Give the stance-test gun a burst and a cooldown
The default InstantWeaponData has Count 0, so the fixture gun never had a round to fire. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -32,7 +32,7 @@ public sealed class IffAndCombatTests : IDisposable
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cache.Upsert(new GearData
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{
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Name = "Gun", Hardpoint = HardpointType.Sensors, Shape = new Shape(), Durability = 1,
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Behaviors = { new InstantWeaponData() }
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Behaviors = { new InstantWeaponData { Count = new PerformanceStat { Min = 1, Max = 1 }, Cooldown = new PerformanceStat { Min = 1, Max = 1 } } }
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});
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cache.FlushAsync().Wait();
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}
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