Aetheria/Assets/Scripts/ServerShared/Behaviors/ProjectileWeapon.cs
Reinier Vens 357f9db329 Weapon Scripting Overhaul
Weapons are now monolithic behaviors
Various new weapon behavior types implemented
All weapons have optional magazine and reload mechanic
Visibility now decays globally
2021-01-25 05:53:36 +00:00

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1.1 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using MessagePack;
using Newtonsoft.Json;
[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class ProjectileWeaponData : InstantWeaponData
{
[InspectableField, JsonProperty("spread"), Key(16), RuntimeInspectable]
public PerformanceStat Spread = new PerformanceStat();
[InspectableField, JsonProperty("bulletInherit"), Key(17)]
public float Inherit;
[InspectableField, JsonProperty("bulletVelocity"), Key(18), RuntimeInspectable]
public PerformanceStat Velocity = new PerformanceStat();
[InspectableField, JsonProperty("auto"), Key(19)]
public bool Auto;
public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
{
return Auto ? new AutoWeapon(context, this, entity, item) : new InstantWeapon(context, this, entity, item);
}
}