Aetheria/tests/Aetheria.Shared.Tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 91ed4ef91b Assert on the shot target and outcome identity without formatting entities
Assert.Null(shot.Target) and Assert.Same(committed, resolved) format the
entity graph when they fail, which overflows the xunit stack and crashes the
host instead of reporting a red. Use Assert.True with a message.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-29 13:50:41 +02:00
..
Aetheria.Shared.Tests.csproj Cut 1 fix batch 3 (F1): load real GameplaySettings, fix the speed-cap test 2026-09-26 01:48:58 +02:00
AetheriaStoresTests.cs Refuse a fused weapon whose Range does not exceed its BlastRadius 2026-09-29 13:27:42 +02:00
BrownoutTests.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
CapabilityEventsTests.cs Test that capability events route only to their own kind's subscribers 2026-09-17 14:37:07 +02:00
ConditionRatioTests.cs Cut 8: pin ConditionRatio -- perfect/dead/durability/heat/power/force-unchanged 2026-09-19 04:41:43 +02:00
FireAuthorityTests.cs Cut 12.3: drop two Cut 12.3 tests that called the deleted Entity.ApplyHit 2026-09-25 05:56:11 +02:00
FireControlCut4Tests.cs Cut 12.4(b): Detonate replaces Splash and Entity.Absorb 2026-09-26 01:17:36 +02:00
FireControlCut5Tests.cs Cut 12.4(b): Detonate replaces Splash and Entity.Absorb 2026-09-26 01:17:36 +02:00
FireControlCut6cTests.cs Fire control Cut 6c.1/6c.2: Resolution becomes reciprocal, targeting degrades instead of throwing 2026-09-19 18:31:46 +02:00
FireControlCut6dTests.cs Cut 12.2: where a hit lands is priced and drawn from one silhouette 2026-09-24 20:40:50 +02:00
FireControlCut6Tests.cs Cut 12.4(b): Detonate replaces Splash and Entity.Absorb 2026-09-26 01:17:36 +02:00
FireControlCut7Tests.cs Cut 12.2: where a hit lands is priced and drawn from one silhouette 2026-09-24 20:40:50 +02:00
FireControlCut8Tests.cs Cut 8: a removed entity is a dead entity, and re-anchor the stranded mutations 2026-09-22 00:50:57 +02:00
FireControlCut9Tests.cs Cut 12.2 Soul fix batch: half-open clamp, split assembly, real rolls 2026-09-24 23:08:19 +02:00
FireControlCut11Tests.cs Cut 12.4(b): Detonate replaces Splash and Entity.Absorb 2026-09-26 01:17:36 +02:00
FireControlCut12Tests.cs Fire control 12.4 fix batch F5: measure the steady state, not the first window 2026-09-29 04:17:43 +02:00
FireControlCut123Tests.cs Cut 12.4(b): Detonate replaces Splash and Entity.Absorb 2026-09-26 01:17:36 +02:00
FireControlCut124Tests.cs Assert on the shot target and outcome identity without formatting entities 2026-09-29 13:50:41 +02:00
FireControlTests.cs Fire control Cut 3: hit authority moves to FireControl 2026-09-19 14:07:07 +02:00
HeatResponseTests.cs Cut 1: close S5/S6's validation gaps, pin S7's surviving mutants 2026-09-18 18:42:10 +02:00
IffAndCombatTests.cs Test the IFF/grudge/detection rules and the weapon stance gate 2026-09-17 14:01:31 +02:00
InputCapacitorTests.cs Fire control Cut 3: hit authority moves to FireControl 2026-09-19 14:07:07 +02:00
LoadoutTests.cs Pin the targeting subsystem, reveal rule and Q4's required-equipment rule 2026-09-19 13:03:12 +02:00
PlayerSettingsSensitivityTests.cs Move mouse-look sensitivity into the PlayerSettings CultCache global 2026-09-17 17:22:09 +02:00
PowerBusTests.cs F2: gate the bus's reactors and consumers on Active, not Online 2026-09-19 05:06:31 +02:00
PowerCurveTests.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
PowerTierTests.cs F3: an empty tier is not a satisfied tier, and sub-epsilon demand pays its way 2026-09-19 05:15:30 +02:00
RestoredHullsTests.cs Cut 1 fix batch 3 (F7): replace the vacuous turret-distance check with a real Phase-offset bound 2026-09-26 02:37:25 +02:00
RoleAuthoringTests.cs Cut 7: refuse a stat naming a role its design lacks 2026-09-19 05:01:17 +02:00
RunSaveTests.cs Delete the persisted-behaviors feature per operator ruling 2026-09-17 05:44:37 +02:00
ShieldReserveTests.cs F4/F5: shield restore survives inactivity, and CanTakeHit stops mutating 2026-09-19 05:32:29 +02:00
StatResolverTests.cs Pin Gate 1, Gate 2 and F8's mutant fix with tests and mutations 2026-09-18 20:42:05 +02:00
stryker-config.json Cut 11 map: mutation testing moves to Stryker, and the survivors it found 2026-09-22 15:59:06 +02:00
TargetingSystemTests.cs Cut 6d: the dart-throw kernel replaces the coin-flip landing rule 2026-09-19 21:37:39 +02:00