Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using Microsoft.Msagl.Core.Geometry;
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using Microsoft.Msagl.Core.Geometry.Curves;
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using Microsoft.Msagl.Routing.Visibility;
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namespace Microsoft.Msagl.Routing.Spline.ConeSpanner
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{
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internal abstract class ObstacleSide : SegmentBase
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{
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internal PolylinePoint StartVertex { get; private set; }
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internal ObstacleSide(PolylinePoint startVertex)
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{
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StartVertex = startVertex;
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}
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internal abstract PolylinePoint EndVertex { get; }
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internal Polyline Polyline { get { return StartVertex.Polyline; } }
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internal override Point Start
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{
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get { return StartVertex.Point; }
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}
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internal override Point End
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{
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get { return EndVertex.Point; }
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}
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/// <summary>
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/// </summary>
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/// <returns></returns>
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public override string ToString() {
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string typeString = this.GetType().ToString();
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int lastDotLoc = typeString.LastIndexOf('.');
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if (lastDotLoc >= 0) {
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typeString = typeString.Substring(lastDotLoc + 1);
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}
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return typeString + " [" + this.Start.ToString() + " -> " + this.End.ToString() + "]";
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}
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}
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}
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