Added MPL license headers SectorRenderer renders entities in sector, manages particle systems for ship thrusters Thrusters apply torque based on orientation and position relative to ship center of mass GameManager controls the player ship's thrusters Player can dock with station if they are near
49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SnapToGrid : MonoBehaviour
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{
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public bool SnapPosition = false;
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public bool SnapRotation = false;
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public bool ApplyForces = false;
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// public float RotationDamping = .5f;
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// public float PositionDamping = .1f;
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public float ForceScale = 1;
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public float Offset = 0;
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public float NormalMultiplier = 100;
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public float GravityGradientStep = .01f;
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private Rigidbody _body;
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// Use this for initialization
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void Start () {
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_body = GetComponent<Rigidbody>();
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}
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// Update is called once per frame
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void LateUpdate () {
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var pos = new Vector2(transform.position.x,transform.position.z);
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if(SnapPosition)
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transform.position = new Vector3(pos.x, Gravity.GetHeight(pos) + Offset,pos.y);
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if (SnapRotation)
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{
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var normal = Gravity.GetNormal(pos, GravityGradientStep, NormalMultiplier);
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var forward = Vector3.Cross(transform.right, normal);
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transform.rotation = Quaternion.LookRotation(forward, normal);
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}
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if (ApplyForces)
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{
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//var currentVelocity = _body.velocity;
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var force = Gravity.GetForce(pos) * ForceScale;
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_body.AddForce(force.x,0,force.y,ForceMode.Acceleration);
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}
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}
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}
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