Added MPL license headers SectorRenderer renders entities in sector, manages particle systems for ship thrusters Thrusters apply torque based on orientation and position relative to ship center of mass GameManager controls the player ship's thrusters Player can dock with station if they are near
86 lines
2.9 KiB
C#
86 lines
2.9 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using MessagePack;
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using Newtonsoft.Json;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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[RethinkTable("Items"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class BlueprintData : DatabaseEntry, INamedEntry
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{
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[InspectableField, JsonProperty("name"), Key(1)]
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public string Name;
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[InspectableDatabaseLink(typeof(ItemData)), JsonProperty("ingredients"), Key(2)]
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public Dictionary<Guid, int> Ingredients = new Dictionary<Guid, int>();
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[JsonProperty("item"), Key(3)]
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public Guid Item;
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[InspectableField, JsonProperty("productionTime"), Key(4)]
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public float ProductionTime;
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[InspectableField, JsonProperty("quality"), Key(5)]
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public float Quality;
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[InspectableField, JsonProperty("qualityExponent"), Key(6)]
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public float QualityExponent = 1;
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[InspectableField, JsonProperty("productionExponent"), Key(7)]
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public float ProductionExponent = 1;
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[InspectableField, JsonProperty("randomExponent"), Key(8)]
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public float RandomQualityExponent = 1;
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[InspectableField, JsonProperty("personalityExponent"), Key(9)]
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public float PersonalityExponent = 1;
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[InspectableField, JsonProperty("qualityFloor"), Key(10)]
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public float QualityFloor = .25f;
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[InspectableField, JsonProperty("statEffects"), Key(11)]
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public List<BlueprintStatEffect> StatEffects = new List<BlueprintStatEffect>();
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[InspectableField, JsonProperty("researchTime"), Key(12)]
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public float ResearchTime;
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[InspectableDatabaseLink(typeof(BlueprintData)), JsonProperty("researchDependencies"), Key(13)]
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public List<Guid> Dependencies = new List<Guid>();
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[InspectableDatabaseLink(typeof(CraftedItemData)), JsonProperty("factoryItem"), Key(14)]
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public Guid FactoryItem;
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[InspectableDatabaseLink(typeof(SimpleCommodityData)), JsonProperty("resourceRequirements"), Key(15)]
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public Dictionary<Guid, int> ResourceRequirements = new Dictionary<Guid, int>();
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[IgnoreMember] public string EntryName
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{
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get => Name;
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set => Name = value;
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}
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}
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[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class BlueprintStatEffect
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{
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[InspectableField, JsonProperty("ingredient"), Key(1)]
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public Guid Ingredient;
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[InspectableField, JsonProperty("stat"), Key(2)]
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public StatReference StatReference = new StatReference();
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}
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[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class StatReference
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{
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[InspectableType(typeof(BehaviorData)), JsonProperty("behavior"), Key(1)]
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public string Target;
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[InspectableField, JsonProperty("stat"), Key(2)]
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public string Stat;
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}
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