Aetheria/Assets/Scripts
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens b82b7eab21 Cut 12.3 fix batch: F2 lane spacing by shadow width, F3 penetration boundary fixture
Operator ruling (2026-09-25): overlapping spread lanes should diffuse sideways
rather than double up. FireControl.Apply now spaces lanes by the shadow width
a cell casts at the committed bearing (Extent's own h, doubled) instead of by
one cell -- 1 at axis-aligned bearings (unchanged), up to sqrt(2) at 45
degrees. Reuses Extent, the one function that already owns h for Silhouette
and Lane, rather than re-deriving it a second way.

F3: PenetrationExcludesACellExactlyAtItsOwnBoundary's 1e6-durability marker
absorbed the whole shot before the walk could reach the boundary cell, so the
test could not fail under the `>=`-to-`>` mutant. The marker now carries 10
durability, leaving a remainder that would visibly damage the boundary cell if
the walk incorrectly included it. Adds
PenetrationExcludesCellsBeyondANonIntegerDepth, pinning the ordinary
"< penetration" comparison at a depth (1.5) that isn't an exact-integer
boundary.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 11:32:02 +02:00
..
CultCache Pin AetheriaStores routing with tests; make PlayerSettings readable 2026-09-14 19:12:54 +02:00
Editor Shield panel: gate reuse and Hit on the panel's own radius 2026-09-18 21:02:18 +02:00
Gameplay Cut 12.3, sub-cut A: armour absorbs first down the direct-hit lane 2026-09-25 05:55:59 +02:00
ServerShared Cut 12.3 fix batch: F2 lane spacing by shadow width, F3 penetration boundary fixture 2026-09-25 11:32:02 +02:00
Tests Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UI Wire subsystem selection and reveal into player input and the HUD 2026-09-19 13:02:54 +02:00
Zone Display Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
AetheriaInput.cs Let the player target and mark neutrals, and fix the HUD lock direction 2026-09-17 14:01:15 +02:00
AetheriaInput.cs.meta Minimap + Input System 2020-12-02 16:42:09 +00:00
CultCache.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Editor.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
EngineAssets.cs Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EngineAssets.cs.meta Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EventLog.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
EventLog.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
FilterTest.cs Hit Detection 2021-01-08 12:44:10 +00:00
FilterTest.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
Gameplay.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Prototype.cs Hit Detection 2021-01-08 12:44:10 +00:00
Prototype.cs.meta Copy Aetheria Code 2020-02-27 18:51:07 +00:00
PrototypeParticleReturn.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
PrototypeParticleReturn.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
Rotate.cs Hit Detection 2021-01-08 12:44:10 +00:00
Rotate.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
ServerShared.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Tests.meta Sector & Loadout Generation Fixes 2021-03-18 22:48:33 +00:00
UI.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
UnityExtensions.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UnityExtensions.cs.meta Database Support 2020-03-22 19:05:26 +00:00
Zone Display.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00