Aetheria/Assets/Materials/Brushes
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 9b05ced11f The ambient tint is a gaussian over the populated radius, not a quad that ends at Pack.Radius
Ambient Fog Light leaves Zone Brushes (root object, same pose) and Sector Tint.mat moves from
PowerBrush to Brushes/Ambient Brush: brightness falls as exp(-x^2 ln(1/_EdgeBrightness)), x in
units of Zone.PopulatedRadius. ZoneRenderer.FitAmbientLight, called by LoadZone, is the one
writer of the quad's size and _Reach (the radius where it is 1e-5 of the centre). AmbientEdgeVerify
renders the real scene object through that call. Builds in Unity 6000.3.24f1.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 05:08:16 +02:00
..
Fog Brush.mat Shields 2025-01-30 01:58:05 +00:00
Fog Brush.mat.meta Shields 2025-01-30 01:58:05 +00:00
Fog Tint.mat Nebula Lighting Everywhere + Perspective Distortion Fix 2022-07-16 06:42:40 +01:00
Fog Tint.mat.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
Gravity Field.mat Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted 2026-10-15 07:11:25 +02:00
Gravity Field.mat.meta Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted 2026-10-15 07:11:25 +02:00
Influence Brush 1.mat Hostility System 2021-05-11 04:45:42 +01:00
Influence Brush 1.mat.meta Sector Map: Areas of Influence 2021-03-12 08:11:55 +00:00
Influence Brush.mat Hostility System 2021-05-11 04:45:42 +01:00
Influence Brush.mat.meta Sector Map: Areas of Influence 2021-03-12 08:11:55 +00:00
Main Menu Ambient Fog Tint.mat Boundless 2022-07-21 21:40:44 +01:00
Main Menu Ambient Fog Tint.mat.meta Main Menu 2021-03-13 03:23:58 +00:00
Main Menu Sun Fog Tint.mat Boundless 2022-07-21 21:40:44 +01:00
Main Menu Sun Fog Tint.mat.meta Main Menu 2021-03-13 03:23:58 +00:00
Ping Light.mat Hostility System 2021-05-11 04:45:42 +01:00
Ping Light.mat.meta Sensor Ping 2021-03-21 01:55:25 +00:00
Sector Boundary Fog.mat New Clouds In Game Scene 2022-07-11 08:14:00 +01:00
Sector Boundary Fog.mat.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
Sector Boundary Test.mat Hostility System 2021-05-11 04:45:42 +01:00
Sector Boundary Test.mat.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
Sector Boundary.mat New Clouds In Game Scene 2022-07-11 08:14:00 +01:00
Sector Boundary.mat.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
Sector Patch Depth Large.mat New Clouds In Game Scene 2022-07-11 08:14:00 +01:00
Sector Patch Depth Large.mat.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
Sector Patch Depth Small.mat Sky Glow + More Nebula Tweaking 2022-07-13 01:53:59 +01:00
Sector Patch Depth Small.mat.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
Sector Patch Displacement.mat Sky Glow + More Nebula Tweaking 2022-07-13 01:53:59 +01:00
Sector Patch Displacement.mat.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
Sector Tint Test.mat Hostility System 2021-05-11 04:45:42 +01:00
Sector Tint Test.mat.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
Sector Tint.mat The ambient tint is a gaussian over the populated radius, not a quad that ends at Pack.Radius 2026-10-16 05:08:16 +02:00
Sector Tint.mat.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
Sector Waves Large.mat Boundless 2022-07-21 21:40:44 +01:00
Sector Waves Large.mat.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
Sector Waves Medium.mat Shields 2025-01-30 01:58:05 +00:00
Sector Waves Medium.mat.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
Sector Waves Small.mat Shields 2025-01-30 01:58:05 +00:00
Sector Waves Small.mat.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
Wormhole Lighting.mat Boundless 2022-07-21 21:40:44 +01:00
Wormhole Lighting.mat.meta Wormholes 2021-03-05 14:31:18 +00:00