Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
18 lines
646 B
C#
18 lines
646 B
C#
//
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// TransientVisibilityEdge.cs
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// MSAGL class for temporary visibility edges for Rectilinear Edge Routing.
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//
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// Copyright Microsoft Corporation.
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namespace Microsoft.Msagl.Routing.Visibility {
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/// <summary>
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/// passing through such an edge does not cost anything
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/// </summary>
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internal class TollFreeVisibilityEdge : VisibilityEdge {
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internal TollFreeVisibilityEdge(VisibilityVertex source, VisibilityVertex target)
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: this(source, target, 0) { }
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internal TollFreeVisibilityEdge(VisibilityVertex source, VisibilityVertex target, double weight)
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: base(source, target, weight) {}
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}
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}
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