Aetheria/Assets/Scripts
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens b0e67cb36f Shield reserve is authored: Capacity/RefillDuration/RestoreDuration, and a broken state
Operator ruling, 2026-09-19, supersedes Cut 4's derived reserve (EnergyUsage refilling
every second, flagged as a guess). ShieldData now authors the reserve size and two
recharge speeds directly; EnergyUsage stays the per-damage-point cost multiplier.

A hit the reserve cannot fully cover now breaks the shield instead of a silent,
charge-preserving refusal. Two follow-up rulings settle the fork the first left open:
the breaking hit passes through in full (no partial absorption -- TakeHit never runs
for it), and the reserve empties to zero on break so RestoreDuration means the same
thing every time regardless of how full the shield was.

InputCapacitorTests' shield fixture now authors the three new fields explicitly --
without them the reserve defaults to zero capacity and breaks on every hit.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 02:46:17 +02:00
..
CultCache Pin AetheriaStores routing with tests; make PlayerSettings readable 2026-09-14 19:12:54 +02:00
Editor Shield panel: gate reuse and Hit on the panel's own radius 2026-09-18 21:02:18 +02:00
Gameplay Shield panel: gate reuse and Hit on the panel's own radius 2026-09-18 21:02:18 +02:00
ServerShared Shield reserve is authored: Capacity/RefillDuration/RestoreDuration, and a broken state 2026-09-19 02:46:17 +02:00
Tests Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UI Cut 1: terms replace the four fixed exponents; R-heat 2026-09-18 17:18:06 +02:00
Zone Display Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
AetheriaInput.cs Let the player target and mark neutrals, and fix the HUD lock direction 2026-09-17 14:01:15 +02:00
AetheriaInput.cs.meta Minimap + Input System 2020-12-02 16:42:09 +00:00
CultCache.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Editor.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
EngineAssets.cs Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EngineAssets.cs.meta Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EventLog.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
EventLog.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
FilterTest.cs Hit Detection 2021-01-08 12:44:10 +00:00
FilterTest.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
Gameplay.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Prototype.cs Hit Detection 2021-01-08 12:44:10 +00:00
Prototype.cs.meta Copy Aetheria Code 2020-02-27 18:51:07 +00:00
PrototypeParticleReturn.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
PrototypeParticleReturn.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
Rotate.cs Hit Detection 2021-01-08 12:44:10 +00:00
Rotate.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
ServerShared.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Tests.meta Sector & Loadout Generation Fixes 2021-03-18 22:48:33 +00:00
UI.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
UnityExtensions.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UnityExtensions.cs.meta Database Support 2020-03-22 19:05:26 +00:00
Zone Display.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00