Give the stance-test gun a burst and a cooldown

The default InstantWeaponData has Count 0, so the fixture gun never had a round to fire.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-09-29 21:35:53 +02:00
commit 1c5872e7a8

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@ -32,7 +32,7 @@ public sealed class IffAndCombatTests : IDisposable
cache.Upsert(new GearData
{
Name = "Gun", Hardpoint = HardpointType.Sensors, Shape = new Shape(), Durability = 1,
Behaviors = { new InstantWeaponData() }
Behaviors = { new InstantWeaponData { Count = new PerformanceStat { Min = 1, Max = 1 }, Cooldown = new PerformanceStat { Min = 1, Max = 1 } } }
});
cache.FlushAsync().Wait();
}