Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
18 lines
754 B
C#
18 lines
754 B
C#
using Microsoft.Msagl.Core.Geometry;
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namespace Microsoft.Msagl.Routing.Spline.ConeSpanner {
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abstract internal class SweepEvent {
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abstract internal Point Site { get; }
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/// <summary/>
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[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Globalization", "CA1305:SpecifyIFormatProvider", MessageId = "System.String.Format(System.String,System.Object,System.Object)")]
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public override string ToString() {
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string typeString = GetType().ToString();
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int lastDotLoc = typeString.LastIndexOf('.');
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if (lastDotLoc >= 0) {
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typeString = typeString.Substring(lastDotLoc + 1);
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}
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return string.Format("{0} {1}", typeString, Site);
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}
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}
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}
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