Added MPL license headers SectorRenderer renders entities in sector, manages particle systems for ship thrusters Thrusters apply torque based on orientation and position relative to ship center of mass GameManager controls the player ship's thrusters Player can dock with station if they are near
42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using static Unity.Mathematics.math;
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public class MapViewDragHandler : MonoBehaviour
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{
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public Camera Camera;
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public float Scaling;
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public ClickCatcher Background;
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private Vector2 _previousPosition;
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private bool _isDragging;
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void Update()
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{
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var newPosition = Camera.ScreenToWorldPoint(Input.mousePosition);
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if (!Input.GetMouseButton(0)) _isDragging = false;
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if (_isDragging) Camera.transform.position -= (Vector3) ((Vector2) newPosition - _previousPosition);
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if (Background.PointerIsInside)
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{
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if (Input.GetMouseButtonDown(0))
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{
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_previousPosition = newPosition;
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_isDragging = true;
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}
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if (abs(Input.mouseScrollDelta.y) > .01f)
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{
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var previousPosition = Camera.ScreenToWorldPoint(Input.mousePosition);
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Camera.orthographicSize *= 1 + Input.mouseScrollDelta.y * Scaling;
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Camera.transform.position -= Camera.ScreenToWorldPoint(Input.mousePosition) - previousPosition;
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}
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}
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}
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}
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