Aetheria/Assets/Plugins/MSAGL/Routing/Spline/Bundling/IntersectionCache.cs
Reinier Vens dbc522a224 Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged
Added machine gun weapon & VFX
Moved third party code to Plugins folder to improve compile times
2021-01-31 03:52:32 +00:00

77 lines
No EOL
3.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using Microsoft.Msagl.Core.DataStructures;
using Microsoft.Msagl.Core.Geometry;
using Microsoft.Msagl.Core.Geometry.Curves;
using Microsoft.Msagl.Core.Layout;
using Microsoft.Msagl.Core.Routing;
using Microsoft.Msagl.Routing.Visibility;
using Microsoft.Msagl.DebugHelpers;
using Microsoft.Msagl.Routing.ConstrainedDelaunayTriangulation;
namespace Microsoft.Msagl.Routing.Spline.Bundling {
/// <summary>
/// Stores intersections between edges, hubs, and obstacles to speed up simulated annealing
/// </summary>
internal class IntersectionCache {
readonly MetroGraphData metroGraphData;
readonly BundlingSettings bundlingSettings;
readonly CostCalculator costCalculator;
readonly Cdt cdt;
public IntersectionCache(MetroGraphData metroGraphData, BundlingSettings bundlingSettings, CostCalculator costCalculator, Cdt cdt) {
Debug.Assert(cdt!=null);
this.metroGraphData = metroGraphData;
this.bundlingSettings = bundlingSettings;
this.costCalculator = costCalculator;
this.cdt = cdt;
}
internal void InitializeCostCache() {
foreach (var v in metroGraphData.VirtualNodes()) {
v.cachedIdealRadius = HubRadiiCalculator.CalculateIdealHubRadiusWithNeighbors(metroGraphData, bundlingSettings, v);
v.cachedRadiusCost = costCalculator.RadiusCost(v, v.Position);
v.cachedBundleCost = 0;
}
foreach (var edge in metroGraphData.VirtualEdges()) {
var v = edge.Item1;
var u = edge.Item2;
StationEdgeInfo edgeInfo = metroGraphData.GetIjInfo(v, u);
edgeInfo.cachedBundleCost = costCalculator.BundleCost(v, u, v.Position);
v.cachedBundleCost += edgeInfo.cachedBundleCost;
u.cachedBundleCost += edgeInfo.cachedBundleCost;
}
}
internal void UpdateCostCache(Station node) {
RectangleNode<CdtTriangle> cdtTree = cdt.GetCdtTree();
node.CdtTriangle = cdtTree.FirstHitNode(node.Position, Test).UserData;
node.cachedIdealRadius = HubRadiiCalculator.CalculateIdealHubRadiusWithNeighbors(metroGraphData, bundlingSettings, node);
node.cachedRadiusCost = costCalculator.RadiusCost(node, node.Position);
node.cachedBundleCost = 0;
foreach (var adj in node.Neighbors) {
if (!adj.IsRealNode) {
adj.cachedIdealRadius = HubRadiiCalculator.CalculateIdealHubRadiusWithNeighbors(metroGraphData, bundlingSettings, adj);
adj.cachedRadiusCost = costCalculator.RadiusCost(adj, adj.Position);
}
StationEdgeInfo edgeInfo = metroGraphData.GetIjInfo(node, adj);
adj.cachedBundleCost -= edgeInfo.cachedBundleCost;
edgeInfo.cachedBundleCost = costCalculator.BundleCost(node, adj, node.Position);
node.cachedBundleCost += edgeInfo.cachedBundleCost;
adj.cachedBundleCost += edgeInfo.cachedBundleCost;
}
}
static internal HitTestBehavior Test(Point pnt, CdtTriangle t) {
return Cdt.PointIsInsideOfTriangle(pnt, t) ? HitTestBehavior.Stop : HitTestBehavior.Continue;
}
}
}