Meta Vens
b57207045d
Draw every moving body at the drawn time T = ExactTime + Lead
...
Planets, belts, wells, loot, mines, stations, the chunk reticle and the flow
clock are evaluated through DrawAhead (Time, Orbit, Height, Position) at one
drawn time; the rail law lives once in Zone.Offset; OrbitPositionAt, GetHeight,
ChunkPose, EvaluateBelt and RideHeight take a time. Fixes the planet jumping
against a co-moving ship at display rates above the step rate.
Not yet built or run (Unity presenter files are verified by compile only on
Starfire).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:26:36 +02:00
..
Weapons
contact-hud: the HUD reads the player's own ContactOf and book; TargetedBy and the spotted blink go
2026-10-13 07:13:55 +02:00
ActionBarSlot.cs
Switch engine asset references from Resources paths to Addressables GUIDs
2026-09-18 05:04:50 +02:00
ActionBarSlot.cs.meta
Action Bar (WIP)
2021-04-18 05:13:20 +01:00
ActionGameManager.cs
Draw every moving body at the drawn time T = ExactTime + Lead
2026-10-15 21:26:36 +02:00
ActionGameManager.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
ArticulationPoint.cs
Fire on solutions: FireControl.Solution is each gun's one solution; the trigger fires on it without the aim
2026-10-08 13:25:53 +02:00
ArticulationPoint.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
CapabilityPresentationBinder.cs
Loot 3 group A: the grab is presented, not simulated
2026-10-13 18:43:15 +02:00
CapabilityPresentationBinder.cs.meta
Add presenter interfaces and a capability event binder
2026-09-17 14:36:27 +02:00
CapabilityPresenters.cs
Loot 3 group A: the grab is presented, not simulated
2026-10-13 18:43:15 +02:00
CapabilityPresenters.cs.meta
Add presenter interfaces and a capability event binder
2026-09-17 14:36:27 +02:00
EntityInstance.cs
Draw every moving body at the drawn time T = ExactTime + Lead
2026-10-15 21:26:36 +02:00
EntityInstance.cs.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
FieldDriver.cs
Loot 3 fix1: the loot-3 findings' fixtures, and the held-pose curve has one owner
2026-10-13 22:25:49 +02:00
FieldDriver.cs.meta
Shields
2025-01-30 01:58:05 +00:00
GameSettings.cs
Gravity subtract: delete the zone bowl and the gas-giant and sun ripples
2026-10-14 19:34:20 +02:00
GameSettings.cs.meta
Misc. Improvements
2021-01-27 16:14:41 +00:00
HullCollider.cs
Ship contact is a simulation rule: Zone steps Contacts, Unity physics writes no Entity
2026-10-12 05:46:32 +02:00
HullCollider.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
ImpactFeedback.cs
Present landed impacts: shield ripple, hull reaction and camera kick through one ImpactPresenter
2026-10-12 21:10:04 +02:00
ImpactFeedback.cs.meta
Present landed impacts: shield ripple, hull reaction and camera kick through one ImpactPresenter
2026-10-12 21:10:04 +02:00
ImpactPresenter.cs
contact-hud: the HUD reads the player's own ContactOf and book; TargetedBy and the spotted blink go
2026-10-13 07:13:55 +02:00
ImpactPresenter.cs.meta
Present landed impacts: shield ripple, hull reaction and camera kick through one ImpactPresenter
2026-10-12 21:10:04 +02:00
ItemPickup.cs
Draw every moving body at the drawn time T = ExactTime + Lead
2026-10-15 21:26:36 +02:00
ItemPickup.cs.meta
Loot
2021-04-15 04:25:22 +01:00
MineInstance.cs
Draw every moving body at the drawn time T = ExactTime + Lead
2026-10-15 21:26:36 +02:00
MineInstance.cs.meta
Mine Launcher: the 2021 damage curve; a mine layer is mountless in EveryCatalogGunTracks; script metas
2026-10-08 14:20:13 +02:00
RadiatorHardpoint.cs
Heat System v2 + Lasers
2021-01-27 00:05:30 +00:00
RadiatorHardpoint.cs.meta
Heat System v2 + Lasers
2021-01-27 00:05:30 +00:00
ShieldAnimation.cs
Loot
2021-04-15 04:25:22 +01:00
ShieldAnimation.cs.meta
Loot
2021-04-15 04:25:22 +01:00
ShieldEnvelope.cs
Fix ShieldManager's missing-envelope fallback regression
2026-09-18 06:45:07 +02:00
ShieldEnvelope.cs.meta
Collapse the two implicit shield ellipsoids into ShieldEnvelope (Cut 2)
2026-09-18 06:33:38 +02:00
ShieldInterceptor.cs
Shield panel: gate reuse and Hit on the panel's own radius
2026-09-18 21:02:18 +02:00
ShieldInterceptor.cs.meta
Add ShieldInterceptor: the interceptor presenter and panel pool (Cut 3)
2026-09-18 13:51:26 +02:00
ShieldManager.cs
Merge cut contact-hud (Soul verdicts cut-contact-hud.s1, .s2)
2026-10-13 08:48:13 +02:00
ShieldManager.cs.meta
Loot
2021-04-15 04:25:22 +01:00
ShieldTest.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
ShieldTest.cs.meta
Loot
2021-04-15 04:25:22 +01:00
ShipInstance.cs
Merge eureka/aetheria-release-sim-speed: one SimClock steps the zone, presenters draw ahead by Lead
2026-10-09 02:29:37 +02:00
ShipInstance.cs.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ShipModShips.cs
Ship preload: a mod ship that fails to load or assemble is skipped, not fatal
2026-10-03 15:38:35 +02:00
ShipModShips.cs.meta
Ship S2: commit the .meta files for ShipModShips and ShipModPlan
2026-09-30 08:20:33 +02:00
ShipModTemplate.cs
Ship S2: the game composes and loads mod ships
2026-09-30 06:43:52 +02:00
ShipModTemplate.cs.meta
Ship S2: the game composes and loads mod ships
2026-09-30 06:43:52 +02:00
ShipModVisual.cs
Ship S2: the game composes and loads mod ships
2026-09-30 06:43:52 +02:00
ShipModVisual.cs.meta
Preview typed mod ship visuals and captured LineArt in Unity
2026-09-26 19:10:44 +02:00
ThrusterHardpoint.cs
Ship exhaust: wiring an exhaust to an emitter turns Use Mesh Colors off
2026-10-03 15:39:14 +02:00
ThrusterHardpoint.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
TractorBeam.cs
Loot 3 group A: the grab is presented, not simulated
2026-10-13 18:43:15 +02:00
TractorBeam.cs.meta
Loot
2021-04-15 04:25:22 +01:00
WeaponHardpoint.cs
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
WeaponHardpoint.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
Weapons.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00