Aetheria/Assets/Scripts
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Filename Latest commit message Latest commit date
Meta Vens a6543af741 Cut 11.4: behavioural tests for what Stryker found undefended, and Soul C4
Nine tests, each stating as behaviour a rule a real Stryker mutant survived:

- A shield that absorbs must eventually run dry, on both the discrete path and
  Splash's (whose absorb branch had no coverage at all). Deleting Shield.TakeHit
  survived because earlier tests asserted only that the hull was untouched.
- Splash damages the side the blast came from, across five facings and both
  sides. Flipping the sign of `right` survived every suite, and it survives at
  the default facing (0, 1) too: the flip only changes the damaged side when a
  ship faces more along world x than z. So the test spins the target through
  facings where it bites. The current code is correct; it can no longer regress.
- Different zones roll differently. Replacing `CombatSeed *` with `/` dropped the
  zone from the seed and survived, because the die test checks one zone only.
- A shot whose target left the zone resolves as a miss.

That last one is a real defect (Soul C4), fixed here. Step rewrote the outcome
only for uncommitted shots, so a hit committed inside the horizon and then
orphaned by its target dying was republished as a hit -- a hit marker on a
corpse. The resolution is now a fresh miss; the committed outcome is left
untouched, since R4 makes it immutable.

The fixture puts the shooter off the origin on purpose: at float3.zero,
`target - source` equals `target + source`, which is how four position mutants
survived.

240 tests pass.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-22 16:06:33 +02:00
..
CultCache Pin AetheriaStores routing with tests; make PlayerSettings readable 2026-09-14 19:12:54 +02:00
Editor Shield panel: gate reuse and Hit on the panel's own radius 2026-09-18 21:02:18 +02:00
Gameplay Add live fire control diagnostics 2026-09-20 21:58:44 +02:00
ServerShared Cut 11.4: behavioural tests for what Stryker found undefended, and Soul C4 2026-09-22 16:06:33 +02:00
Tests Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UI Wire subsystem selection and reveal into player input and the HUD 2026-09-19 13:02:54 +02:00
Zone Display Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
AetheriaInput.cs Let the player target and mark neutrals, and fix the HUD lock direction 2026-09-17 14:01:15 +02:00
AetheriaInput.cs.meta Minimap + Input System 2020-12-02 16:42:09 +00:00
CultCache.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Editor.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
EngineAssets.cs Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EngineAssets.cs.meta Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EventLog.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
EventLog.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
FilterTest.cs Hit Detection 2021-01-08 12:44:10 +00:00
FilterTest.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
Gameplay.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Prototype.cs Hit Detection 2021-01-08 12:44:10 +00:00
Prototype.cs.meta Copy Aetheria Code 2020-02-27 18:51:07 +00:00
PrototypeParticleReturn.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
PrototypeParticleReturn.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
Rotate.cs Hit Detection 2021-01-08 12:44:10 +00:00
Rotate.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
ServerShared.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Tests.meta Sector & Loadout Generation Fixes 2021-03-18 22:48:33 +00:00
UI.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
UnityExtensions.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UnityExtensions.cs.meta Database Support 2020-03-22 19:05:26 +00:00
Zone Display.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00