here (Flight.cs). // Runtime only, like every agent task. public class FollowTask : AgentTask { [IgnoreMember] public PilotView.ContactId? Anchor; [IgnoreMember] public float Standoff; [IgnoreMember] public override TaskType Type => TaskType.Follow; }