Aetheria/Assets/Scripts/UI/ClickCatcher.cs
Reinier Vens c4be204cd0 First Flight
Added MPL license headers
SectorRenderer renders entities in sector, manages particle systems for ship thrusters
Thrusters apply torque based on orientation and position relative to ship center of mass
GameManager controls the player ship's thrusters
Player can dock with station if they are near
2020-12-22 03:13:43 +00:00

66 lines
1.8 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
public class ClickCatcher : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, /*IPointerUpHandler, IPointerDownHandler,*/ IPointerClickHandler
{
//public bool EnableMouse => PointerIsInside && !_catching;
public bool PointerIsInside { get; private set; }
public float DragDistance = 25f;
public event Action<PointerEventData> OnEnter;
public event Action<PointerEventData> OnExit;
public event Action<PointerEventData> OnClick;
private float downTime;
public static ClickCatcher Background
{
get
{
if (_background == null)
_background = GameObject.FindGameObjectWithTag("UIBackground").GetComponent<ClickCatcher>();
return _background;
}
}
private static ClickCatcher _background;
public void OnPointerEnter(PointerEventData eventData)
{
//Debug.Log("Pointer Entered");
OnEnter?.Invoke(eventData);
PointerIsInside = true;
}
public void OnPointerExit(PointerEventData eventData)
{
//Debug.Log("Pointer Exited");
OnExit?.Invoke(eventData);
PointerIsInside = false;
}
// public void OnPointerUp(PointerEventData eventData)
// {
// if(Time.time - downTime < ClickTime)
// OnClick?.Invoke(eventData);
// }
//
// public void OnPointerDown(PointerEventData eventData)
// {
// downTime = Time.time;
// }
public void OnPointerClick(PointerEventData eventData)
{
if((eventData.pressPosition - eventData.position).sqrMagnitude < DragDistance)
OnClick?.Invoke(eventData);
}
}