Aetheria/Assets/Scripts/Gameplay/Weapons/InstantWeaponEffectManager.cs
Reinier Vens dbc522a224 Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged
Added machine gun weapon & VFX
Moved third party code to Plugins folder to improve compile times
2021-01-31 03:52:32 +00:00

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C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class InstantWeaponEffectManager : MonoBehaviour
{
public abstract void Fire(InstantWeapon weapon, EquippedItem item, EntityInstance source, EntityInstance target);
}