Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
10 lines
No EOL
293 B
C#
10 lines
No EOL
293 B
C#
using UnityEngine;
|
|
|
|
namespace UniRx
|
|
{
|
|
internal static class YieldInstructionCache
|
|
{
|
|
public static readonly WaitForEndOfFrame WaitForEndOfFrame = new WaitForEndOfFrame();
|
|
public static readonly WaitForFixedUpdate WaitForFixedUpdate = new WaitForFixedUpdate();
|
|
}
|
|
} |