2026-10-08 13:37:15 +02:00
..
CultCache
Pin AetheriaStores routing with tests; make PlayerSettings readable
2026-09-14 19:12:54 +02:00
Editor
Fire on solutions: FireControl.Solution is each gun's one solution; the trigger fires on it without the aim
2026-10-08 13:25:53 +02:00
Gameplay
Fire on solutions: FireControl.Solution is each gun's one solution; the trigger fires on it without the aim
2026-10-08 13:25:53 +02:00
ServerShared
Drop Broadside (no catalog hull has side-rotated gun hardpoints); fix Cut5 arc fixtures for solutions
2026-10-08 13:37:15 +02:00
Tests
UI
TradeMenu: the Price column shows and sorts by StationServices, and buys go through TryBuy
2026-10-07 00:47:08 +02:00
Zone Display
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
AetheriaInput.cs
Helm split: the Unity-regenerated input wrapper and the metas for Steering and HelmInput
2026-10-07 12:44:21 +02:00
AetheriaInput.cs.meta
CultCache.meta
Editor.meta
EngineAssets.cs
Switch engine asset references from Resources paths to Addressables GUIDs
2026-09-18 05:04:50 +02:00
EngineAssets.cs.meta
Switch engine asset references from Resources paths to Addressables GUIDs
2026-09-18 05:04:50 +02:00
EventLog.cs
EventLog.cs.meta
FilterTest.cs
FilterTest.cs.meta
Gameplay.meta
Prototype.cs
Prototype.cs.meta
PrototypeParticleReturn.cs
PrototypeParticleReturn.cs.meta
Rotate.cs
Rotate.cs.meta
ServerShared.meta
Tests.meta
UI.meta
UnityExtensions.cs
UnityExtensions.cs.meta
Zone Display.meta