Aetheria/Assets/Scripts/Gameplay
Repository files (latest commit first)
Filename Latest commit message Latest commit date
soul c6f7e0c8a4 Player turn input is banded by thruster: each band of equal yaw-to-translation ratio fills an equal share of the turn axis
The allocator already serves a turn by the best-ratio thrusters first; the axis was a fraction of total yaw, so a hull whose best-ratio pair holds little of it (the Longinus's front pair) saturated them in the first tenth of input and lurched on its drives. Ship.BandedTurn maps the player's axis so each band joins over an equal share of travel; full input is still full yaw. AI and the allocator are unchanged (operator request, 2026-10-29).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 08:22:04 +01:00
..
Weapons Projectile: a round is told of its shot by its manager's one subscription, and first seen where its barrel was when the sim fired it inside the step 2026-10-23 06:09:24 +02:00
ActionBarSlot.cs Command seam fixes: the player's switches, ping and stance flips are PilotCommand presses; triggers, switches and ping are internal 2026-10-22 04:33:20 +02:00
ActionBarSlot.cs.meta Action Bar (WIP) 2021-04-18 05:13:20 +01:00
ActionGameManager.cs Player turn input is banded by thruster: each band of equal yaw-to-translation ratio fills an equal share of the turn axis 2026-10-29 08:22:04 +01:00
ActionGameManager.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
ArticulationPoint.cs Fire on solutions: FireControl.Solution is each gun's one solution; the trigger fires on it without the aim 2026-10-08 13:25:53 +02:00
ArticulationPoint.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
CapabilityPresentationBinder.cs Loot 3 group A: the grab is presented, not simulated 2026-10-13 18:43:15 +02:00
CapabilityPresentationBinder.cs.meta Add presenter interfaces and a capability event binder 2026-09-17 14:36:27 +02:00
CapabilityPresenters.cs Loot 3 group A: the grab is presented, not simulated 2026-10-13 18:43:15 +02:00
CapabilityPresenters.cs.meta Add presenter interfaces and a capability event binder 2026-09-17 14:36:27 +02:00
EntityInstance.cs Untargeted aim lands where the view ray meets the field, not 10000 out at the horizon; weapon-group aim points ride the field 2026-10-29 07:44:56 +01:00
EntityInstance.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
FieldDriver.cs Loot 3 fix1: the loot-3 findings' fixtures, and the held-pose curve has one owner 2026-10-13 22:25:49 +02:00
FieldDriver.cs.meta Shields 2025-01-30 01:58:05 +00:00
GameSettings.cs Delete the Markov name generator, its data and settings, NameFile and GeonameFile 2026-10-17 19:26:15 +02:00
GameSettings.cs.meta Misc. Improvements 2021-01-27 16:14:41 +00:00
HullCollider.cs Ship contact is a simulation rule: Zone steps Contacts, Unity physics writes no Entity 2026-10-12 05:46:32 +02:00
HullCollider.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
ImpactFeedback.cs Present landed impacts: shield ripple, hull reaction and camera kick through one ImpactPresenter 2026-10-12 21:10:04 +02:00
ImpactFeedback.cs.meta Present landed impacts: shield ripple, hull reaction and camera kick through one ImpactPresenter 2026-10-12 21:10:04 +02:00
ImpactPresenter.cs contact-hud: the HUD reads the player's own ContactOf and book; TargetedBy and the spotted blink go 2026-10-13 07:13:55 +02:00
ImpactPresenter.cs.meta Present landed impacts: shield ripple, hull reaction and camera kick through one ImpactPresenter 2026-10-12 21:10:04 +02:00
ItemPickup.cs Layers: one owner puts orbitals above the ship plane and floaters below; per-hull GridOffset is deleted 2026-10-16 02:35:07 +02:00
ItemPickup.cs.meta Loot 2021-04-15 04:25:22 +01:00
MineInstance.cs Layers: one owner puts orbitals above the ship plane and floaters below; per-hull GridOffset is deleted 2026-10-16 02:35:07 +02:00
MineInstance.cs.meta Mine Launcher: the 2021 damage curve; a mine layer is mountless in EveryCatalogGunTracks; script metas 2026-10-08 14:20:13 +02:00
RadiatorHardpoint.cs Heat System v2 + Lasers 2021-01-27 00:05:30 +00:00
RadiatorHardpoint.cs.meta Heat System v2 + Lasers 2021-01-27 00:05:30 +00:00
ShieldAnimation.cs Loot 2021-04-15 04:25:22 +01:00
ShieldAnimation.cs.meta Loot 2021-04-15 04:25:22 +01:00
ShieldEnvelope.cs Fix ShieldManager's missing-envelope fallback regression 2026-09-18 06:45:07 +02:00
ShieldEnvelope.cs.meta Collapse the two implicit shield ellipsoids into ShieldEnvelope (Cut 2) 2026-09-18 06:33:38 +02:00
ShieldInterceptor.cs Shield panel: gate reuse and Hit on the panel's own radius 2026-09-18 21:02:18 +02:00
ShieldInterceptor.cs.meta Add ShieldInterceptor: the interceptor presenter and panel pool (Cut 3) 2026-09-18 13:51:26 +02:00
ShieldManager.cs Presenters read the drawn pose: HUD markers, wells, rounds, ping, shield hit, compass, loot view, guided aim 2026-10-15 23:41:49 +02:00
ShieldManager.cs.meta Loot 2021-04-15 04:25:22 +01:00
ShieldTest.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
ShieldTest.cs.meta Loot 2021-04-15 04:25:22 +01:00
ShipInstance.cs Merge eureka/aetheria-release-sim-speed: one SimClock steps the zone, presenters draw ahead by Lead 2026-10-09 02:29:37 +02:00
ShipInstance.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
ShipModShips.cs RemovePackage: containment under Mods and RemovedMods, name round-trip, no links; Remove dialog keeps other buttons 2026-10-16 22:49:44 +02:00
ShipModShips.cs.meta Ship S2: commit the .meta files for ShipModShips and ShipModPlan 2026-09-30 08:20:33 +02:00
ShipModTemplate.cs Ship S2: the game composes and loads mod ships 2026-09-30 06:43:52 +02:00
ShipModTemplate.cs.meta Ship S2: the game composes and loads mod ships 2026-09-30 06:43:52 +02:00
ShipModVisual.cs Ship S2: the game composes and loads mod ships 2026-09-30 06:43:52 +02:00
ShipModVisual.cs.meta Preview typed mod ship visuals and captured LineArt in Unity 2026-09-26 19:10:44 +02:00
ThrusterHardpoint.cs Ship exhaust: wiring an exhaust to an emitter turns Use Mesh Colors off 2026-10-03 15:39:14 +02:00
ThrusterHardpoint.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
TractorBeam.cs Loot 3 group A: the grab is presented, not simulated 2026-10-13 18:43:15 +02:00
TractorBeam.cs.meta Loot 2021-04-15 04:25:22 +01:00
WeaponHardpoint.cs Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
WeaponHardpoint.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Weapons.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00