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4629bc6799
Fire control 12.4 closing batch: Death fires once; pin the blast loop's multi-kill and untouched-entity cases
...
Entity.Death, the owner of the stream, now ends after its first cause. A blast that destroyed a
cockpit fired Death, which removed and deactivated the entity, and the blast's own DamageHull then
raised a second Death to every subscriber but Zone's idempotent handler. Every damage path gets the
guard because none of them raise Death themselves.
New pins: one blast killing three ships (a break after the first kill survives the old suite), a
shieldless ship outside the disc receiving nothing, a cockpit-kill blast and a direct hull kill each
raising Death exactly once.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-29 07:36:04 +02:00
..
CultCache
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Editor
Define collection-based ship prefab authoring
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Gameplay
Cut 12.4(b): Detonate replaces Splash and Entity.Absorb
2026-09-26 01:17:36 +02:00
ServerShared
Fire control 12.4 closing batch: Death fires once; pin the blast loop's multi-kill and untouched-entity cases
2026-09-29 07:36:04 +02:00
Tests
Swap Unity.Mathematics usings for CultMath
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UI
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Zone Display
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AetheriaInput.cs
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AetheriaInput.cs.meta
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CultCache.meta
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Editor.meta
Old Aetheria Code
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EngineAssets.cs
Switch engine asset references from Resources paths to Addressables GUIDs
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EngineAssets.cs.meta
Switch engine asset references from Resources paths to Addressables GUIDs
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EventLog.cs
Trade Menu Spreadsheet
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EventLog.cs.meta
Trade Menu Spreadsheet
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FilterTest.cs
Hit Detection
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FilterTest.cs.meta
Hit Detection
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Gameplay.meta
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Prototype.cs
Hit Detection
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Prototype.cs.meta
Copy Aetheria Code
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PrototypeParticleReturn.cs
Trade Menu Spreadsheet
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PrototypeParticleReturn.cs.meta
Trade Menu Spreadsheet
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Rotate.cs
Hit Detection
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Rotate.cs.meta
Hit Detection
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ServerShared.meta
Initial Client/Server Communication
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Tests.meta
Sector & Loadout Generation Fixes
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UI.meta
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UnityExtensions.cs
Swap Unity.Mathematics usings for CultMath
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UnityExtensions.cs.meta
Database Support
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Zone Display.meta
Trailer Stuff & More
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