3.7 KiB
Shield and Pickup Presentation Contract
Date: 2026-09-18
Status: target, operator direction only. Nothing here is built or scheduled. The
panel interceptor's means live in docs/shield-panel-cut.md; the Lariat has no
map. This document owns the contract both answer to.
Why
Aetheria is growing more than one presentation of the same capabilities: the
existing field shield (FieldDriver), the hard-light panel interceptor, and the
Lariat. They must be interchangeable without the simulation knowing which one is
equipped.
Rulings (operator, 2026-09-18)
- Every shield effect is a drop-in behavioural replacement. A presentation takes capability events, presents them, and decides nothing.
- Coverage is expressed through the ship's envelope, not through an
effect's own geometry. The envelope is derived from the existing per-ship
shield transform, not authored twice (
docs/shield-panel-cut.mdR6). - Presentation may anticipate. Operator: "anticipatory is great, and we'll want it for other one too". A presentation may begin reacting before a shot lands, and may be wrong when it does.
- One presentation may serve several capabilities. Operator: "the Lariat would be a presentation for both pickup and shielding capabilities."
- The hits a presentation shows are cosmetic. Fire control decides what
happened; the intercept point is where the presentation says the shot arrived
(
docs/shield-panel-cut.mdR6).
The anticipation feed
Capability events (ServerShared/CapabilityEvents.cs) report what happened.
Anticipation needs what is about to happen, which is a different kind of
signal and must never be mistaken for the first:
- It is speculative. A threat may miss, be absorbed by something else, or be destroyed in flight. A presentation that committed to it is simply wrong, and a whip that lunges at a shot it does not block is characterful, not a bug.
- Nothing outside presentation may read it. No gameplay decision, no damage, no state change. If a consumer wants certainty it waits for the capability event.
- Its source is the simulation's shots in flight, not Unity's
Projectileinstances, once fire control moves shot resolution into the sim (docs/three-gates-scope.md). Until then a Unity-side feed stands in, and it is the presentation layer's own business. - It carries enough to aim at: where the threat is, where it is going, when it is expected to arrive, and how big it is. Not who fired it, not what it will do.
A presentation serving several capabilities
The Lariat answers absorb and grab with one object, so it owns an arbitration the single-capability presenters never needed:
- It decides what it is currently doing — idle, snapping, coiling, reeling — and what interrupts what. That decision is presentation-local.
- It may not delay or deny the simulation. The pickup completed and the damage was absorbed when the simulation says so, whether or not the whip has finished reeling. A presentation that is still animating is a presentation that is behind, never a gameplay state.
- It may refuse to show something (a second absorb mid-coil), and that refusal is cosmetic.
Open
- Where the anticipation feed lives, what publishes it today, and what publishes it after fire control.
- Whether the Lariat is one item carrying both capabilities, or a presentation shared by two items. The item data has to say which.
- The Lariat's strand: a node chain with distance and bending constraints, drawn
as a tube, with the snap as a travelling kink.
FieldDriver's bezier tendril (extend, envelop, pull, damped sliding base) is the existing half, and it cannot leave the field surface.