Added MPL license headers SectorRenderer renders entities in sector, manages particle systems for ship thrusters Thrusters apply torque based on orientation and position relative to ship center of mass GameManager controls the player ship's thrusters Player can dock with station if they are near
24 lines
590 B
C#
24 lines
590 B
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WaveScroll : MonoBehaviour
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{
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public float Speed = 1;
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private Material _material;
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private float _phase;
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void Start ()
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{
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_material = GetComponent<MeshRenderer>().material;
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}
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void Update () {
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_material.SetFloat("_Phase", _phase=Time.time*Speed);
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}
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}
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