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2026-10-03 22:36:04 +02:00 |
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Aetheria.Shared.Tests.csproj
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Cut 1 fix batch 3 (F1): load real GameplaySettings, fix the speed-cap test
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2026-09-26 01:48:58 +02:00 |
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AetheriaStoresTests.cs
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Fused rounds fire out of arc; safe fuse; proximity misses type as Burst
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2026-09-29 16:27:46 +02:00 |
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BaseStateTests.cs
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BaseState: an includeChildren walk keeps its state in locals
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2026-09-30 15:12:41 +02:00 |
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BrownoutTests.cs
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Resolve request/brownout conflict: evaluate power requests nominally
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2026-09-19 06:58:57 +02:00 |
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CapabilityEventsTests.cs
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Test that capability events route only to their own kind's subscribers
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2026-09-17 14:37:07 +02:00 |
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ConditionRatioTests.cs
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Cut 8: pin ConditionRatio -- perfect/dead/durability/heat/power/force-unchanged
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2026-09-19 04:41:43 +02:00 |
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FireAuthorityTests.cs
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Arming distance: no round bursts nearer than its blast radius past the shooter's hull
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2026-09-29 17:05:14 +02:00 |
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FireControlCut4Tests.cs
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Cut 12.4(b): Detonate replaces Splash and Entity.Absorb
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2026-09-26 01:17:36 +02:00 |
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FireControlCut5Tests.cs
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Arming distance: no round bursts nearer than its blast radius past the shooter's hull
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2026-09-29 17:05:14 +02:00 |
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FireControlCut6cTests.cs
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Fire control Cut 6c.1/6c.2: Resolution becomes reciprocal, targeting degrades instead of throwing
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2026-09-19 18:31:46 +02:00 |
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FireControlCut6dTests.cs
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Cut 12.2: where a hit lands is priced and drawn from one silhouette
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2026-09-24 20:40:50 +02:00 |
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FireControlCut6Tests.cs
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Cut 12.4(b): Detonate replaces Splash and Entity.Absorb
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2026-09-26 01:17:36 +02:00 |
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FireControlCut7Tests.cs
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Cut 12.2: where a hit lands is priced and drawn from one silhouette
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2026-09-24 20:40:50 +02:00 |
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FireControlCut8Tests.cs
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Arming distance: no round bursts nearer than its blast radius past the shooter's hull
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2026-09-29 17:05:14 +02:00 |
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FireControlCut9Tests.cs
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Fuse fixes: arming holds for every burst, no-lock rounds stop on the first hull, settle before user code
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2026-09-29 20:31:59 +02:00 |
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FireControlCut11Tests.cs
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Arming distance: no round bursts nearer than its blast radius past the shooter's hull
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2026-09-29 17:05:14 +02:00 |
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FireControlCut12Tests.cs
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Fire control 12.4 fix batch F5: measure the steady state, not the first window
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2026-09-29 04:17:43 +02:00 |
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FireControlCut123Tests.cs
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Cut 12.4(b): Detonate replaces Splash and Entity.Absorb
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2026-09-26 01:17:36 +02:00 |
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FireControlCut124Tests.cs
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Scenarios content: delete five industrial placeholders; products for four weapons and the heater
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2026-09-30 15:45:18 +02:00 |
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FireControlPerWeaponTests.cs
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Gate a charged weapon's Activate on CanFire, and start a burst's cooldown with the tick it flew in
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2026-09-29 22:15:51 +02:00 |
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FireControlTests.cs
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Fire control Cut 3: hit authority moves to FireControl
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2026-09-19 14:07:07 +02:00 |
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HardpointOwnershipTests.cs
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Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
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2026-10-03 20:33:55 +02:00 |
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HeatResponseTests.cs
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Cut 1: close S5/S6's validation gaps, pin S7's surviving mutants
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2026-09-18 18:42:10 +02:00 |
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IffAndCombatTests.cs
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Give the stance-test gun a burst and a cooldown
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2026-09-29 21:35:53 +02:00 |
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InputCapacitorTests.cs
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Fire control Cut 3: hit authority moves to FireControl
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2026-09-19 14:07:07 +02:00 |
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LoadoutTests.cs
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Merge master into eureka/aetheria-release-scenarios: adopt the scenarios lane onto master's base
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2026-10-03 14:53:29 +02:00 |
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PlayerSettingsSensitivityTests.cs
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Move mouse-look sensitivity into the PlayerSettings CultCache global
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2026-09-17 17:22:09 +02:00 |
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PowerBusTests.cs
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F2: gate the bus's reactors and consumers on Active, not Online
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2026-09-19 05:06:31 +02:00 |
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PowerCurveTests.cs
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Resolve request/brownout conflict: evaluate power requests nominally
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2026-09-19 06:58:57 +02:00 |
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PowerTierTests.cs
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F3: an empty tier is not a satisfied tier, and sub-epsilon demand pays its way
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2026-09-19 05:15:30 +02:00 |
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RestoredHullsTests.cs
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Galaxy links zones along a double-precision Delaunay triangulation: the vendored float MIConvexHull dropped zones, so ~2% of galaxies threw
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2026-10-03 21:59:09 +02:00 |
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RoleAuthoringTests.cs
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Cut 7: refuse a stat naming a role its design lacks
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2026-09-19 05:01:17 +02:00 |
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RunSaveTests.cs
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Pin that a failed start's own writes are removed: the failed starts write a record the saved run does not hold, and the open store must not keep it
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2026-10-03 22:36:04 +02:00 |
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RunStartTests.cs
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Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
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2026-10-03 20:33:55 +02:00 |
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SafeAssert.cs
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Scenarios Cut 1: a failed staging reports what it admitted, not a crash
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2026-09-30 14:59:50 +02:00 |
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ScenarioTests.cs
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SeedRules scrambles the item random between the arena and staging, so the staging step's own seed is pinned
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2026-10-03 22:04:17 +02:00 |
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ShieldReserveTests.cs
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F4/F5: shield restore survives inactivity, and CanTakeHit stops mutating
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2026-09-19 05:32:29 +02:00 |
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ShipAuthoringTests.cs
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AetherDb ship-authoring: create --like a shipped hull, and validate reads the GLB when present
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2026-10-03 17:07:09 +02:00 |
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ShipFixture.cs
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Ship packages: a thruster or radiator anchor on a mesh-less GLB node is refused at bind
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2026-10-03 17:07:08 +02:00 |
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ShipModCatalogTests.cs
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Ship packages: a thruster or radiator anchor on a mesh-less GLB node is refused at bind
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2026-10-03 17:07:08 +02:00 |
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ShipModPlanTests.cs
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Ship mounts: anchors only for visible hardpoints, every role rule in Validate
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2026-10-03 14:39:08 +02:00 |
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ShipSchemaPinTests.cs
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ship_cc: replace_visual writes ShipAuthoring's model asset and anchors, pinned to the C# keys
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2026-10-03 17:07:10 +02:00 |
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ShipValidationTests.cs
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Ship mounts: anchors only for visible hardpoints, every role rule in Validate
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2026-10-03 14:39:08 +02:00 |
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StatResolverTests.cs
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Pin Gate 1, Gate 2 and F8's mutant fix with tests and mutations
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2026-09-18 20:42:05 +02:00 |
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stryker-config.json
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Cut 11 map: mutation testing moves to Stryker, and the survivors it found
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2026-09-22 15:59:06 +02:00 |
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TargetingSystemTests.cs
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Cut 6d: the dart-throw kernel replaces the coin-flip landing rule
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2026-09-19 21:37:39 +02:00 |