Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
20 lines
535 B
C#
20 lines
535 B
C#
using Microsoft.Msagl.Core.Geometry;
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namespace Microsoft.Msagl.Routing.Spline.ConeSpanner {
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internal class ConeLeftSide:ConeSide {
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internal ConeLeftSide(Cone cone) { Cone = cone; }
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internal override Point Start {
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get { return Cone.Apex; }
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}
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internal override Point Direction {
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get { return Cone.LeftSideDirection; }
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}
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#if TEST_MSAGL
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public override string ToString() {
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return "ConeLeftSide " + Start + " " + Direction;
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}
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#endif
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}
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}
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