Aetheria/Assets/Scripts/ServerShared/Extensions.cs
Reinier Vens c4be204cd0 First Flight
Added MPL license headers
SectorRenderer renders entities in sector, manages particle systems for ship thrusters
Thrusters apply torque based on orientation and position relative to ship center of mass
GameManager controls the player ship's thrusters
Player can dock with station if they are near
2020-12-22 03:13:43 +00:00

472 lines
No EOL
16 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Reflection;
using System.Text.RegularExpressions;
using Grpc.Core;
using LiteNetLib;
using MessagePack;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using Random = Unity.Mathematics.Random;
using Unity.Tiny;
using float2 = Unity.Mathematics.float2;
public static class Extensions
{
//public static IDatabaseEntry Get(this Guid entry) => Database.Get(entry);
//public static T Get<T>(this Guid entry) where T : class, IDatabaseEntry => Database.Get(entry) as T;
public static string ToJson(this DatabaseEntry entry) => MessagePackSerializer.SerializeToJson(entry);
public static byte[] Serialize(this DatabaseEntry entry) => MessagePackSerializer.Serialize(entry);
public static bool IsImplementationOf(this Type baseType, Type interfaceType)
{
return baseType.GetInterfaces().Any(interfaceType.Equals);
}
public static void Send<T>(this NetPeer peer, T message, DeliveryMethod method = DeliveryMethod.ReliableOrdered) where T : Message
{
peer.Send(MessagePackSerializer.Serialize(message as Message), method);
}
// public static float Performance(this EquippableItemData itemData, float temperature)
// {
// return saturate(itemData.HeatPerformanceCurve.Evaluate(saturate(
// (temperature - itemData.MinimumTemperature) /
// (itemData.MaximumTemperature - itemData.MinimumTemperature))));
// }
// Thanks, https://stackoverflow.com/a/48599119
public static bool ByteArrayCompare(ReadOnlySpan<byte> a1, ReadOnlySpan<byte> a2)
{
return a1.SequenceEqual(a2);
}
public static bool ByteEquals(this byte[] a, byte[] b) => ByteArrayCompare(a, b);
public static char Arrow(this ItemRotation rot)
{
switch (rot)
{
case ItemRotation.None:
return '\u2191';
case ItemRotation.Clockwise:
return '\u2192';
case ItemRotation.Reversed:
return '\u2193';
case ItemRotation.CounterClockwise:
return '\u2190';
default:
throw new ArgumentOutOfRangeException(nameof(rot), rot, null);
}
}
public static float2 Direction(this ItemRotation rotation)
{
switch (rotation)
{
case ItemRotation.None:
return float2(0, 1);
case ItemRotation.CounterClockwise:
return float2(-1, 0);
case ItemRotation.Reversed:
return float2(0, -1);
case ItemRotation.Clockwise:
return float2(1, 0);
default:
throw new ArgumentOutOfRangeException(nameof(rotation), rotation, null);
}
}
public static float2 Rotate(this float2 v, ItemRotation rotation)
{
switch (rotation)
{
case ItemRotation.None:
return v;
case ItemRotation.CounterClockwise:
return float2(-v.y, v.x);
case ItemRotation.Reversed:
return float2(-v.x, -v.y);
case ItemRotation.Clockwise:
return float2(v.y, -v.x);
default:
throw new ArgumentOutOfRangeException(nameof(rotation), rotation, null);
}
}
public static string SplitCamelCase( this string str )
{
return Regex.Replace(
Regex.Replace(
str,
@"(\P{Ll})(\P{Ll}\p{Ll})",
"$1 $2"
),
@"(\p{Ll})(\P{Ll})",
"$1 $2"
);
}
public static string SignificantDigits(this float d, int digits=10)
{
int magnitude = (d == 0.0f) ? 0 : (int)Math.Floor(Math.Log10(Math.Abs(d))) + 1;
digits -= magnitude;
if (digits < 0)
digits = 0;
string fmt = "f" + digits.ToString();
return d.ToString(fmt);
}
private static Random? _random;
//private static Random Random => (Random) (_random ??= new Random((uint) (DateTime.Now.Ticks%uint.MaxValue)));
// public static T RandomElement<T>(this IEnumerable<T> enumerable) => enumerable.ElementAt(Random.NextInt(0, enumerable.Count()));
public static float NextPowerDistribution(this ref Random random, float min, float max, float exp, float randexp) =>
pow((pow(max, exp + 1) - pow(min, exp + 1)) * pow(random.NextFloat(), randexp) + pow(min, exp + 1), 1 / (exp + 1));
public static float NextUnbounded(this ref Random random) => 1 / (1 - random.NextFloat()) - 1;
public static float NextUnbounded(this ref Random random, float bias, float power, float ceiling) => 1 / (1 - pow(min(random.NextFloat(), ceiling), 1 - pow(clamp(bias,0,.99f), 1 / power))) - 1;
private static Dictionary<Type,Type[]> InterfaceClasses = new Dictionary<Type, Type[]>();
public static Type[] GetAllInterfaceClasses(this Type type)
{
if (InterfaceClasses.ContainsKey(type))
return InterfaceClasses[type];
return InterfaceClasses[type] = AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(ass => ass.GetTypes()).Where(t => t.IsClass && t.GetInterfaces().Contains(type)).ToArray();
}
private static Dictionary<Type,Type[]> ParentTypes = new Dictionary<Type, Type[]>();
public static Type[] GetParentTypes(this Type type)
{
if (ParentTypes.ContainsKey(type))
return ParentTypes[type];
return ParentTypes[type] = type.GetParents().ToArray();
}
private static IEnumerable<Type> GetParents(this Type type)
{
// is there any base type?
if (type == null)
{
yield break;
}
yield return type;
// return all implemented or inherited interfaces
foreach (var i in type.GetInterfaces())
{
yield return i;
}
// return all inherited types
var currentBaseType = type.BaseType;
while (currentBaseType != null)
{
yield return currentBaseType;
currentBaseType= currentBaseType.BaseType;
}
}
private static Dictionary<Type,Type[]> ChildClasses = new Dictionary<Type, Type[]>();
public static Type[] GetAllChildClasses(this Type type)
{
if (ChildClasses.ContainsKey(type))
return ChildClasses[type];
return ChildClasses[type] = AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(ass => ass.GetTypes()).Where(type.IsAssignableFrom).ToArray();
}
public static bool IsDefault<T>(this T value) where T : struct
{
bool isDefault = value.Equals(default(T));
return isDefault;
}
public static bool IsNull<T, TU>(this KeyValuePair<T, TU> pair)
{
return pair.Equals(new KeyValuePair<T, TU>());
}
private static Dictionary<float4[], int2> _cachedIndices = new Dictionary<float4[], int2>();
public static float Evaluate(this float4[] curve, float time)
{
// Clamp time
time = math.clamp(time, curve[0].x, curve[curve.Length - 1].x);
FindSurroundingKeyframes(time, curve);
return HermiteInterpolate(time, curve[_cachedIndices[curve].x], curve[_cachedIndices[curve].y]);
}
static void FindSurroundingKeyframes(float time, float4[] curve)
{
// Check that time is within cached keyframe time
if (_cachedIndices.ContainsKey(curve) &&
_cachedIndices[curve].x != _cachedIndices[curve].y &&
time >= curve[_cachedIndices[curve].x].x &&
time <= curve[_cachedIndices[curve].y].x)
{
return;
}
// Fall back to using dichotomic search.
var length = curve.Length;
int half;
int middle;
int first = 0;
while (length > 0)
{
half = length >> 1;
middle = first + half;
if (time < curve[middle].x)
{
length = half;
}
else
{
first = middle + 1;
length = length - half - 1;
}
}
// If not within range, we pick the last element twice.
var indices = int2(first - 1, math.min(curve.Length - 1, first));
_cachedIndices[curve] = indices;
}
static float HermiteInterpolate(float time, in float4 leftKeyframe, in float4 rightKeyframe)
{
// Handle stepped curve.
if (math.isinf(leftKeyframe.w) || math.isinf(rightKeyframe.z))
{
return leftKeyframe.y;
}
float dx = rightKeyframe.x - leftKeyframe.x;
float m0;
float m1;
float t;
if (dx != 0.0f)
{
t = (time - leftKeyframe.x) / dx;
m0 = leftKeyframe.w * dx;
m1 = rightKeyframe.z * dx;
}
else
{
t = 0.0f;
m0 = 0;
m1 = 0;
}
return HermiteInterpolate(t, leftKeyframe.y, m0, m1, rightKeyframe.y);
}
static float HermiteInterpolate(float t, float p0, float m0, float m1, float p1)
{
// Unrolled the equations to avoid precision issue.
// (2 * t^3 -3 * t^2 +1) * p0 + (t^3 - 2 * t^2 + t) * m0 + (-2 * t^3 + 3 * t^2) * p1 + (t^3 - t^2) * m1
var a = 2.0f * p0 + m0 - 2.0f * p1 + m1;
var b = -3.0f * p0 - 2.0f * m0 + 3.0f * p1 - m1;
var c = m0;
var d = p0;
return t * (t * (a * t + b) + c) + d;
}
public static float AngleDiff(this float2 a, float2 b)
{
var directionAngle = atan2(b.y, b.x);
var currentAngle = atan2(a.y, a.x);
var d1 = directionAngle - currentAngle;
var d2 = directionAngle - 2 * PI - currentAngle;
var d3 = directionAngle + 2 * PI - currentAngle;
return abs(d1) < abs(d2) ? abs(d1) < abs(d3) ? d1 : d3 : abs(d2) < abs(d3) ? d2 : d3;
}
// https://stackoverflow.com/a/3188835
public static T MaxBy<T, U>(this IEnumerable<T> items, Func<T, U> selector)
{
if (!items.Any())
{
throw new InvalidOperationException("Empty input sequence");
}
var comparer = Comparer<U>.Default;
T maxItem = items.First();
U maxValue = selector(maxItem);
foreach (T item in items.Skip(1))
{
// Get the value of the item and compare it to the current max.
U value = selector(item);
if (comparer.Compare(value, maxValue) > 0)
{
maxValue = value;
maxItem = item;
}
}
return maxItem;
}
public static T MinBy<T, U>(this IEnumerable<T> items, Func<T, U> selector)
{
if (!items.Any())
{
throw new InvalidOperationException("Empty input sequence");
}
var comparer = Comparer<U>.Default;
T maxItem = items.First();
U maxValue = selector(maxItem);
foreach (T item in items.Skip(1))
{
// Get the value of the item and compare it to the current max.
U value = selector(item);
if (comparer.Compare(value, maxValue) < 0)
{
maxValue = value;
maxItem = item;
}
}
return maxItem;
}
}
// https://github.com/Burtsev-Alexey/net-object-deep-copy
public static class ObjectExtensions
{
private static readonly MethodInfo CloneMethod = typeof(Object).GetMethod("MemberwiseClone", BindingFlags.NonPublic | BindingFlags.Instance);
public static bool IsPrimitive(this Type type)
{
if (type == typeof(String)) return true;
return (type.IsValueType & type.IsPrimitive);
}
public static Object Copy(this Object originalObject)
{
return InternalCopy(originalObject, new Dictionary<Object, Object>(new ReferenceEqualityComparer()));
}
private static Object InternalCopy(Object originalObject, IDictionary<Object, Object> visited)
{
if (originalObject == null) return null;
var typeToReflect = originalObject.GetType();
if (IsPrimitive(typeToReflect)) return originalObject;
if (visited.ContainsKey(originalObject)) return visited[originalObject];
if (typeof(Delegate).IsAssignableFrom(typeToReflect)) return null;
var cloneObject = CloneMethod.Invoke(originalObject, null);
if (typeToReflect.IsArray)
{
var arrayType = typeToReflect.GetElementType();
if (IsPrimitive(arrayType) == false)
{
Array clonedArray = (Array)cloneObject;
clonedArray.ForEach((array, indices) => array.SetValue(InternalCopy(clonedArray.GetValue(indices), visited), indices));
}
}
visited.Add(originalObject, cloneObject);
CopyFields(originalObject, visited, cloneObject, typeToReflect);
RecursiveCopyBaseTypePrivateFields(originalObject, visited, cloneObject, typeToReflect);
return cloneObject;
}
private static void RecursiveCopyBaseTypePrivateFields(object originalObject, IDictionary<object, object> visited, object cloneObject, Type typeToReflect)
{
if (typeToReflect.BaseType != null)
{
RecursiveCopyBaseTypePrivateFields(originalObject, visited, cloneObject, typeToReflect.BaseType);
CopyFields(originalObject, visited, cloneObject, typeToReflect.BaseType, BindingFlags.Instance | BindingFlags.NonPublic, info => info.IsPrivate);
}
}
private static void CopyFields(object originalObject, IDictionary<object, object> visited, object cloneObject, Type typeToReflect, BindingFlags bindingFlags = BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.FlattenHierarchy, Func<FieldInfo, bool> filter = null)
{
foreach (FieldInfo fieldInfo in typeToReflect.GetFields(bindingFlags))
{
if (filter != null && filter(fieldInfo) == false) continue;
if (IsPrimitive(fieldInfo.FieldType)) continue;
var originalFieldValue = fieldInfo.GetValue(originalObject);
var clonedFieldValue = InternalCopy(originalFieldValue, visited);
fieldInfo.SetValue(cloneObject, clonedFieldValue);
}
}
public static T Copy<T>(this T original)
{
return (T)Copy((Object)original);
}
public static bool IntersectsWith(this Rect r1, Rect r2)
{
return (r2.x + r2.width >= r1.x && r2.x <= r1.x + r1.width) &&
(r2.y + r2.height >= r1.y && r2.y <= r1.y + r1.height);
}
}
public class ReferenceEqualityComparer : EqualityComparer<Object>
{
public override bool Equals(object x, object y)
{
return ReferenceEquals(x, y);
}
public override int GetHashCode(object obj)
{
if (obj == null) return 0;
return obj.GetHashCode();
}
}
public static class ArrayExtensions
{
public static void ForEach(this Array array, Action<Array, int[]> action)
{
if (array.LongLength == 0) return;
ArrayTraverse walker = new ArrayTraverse(array);
do action(array, walker.Position);
while (walker.Step());
}
}
internal class ArrayTraverse
{
public int[] Position;
private int[] maxLengths;
public ArrayTraverse(Array array)
{
maxLengths = new int[array.Rank];
for (int i = 0; i < array.Rank; ++i)
{
maxLengths[i] = array.GetLength(i) - 1;
}
Position = new int[array.Rank];
}
public bool Step()
{
for (int i = 0; i < Position.Length; ++i)
{
if (Position[i] < maxLengths[i])
{
Position[i]++;
for (int j = 0; j < i; j++)
{
Position[j] = 0;
}
return true;
}
}
return false;
}
}