Meta Vens
d0782a7d14
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
...
A Scenario is an abstract C# class compiled with the game: Generate picks the galaxy through GalaxyStage (Main or
Prelude, at the scenario's seed, the background noise drawn from the same seed), Stage places the run's first
entities through ScenarioStage (Fit, Bare, Generated, Preset, Player, Place, Cargo), which collects named failures
and admits nothing. RunStart generates the galaxy, the arena under Ambient and admits everything through Zone.Admit,
all or nothing. The aetheria.scenario record, ScenarioShip, ScenarioEntity, RunStart.Check and the null-scenario
branch are cut.
New Game opens a submenu: Tutorial Galaxy and Main Galaxy, then (editor and development builds) Djinni Shakedown,
Starved Reactor, Arcs, Duel, Launcher Angles and Long Haul, each with its brief. MainMenu.Launch is the one way into a
new run; ActionGameManager.PendingScenario carries the scenario to StartGame once.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 20:33:55 +02:00
..
Aetheria.Shared.Tests.csproj
Cut 1 fix batch 3 (F1): load real GameplaySettings, fix the speed-cap test
2026-09-26 01:48:58 +02:00
AetheriaStoresTests.cs
Fused rounds fire out of arc; safe fuse; proximity misses type as Burst
2026-09-29 16:27:46 +02:00
BaseStateTests.cs
BaseState: an includeChildren walk keeps its state in locals
2026-09-30 15:12:41 +02:00
BrownoutTests.cs
Resolve request/brownout conflict: evaluate power requests nominally
2026-09-19 06:58:57 +02:00
CapabilityEventsTests.cs
Test that capability events route only to their own kind's subscribers
2026-09-17 14:37:07 +02:00
ConditionRatioTests.cs
Cut 8: pin ConditionRatio -- perfect/dead/durability/heat/power/force-unchanged
2026-09-19 04:41:43 +02:00
FireAuthorityTests.cs
Arming distance: no round bursts nearer than its blast radius past the shooter's hull
2026-09-29 17:05:14 +02:00
FireControlCut4Tests.cs
Cut 12.4(b): Detonate replaces Splash and Entity.Absorb
2026-09-26 01:17:36 +02:00
FireControlCut5Tests.cs
Arming distance: no round bursts nearer than its blast radius past the shooter's hull
2026-09-29 17:05:14 +02:00
FireControlCut6cTests.cs
Fire control Cut 6c.1/6c.2: Resolution becomes reciprocal, targeting degrades instead of throwing
2026-09-19 18:31:46 +02:00
FireControlCut6dTests.cs
Cut 12.2: where a hit lands is priced and drawn from one silhouette
2026-09-24 20:40:50 +02:00
FireControlCut6Tests.cs
Cut 12.4(b): Detonate replaces Splash and Entity.Absorb
2026-09-26 01:17:36 +02:00
FireControlCut7Tests.cs
Cut 12.2: where a hit lands is priced and drawn from one silhouette
2026-09-24 20:40:50 +02:00
FireControlCut8Tests.cs
Arming distance: no round bursts nearer than its blast radius past the shooter's hull
2026-09-29 17:05:14 +02:00
FireControlCut9Tests.cs
Fuse fixes: arming holds for every burst, no-lock rounds stop on the first hull, settle before user code
2026-09-29 20:31:59 +02:00
FireControlCut11Tests.cs
Arming distance: no round bursts nearer than its blast radius past the shooter's hull
2026-09-29 17:05:14 +02:00
FireControlCut12Tests.cs
Fire control 12.4 fix batch F5: measure the steady state, not the first window
2026-09-29 04:17:43 +02:00
FireControlCut123Tests.cs
Cut 12.4(b): Detonate replaces Splash and Entity.Absorb
2026-09-26 01:17:36 +02:00
FireControlCut124Tests.cs
Scenarios content: delete five industrial placeholders; products for four weapons and the heater
2026-09-30 15:45:18 +02:00
FireControlPerWeaponTests.cs
Gate a charged weapon's Activate on CanFire, and start a burst's cooldown with the tick it flew in
2026-09-29 22:15:51 +02:00
FireControlTests.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
HardpointOwnershipTests.cs
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
HeatResponseTests.cs
Cut 1: close S5/S6's validation gaps, pin S7's surviving mutants
2026-09-18 18:42:10 +02:00
IffAndCombatTests.cs
Give the stance-test gun a burst and a cooldown
2026-09-29 21:35:53 +02:00
InputCapacitorTests.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
LoadoutTests.cs
Merge master into eureka/aetheria-release-scenarios: adopt the scenarios lane onto master's base
2026-10-03 14:53:29 +02:00
PlayerSettingsSensitivityTests.cs
Move mouse-look sensitivity into the PlayerSettings CultCache global
2026-09-17 17:22:09 +02:00
PowerBusTests.cs
F2: gate the bus's reactors and consumers on Active, not Online
2026-09-19 05:06:31 +02:00
PowerCurveTests.cs
Resolve request/brownout conflict: evaluate power requests nominally
2026-09-19 06:58:57 +02:00
PowerTierTests.cs
F3: an empty tier is not a satisfied tier, and sub-epsilon demand pays its way
2026-09-19 05:15:30 +02:00
RestoredHullsTests.cs
One loose fit rule for hardpoint gear
2026-09-30 20:46:28 +02:00
RoleAuthoringTests.cs
Cut 7: refuse a stat naming a role its design lacks
2026-09-19 05:01:17 +02:00
RunSaveTests.cs
Galaxy.IsPrelude is the one owner of whether a run is the prelude: ActionGameManager.IsTutorial and PlayerSettings.TutorialPassed are cut
2026-10-03 20:26:30 +02:00
RunStartTests.cs
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
SafeAssert.cs
Scenarios Cut 1: a failed staging reports what it admitted, not a crash
2026-09-30 14:59:50 +02:00
ScenarioTests.cs
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
ShieldReserveTests.cs
F4/F5: shield restore survives inactivity, and CanTakeHit stops mutating
2026-09-19 05:32:29 +02:00
ShipAuthoringTests.cs
AetherDb ship-authoring: create --like a shipped hull, and validate reads the GLB when present
2026-10-03 17:07:09 +02:00
ShipFixture.cs
Ship packages: a thruster or radiator anchor on a mesh-less GLB node is refused at bind
2026-10-03 17:07:08 +02:00
ShipModCatalogTests.cs
Ship packages: a thruster or radiator anchor on a mesh-less GLB node is refused at bind
2026-10-03 17:07:08 +02:00
ShipModPlanTests.cs
Ship mounts: anchors only for visible hardpoints, every role rule in Validate
2026-10-03 14:39:08 +02:00
ShipSchemaPinTests.cs
ship_cc: replace_visual writes ShipAuthoring's model asset and anchors, pinned to the C# keys
2026-10-03 17:07:10 +02:00
ShipValidationTests.cs
Ship mounts: anchors only for visible hardpoints, every role rule in Validate
2026-10-03 14:39:08 +02:00
StatResolverTests.cs
Pin Gate 1, Gate 2 and F8's mutant fix with tests and mutations
2026-09-18 20:42:05 +02:00
stryker-config.json
Cut 11 map: mutation testing moves to Stryker, and the survivors it found
2026-09-22 15:59:06 +02:00
TargetingSystemTests.cs
Cut 6d: the dart-throw kernel replaces the coin-flip landing rule
2026-09-19 21:37:39 +02:00